public static void KillGame() { if (PersonPot.Control != null) { PersonPot.Control.ClearAll(); } //ManagerReport.FinishAllReports("NewMap"); if (!ClassContainer) { return; } ClassContainer.Destroy(); BuildsContainer.Destroy(); PersonObjectContainer.Destroy(); MeshBatchContainer.Destroy(); if (!gameScene) { return; } gameScene.QuestManager.ResetNewGame(); gameScene.Destroy(); gameScene = null; InputMain.Destroy(); GameController.ResumenInventory1.GameInventory.Delete(); }