コード例 #1
0
 // Update is called once per frame
 void Update()
 {
     CurrInput = new InputResults(
         horizontal: Input.GetAxis(horizontalAxisName),
         startJump: Input.GetKeyDown(jumpName),
         endJump: Input.GetKeyUp(jumpName),
         fired: Input.GetKeyDown(attackName)
         );;
 }
コード例 #2
0
 public virtual void OnMiniGameInputReceived(string miniGameId, InputResults inputResult, int inputId)
 {
     if (PuzzlerInputReceived != null)
     {
         PuzzlerInputReceived(
             this,
             new PuzzlerMiniGameInputEventArgs()
         {
             MiniGameId  = miniGameId,
             InputResult = inputResult,
             InputID     = inputId
         }
             );
     }
 }