// ====================================================================================== public bool GetRight() { if (m_rightTrigger && InputMgr.GetMenuButton(InputMgr.eMenuButton.RIGHT)) { m_rightTrigger = false; return(true); } return(false); }
public override void Update() { base.Update(); for (int i = 0; i < 4; i++) { // reset triggers when button released m_pauseTriggerList[i] = !InputMgr.GetMenuButton(i + 1, InputMgr.eMenuButton.PAUSE) || m_pauseTriggerList[i]; } }
// ====================================================================================== public bool GetUp(int player) { if (m_upTriggerList[player] && InputMgr.GetMenuButton(player + 1, InputMgr.eMenuButton.UP)) { m_upTriggerList[player] = false; return(true); } return(false); }
// ====================================================================================== public bool GetDown() { if (m_downTrigger && InputMgr.GetMenuButton(InputMgr.eMenuButton.DOWN)) { m_downTrigger = false; return(true); } return(false); }
public bool GetPause(int player) { if (m_pauseTriggerList[player] && InputMgr.GetMenuButton(player + 1, InputMgr.eMenuButton.PAUSE)) { m_pauseTriggerList[player] = false; return(true); } return(false); }
public bool GetChangeColor(int player) { if (m_changeColorTriggerList[player] && InputMgr.GetMenuButton(player + 1, InputMgr.eMenuButton.CHANGE_COLOR)) { m_changeColorTriggerList[player] = false; return(true); } return(false); }
public bool GetSubmit(int player) { if (m_submitTriggerList[player] && InputMgr.GetMenuButton(player + 1, InputMgr.eMenuButton.SUBMIT)) { m_submitTriggerList[player] = false; return(true); } return(false); }
public bool GetPrevious(int player) { if (m_previousTriggerList[player] && InputMgr.GetMenuButton(player + 1, InputMgr.eMenuButton.PREVIOUS)) { m_previousTriggerList[player] = false; return(true); } return(false); }
// ====================================================================================== public bool GetRight(int player) { if (m_rightTriggerList[player] && InputMgr.GetMenuButton(player + 1, InputMgr.eMenuButton.RIGHT)) { m_rightTriggerList[player] = false; return(true); } return(false); }
// ====================================================================================== public bool GetDown(int player) { if (m_downTriggerList[player] && InputMgr.GetMenuButton(player + 1, InputMgr.eMenuButton.DOWN)) { m_downTriggerList[player] = false; return(true); } return(false); }
// ====================================================================================== public bool GetLeft(int player) { if (m_leftTriggerList[player] && InputMgr.GetMenuButton(player + 1, InputMgr.eMenuButton.LEFT)) { m_leftTriggerList[player] = false; return(true); } return(false); }
// ====================================================================================== public bool GetUp() { if (m_upTrigger && InputMgr.GetMenuButton(InputMgr.eMenuButton.UP)) { m_upTrigger = false; return(true); } return(false); }
// ====================================================================================== public bool GetLeft() { if (m_leftTrigger && InputMgr.GetMenuButton(InputMgr.eMenuButton.LEFT)) { m_leftTrigger = false; return(true); } return(false); }
// ====================================================================================== public bool GetChangeColor() { if (m_changeColorTrigger && InputMgr.GetMenuButton(InputMgr.eMenuButton.CHANGE_COLOR)) { m_changeColorTrigger = false; return(true); } return(false); }
// ====================================================================================== public bool GetPause() { if (m_pauseTrigger && InputMgr.GetMenuButton(InputMgr.eMenuButton.PAUSE)) { m_pauseTrigger = false; return(true); } return(false); }
// ====================================================================================== public bool GetPrevious() { if (m_previousTrigger && InputMgr.GetMenuButton(InputMgr.eMenuButton.PREVIOUS)) { m_previousTrigger = false; return(true); } return(false); }
// ====================================================================================== public bool GetSubmit() { if (m_submitTrigger && InputMgr.GetMenuButton(InputMgr.eMenuButton.SUBMIT)) { m_submitTrigger = false; return(true); } return(false); }
public virtual void Update() { // reset triggers when button released m_submitTrigger = !InputMgr.GetMenuButton(InputMgr.eMenuButton.SUBMIT) || m_submitTrigger; m_previousTrigger = !InputMgr.GetMenuButton(InputMgr.eMenuButton.PREVIOUS) || m_previousTrigger; m_pauseTrigger = !InputMgr.GetMenuButton(InputMgr.eMenuButton.PAUSE) || m_pauseTrigger; m_changeColorTrigger = !InputMgr.GetMenuButton(InputMgr.eMenuButton.CHANGE_COLOR) || m_changeColorTrigger; m_upTrigger = !InputMgr.GetMenuButton(InputMgr.eMenuButton.UP) || m_upTrigger; m_downTrigger = !InputMgr.GetMenuButton(InputMgr.eMenuButton.DOWN) || m_downTrigger; m_leftTrigger = !InputMgr.GetMenuButton(InputMgr.eMenuButton.LEFT) || m_leftTrigger; m_rightTrigger = !InputMgr.GetMenuButton(InputMgr.eMenuButton.RIGHT) || m_rightTrigger; }
public override void Update() { for (int i = 0; i < 4; i++) { // reset triggers when button released m_submitTriggerList[i] = !InputMgr.GetMenuButton(i + 1, InputMgr.eMenuButton.SUBMIT) || m_submitTriggerList[i]; m_previousTriggerList[i] = !InputMgr.GetMenuButton(i + 1, InputMgr.eMenuButton.PREVIOUS) || m_previousTriggerList[i]; m_pauseTriggerList[i] = !InputMgr.GetMenuButton(i + 1, InputMgr.eMenuButton.PAUSE) || m_pauseTriggerList[i]; m_changeColorTriggerList[i] = !InputMgr.GetMenuButton(i + 1, InputMgr.eMenuButton.CHANGE_COLOR) || m_changeColorTriggerList[i]; m_upTriggerList[i] = !InputMgr.GetMenuButton(i + 1, InputMgr.eMenuButton.UP) || m_upTriggerList[i]; m_downTriggerList[i] = !InputMgr.GetMenuButton(i + 1, InputMgr.eMenuButton.DOWN) || m_downTriggerList[i]; m_leftTriggerList[i] = !InputMgr.GetMenuButton(i + 1, InputMgr.eMenuButton.LEFT) || m_leftTriggerList[i]; m_rightTriggerList[i] = !InputMgr.GetMenuButton(i + 1, InputMgr.eMenuButton.RIGHT) || m_rightTriggerList[i]; } }