コード例 #1
0
        /// <summary>
        /// Parses a transaction from the specified stream.
        /// </summary>
        /// <param name="stream">A BlockchainStream containing the data to load.</param>
        /// <exception cref="System.ArgumentException">The specified stream is NULL or invalid.</exception>
        /// <exception cref="System.InvalidOperationException">The transaction could not be parsed from the specified stream.</exception>
        /// <returns>A Transaction parsed from the stream.</returns>
        internal static Transaction Parse(BlockchainStream stream)
        {
            Transaction returnValue;

            // Verify params
            if (stream == null)
            {
                throw new ArgumentException("The specified stream is NULL", nameof(stream));
            }

            // Get the transaction version
            if (stream.TryReadInt(out int version))
            {
                // Get number of inputs
                if (stream.TryReadVarInt(out VarInt inputCount) && inputCount.AsInt64 > 0)
                {
                    InputList inputs;

                    // Load inputs
                    inputs = new InputList();
                    for (long i = 0; i < inputCount.AsInt64; i++)
                    {
                        Input nextInput;

                        nextInput = InputParser.Parse(stream);
                        inputs.Add(nextInput);
                    }

                    // Get number of outputs
                    if (stream.TryReadVarInt(out VarInt outputCount) && outputCount.AsInt64 > 0)
                    {
                        OutputList outputs;

                        // Load outputs
                        outputs = new OutputList();
                        for (long i = 0; i < outputCount.AsInt64; i++)
                        {
                            Output nextOutput;

                            nextOutput = OutputParser.Parse(stream);
                            outputs.Add(nextOutput);
                        }

                        if (stream.TryReadUInt(out uint rawLockTime))
                        {
                            LockTime lockTime;

                            lockTime    = ParseLockTime(rawLockTime);
                            returnValue = new Transaction(version, lockTime, inputs, outputs);
                        }
                        else
                        {
                            throw new InvalidOperationException("The locktime could not be parsed");
                        }
                    }
                    else
                    {
                        throw new InvalidOperationException("The number of outputs could not be parsed");
                    }
                }
コード例 #2
0
        private void AddMouseInput(MouseButtons button, bool isMouseUp)
        {
            INPUT input = new INPUT();

            input.Type       = InputType.InputMouse;
            input.Data.Mouse = new MOUSEINPUT();

            if (button == MouseButtons.Left)
            {
                input.Data.Mouse.dwFlags = isMouseUp ? MouseEventFlags.MOUSEEVENTF_LEFTUP : MouseEventFlags.MOUSEEVENTF_LEFTDOWN;
            }
            else if (button == MouseButtons.Right)
            {
                input.Data.Mouse.dwFlags = isMouseUp ? MouseEventFlags.MOUSEEVENTF_RIGHTUP : MouseEventFlags.MOUSEEVENTF_RIGHTDOWN;
            }
            else if (button == MouseButtons.Middle)
            {
                input.Data.Mouse.dwFlags = isMouseUp ? MouseEventFlags.MOUSEEVENTF_MIDDLEUP : MouseEventFlags.MOUSEEVENTF_MIDDLEDOWN;
            }
            else if (button == MouseButtons.XButton1)
            {
                input.Data.Mouse.mouseData = (uint)MouseEventDataXButtons.XBUTTON1;
                input.Data.Mouse.dwFlags   = isMouseUp ? MouseEventFlags.MOUSEEVENTF_XUP : MouseEventFlags.MOUSEEVENTF_XDOWN;
            }
            else if (button == MouseButtons.XButton2)
            {
                input.Data.Mouse.mouseData = (uint)MouseEventDataXButtons.XBUTTON2;
                input.Data.Mouse.dwFlags   = isMouseUp ? MouseEventFlags.MOUSEEVENTF_XUP : MouseEventFlags.MOUSEEVENTF_XDOWN;
            }

            InputList.Add(input);
        }
コード例 #3
0
 protected override void SetValuesInList()
 {
     for (int i = 0; i <= k_NumOfInputJumps; i++)
     {
         InputList.Add((int)(i * k_ValueOfOneJump));
     }
 }
コード例 #4
0
ファイル: CodegenTests.cs プロジェクト: t0yv0/pulumi
        public async Task TestGetAmiIdsWorks()
        {
            Func <GetAmiIdsResult, string> showGetAmiIdsResult = (r) =>
                                                                 $"Id={r.Id} NameRegex={r.NameRegex} SortAscending={r.SortAscending}";

