コード例 #1
0
    public override void Load(string fileName)
    {
        m_ClipList = new List <BaseRecordData>();
        string filePath = Application.streamingAssetsPath + "/Behaviors/" + fileName + "_" + recordName + ".txt";

        if (new FileInfo(filePath).Exists == false)
        {
            return;
        }

        using (FileStream fs = File.OpenRead(filePath))
        {
            using (StreamReader sr = new StreamReader(fs))
            {
                String line;
                while ((line = sr.ReadLine()) != null)
                {
                    string[] elements  = line.Trim().Split('#');
                    int      index     = int.Parse(elements[0]);
                    float    timeStamp = Convert.ToSingle(elements[1]);

                    InputRecordData data = new InputRecordData(index, timeStamp);

                    string[] s = elements[2].Trim().Split('/');
                    data.startBtn  = bool.Parse(s[0]);
                    data.pauseBtn  = bool.Parse(s[1]);
                    data.resumeBtn = bool.Parse(s[2]);
                    data.quitBtn   = bool.Parse(s[3]);

                    data.discomfortConfirmBtn = bool.Parse(s[4]);
                    data.spatialConfirmBtn    = bool.Parse(s[5]);

                    float x = Convert.ToSingle(s[6]);
                    float y = Convert.ToSingle(s[7]);
                    data.moveAxis = new Vector2(x, y);

                    x            = Convert.ToSingle(s[8]);
                    y            = Convert.ToSingle(s[9]);
                    data.rotAxis = new Vector2(x, y);

                    data.moveFoward   = bool.Parse(s[10]);
                    data.moveBackward = bool.Parse(s[11]);
                    data.turnRight    = bool.Parse(s[12]);
                    data.turnLeft     = bool.Parse(s[13]);

                    m_ClipList.Add(data);
                }
            }
        }
    }
コード例 #2
0
    public override void Play(int currentClip)
    {
        // read from array

        if (currentClip >= m_ClipList.Count)
        {
            return;
        }
        InputRecordData data = m_ClipList[currentClip] as InputRecordData;

        startBtn             = data.startBtn;
        pauseBtn             = data.pauseBtn;
        resumeBtn            = data.resumeBtn;
        quitBtn              = data.quitBtn;
        discomfortConfirmBtn = data.discomfortConfirmBtn;
        spatialConfirmBtn    = data.spatialConfirmBtn;
        moveAxis             = data.moveAxis;
        rotAxis              = data.rotAxis;

        moveFoward   = data.moveFoward;
        moveBackward = data.moveBackward;
        turnLeft     = data.turnLeft;
        turnRight    = data.turnRight;
    }