//////////////////////////////////////////////////////////////////////////// #endregion #region //// Methods /////////// //////////////////////////////////////////////////////////////////////////// public virtual void Initialize() { keys.Clear(); mouseButtons.Clear(); gamePadButtons.Clear(); #if (!XBOX && !XBOX_FAKE) foreach (string str in Enum.GetNames(typeof(Keys))) { InputKey key = new InputKey(); key.Key = (Keys)Enum.Parse(typeof(Keys), str); keys.Add(key); } foreach (string str in Enum.GetNames(typeof(MouseButton))) { InputMouseButton btn = new InputMouseButton(); btn.Button = (MouseButton)Enum.Parse(typeof(MouseButton), str); mouseButtons.Add(btn); } foreach (string str in Enum.GetNames(typeof(GamePadButton))) { InputGamePadButton btn = new InputGamePadButton(); btn.Button = (GamePadButton)Enum.Parse(typeof(GamePadButton), str); gamePadButtons.Add(btn); } #else gamePadButtons.Add(new InputGamePadButton(GamePadButton.None)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.Start)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.Back)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.Up)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.Down)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.Left)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.Right)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.A)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.B)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.X)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.Y)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.BigButton)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.LeftShoulder)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.RightShoulder)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.LeftTrigger)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.RightTrigger)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.LeftStick)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.RightStick)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.LeftStickLeft)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.LeftStickRight)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.LeftStickUp)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.LeftStickDown)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.RightStickLeft)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.RightStickRight)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.RightStickUp)); gamePadButtons.Add(new InputGamePadButton(GamePadButton.RightStickDown)); #endif }
/// <summary> /// Initialice the user interface input system. /// </summary> public Input() { #if (WINDOWS) foreach (string keyName in Enum.GetNames(typeof(Keys))) { InputKey key = new InputKey { Key = (Keys)Enum.Parse(typeof(Keys), keyName) }; keys.Add(key); } foreach (string mouseButtonName in Enum.GetNames(typeof(MouseButton))) { InputMouseButton mouseButton = new InputMouseButton { Button = (MouseButton)Enum.Parse(typeof(MouseButton), mouseButtonName) }; mouseButtons.Add(mouseButton); } #endif } // InputSystem
/// <summary> /// Initializes the input system. /// </summary> public virtual void Initialize() { keys.Clear(); mouseButtons.Clear(); #if (!XBOX && !XBOX_FAKE) // Initialize the keys list. foreach (var str in Enum.GetNames(typeof(Keys))) { var key = new InputKey { Key = (Keys)Enum.Parse(typeof(Keys), str) }; keys.Add(key); } // Initialize the mouse buttons list. foreach (var str in Enum.GetNames(typeof(MouseButton))) { var btn = new InputMouseButton(); btn.Button = (MouseButton)Enum.Parse(typeof(MouseButton), str); mouseButtons.Add(btn); } }
public virtual void Initialize() { keys.Clear(); mouseButtons.Clear(); foreach (string str in Enum.GetNames(typeof(Keys))) { InputKey key = new InputKey(); key.Key = (Keys)Enum.Parse(typeof(Keys), str); keys.Add(key); } foreach (string str in Enum.GetNames(typeof(MouseButton))) { InputMouseButton btn = new InputMouseButton(); btn.Button = (MouseButton)Enum.Parse(typeof(MouseButton), str); mouseButtons.Add(btn); } }