// Update is called once per frame void Update() { CurrInput = new InputResults( horizontal: Input.GetAxis(horizontalAxisName), startJump: Input.GetKeyDown(jumpName), endJump: Input.GetKeyUp(jumpName), fired: Input.GetKeyDown(attackName) );; }
public virtual void OnMiniGameInputReceived(string miniGameId, InputResults inputResult, int inputId) { if (PuzzlerInputReceived != null) { PuzzlerInputReceived( this, new PuzzlerMiniGameInputEventArgs() { MiniGameId = miniGameId, InputResult = inputResult, InputID = inputId } ); } }