void Start() { _letterSlotText = LetterSlotsHolder.GetComponentsInChildren <TextMeshProUGUI>(); _inputManangerScript = GetComponent <InputMananger_Script>(); _gallowManangerScript = GetComponent <GallowMananger_Script>(); _scoreManangerScript = GetComponent <ScoreMananger_Script>(); _gameManangerScript = GetComponent <GameMananger_Script>(); foreach (TextMeshProUGUI t in _letterSlotText) { t.transform.parent.gameObject.SetActive(false); } //ChooseWord(); }
void Start() { _gameOverTitleText = GameOverGO.transform.GetChild(1).GetComponent <TextMeshProUGUI>(); _gameOverText = GameOverGO.transform.GetChild(2).GetComponent <TextMeshProUGUI>(); _scoreText = GameOverGO.transform.GetChild(3).GetComponent <TextMeshProUGUI>(); _getWordScript = GetComponent <GetWord_Script>(); _wordAdded = CategoryUIGO.GetComponentInChildren <ScaleOut_Script>(); _wordImportScript = GetComponent <WordImport_Script>(); _wordCountText = CategoryUIGO.transform.GetChild(8).GetComponent <TextMeshProUGUI>(); _scoreManangerScript = GetComponent <ScoreMananger_Script>(); _newWordButton = GameOverGO.transform.GetChild(4).GetChild(1).GetComponent <Button>(); _inputManangerScript = GetComponent <InputMananger_Script>(); GameOverGO.SetActive(false); MainGameUIGO.SetActive(false); CategoryUIGO.SetActive(true); ToggleHard(); UpdateWordCountText(0); }