public void CheckAttackButton_P1() { if (InputPlayerController.AttackButton_P1() && player1.GetEnableAttack() && player1.enumsPlayers.movimiento != EnumsPlayers.Movimiento.MoverAdelante && player1.enumsPlayers.movimiento != EnumsPlayers.Movimiento.MoverAtras && !InputPlayerController.CheckPressDeffenseButton_P1()) { //Debug.Log("JUGADOR 1 ATAQUE ACTIVED"); player1.SetControllerJoystick(true); if (player1.enumsPlayers.movimiento == EnumsPlayers.Movimiento.Saltar && InputPlayerController.Vertical_Button_P1() < 0) { player1.spritePlayerActual.PlayAnimation("Ataque Abajo Salto protagonista"); enableMovementPlayer1 = false; } else if (player1.enumsPlayers.movimiento == EnumsPlayers.Movimiento.Saltar && InputPlayerController.Vertical_Button_P1() >= 0) { player1.spritePlayerActual.PlayAnimation("Ataque Salto protagonista"); enableMovementPlayer1 = false; } else { if (!player1.GetIsDuck()) { player1.spritePlayerActual.PlayAnimation("Ataque protagonista"); enableMovementPlayer1 = false; } else if (player1.GetIsDuck()) { player1.spritePlayerActual.PlayAnimation("Ataque Agachado protagonista"); enableMovementPlayer1 = false; } } } }