            Func <string, Func <GetAmiIdsInvokeArgs>, Task> check = (expected, args) =>
                                                                    Assert.Output(() => GetAmiIds.Invoke(args()).Apply(x => showGetAmiIdsResult(x)))
                                                                    .ResolvesTo(expected);

            var owners = new InputList <string>();

            owners.Add(Out("owner-1"));
            owners.Add(Out("owner-2"));

            Func <int, Inputs.GetAmiIdsFilterInputArgs> makeFilter = (int i) =>
            {
                var values = new InputList <string>();
                values.Add($"value-{i}-1");
                values.Add($"value-{i}-2");
                var f = new Inputs.GetAmiIdsFilterInputArgs()
                {
                    Name   = Out($"filter-{i}-name"),
                    Values = values
                };
                return(f);
            };

            var filters = new InputList <Inputs.GetAmiIdsFilterInputArgs>();

            filters.Add(makeFilter(1));
            filters.Add(makeFilter(2));

            var expectOwners  = "[owners: owner-1, owner-2]";
            var expectFilters = "[name=filter-1-name values=[value-1-1, value-1-2], name=filter-2-name values=[value-2-1, value-2-2]]";
            var expect        = $"Id=my-id {expectOwners} [filters: {expectFilters}] NameRegex=[a-z] SortAscending=True";

            await check(expect,
                        () => new GetAmiIdsInvokeArgs()
            {
                NameRegex     = Out("[a-z]"),
                SortAscending = Out(true),
                Owners        = owners,
                Filters       = filters
            });
        }
コード例 #5
0
 public void Display(Prompt source)
 {
     id.data.data       = source.id.ToString();
     prompt.data.data   = source.prompt;
     reprompt.data.data = source.reprompt;
     foreach (var answer in source.acceptedResponses)
     {
         answers.Add(answer);
     }
 }
コード例 #6
0
ファイル: InputManager.cs プロジェクト: rzstead/ShareXFork
        public void AddMouseWheel(int delta)
        {
            INPUT input = new INPUT();

            input.Type                 = InputType.InputMouse;
            input.Data.Mouse           = new MOUSEINPUT();
            input.Data.Mouse.dwFlags   = MouseEventFlags.MOUSEEVENTF_WHEEL;
            input.Data.Mouse.mouseData = (uint)delta;
            InputList.Add(input);
        }
コード例 #7
0
ファイル: InputManager.cs プロジェクト: rzstead/ShareXFork
        public void AddMouseMove(int x, int y)
        {
            INPUT input = new INPUT();

            input.Type               = InputType.InputMouse;
            input.Data.Mouse         = new MOUSEINPUT();
            input.Data.Mouse.dx      = (int)Math.Ceiling((double)(x * 65535) / NativeMethods.GetSystemMetrics(SystemMetric.SM_CXSCREEN)) + 1;
            input.Data.Mouse.dy      = (int)Math.Ceiling((double)(y * 65535) / NativeMethods.GetSystemMetrics(SystemMetric.SM_CYSCREEN)) + 1;
            input.Data.Mouse.dwFlags = MouseEventFlags.MOUSEEVENTF_MOVE | MouseEventFlags.MOUSEEVENTF_ABSOLUTE;
            InputList.Add(input);
        }
コード例 #8
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        public void AddConfiguration(string key, Output <string>?value)
        {
            if (value == null)
            {
                return;
            }

            _appSettings.Add(new NameValuePairArgs {
                Name = key, Value = value
            });
        }
コード例 #9
0
ファイル: InputManager.cs プロジェクト: rzstead/ShareXFork
        private void AddKeyInput(VirtualKeyCode keyCode, bool isKeyUp)
        {
            INPUT input = new INPUT();

            input.Type              = InputType.InputKeyboard;
            input.Data.Keyboard     = new KEYBDINPUT();
            input.Data.Keyboard.wVk = keyCode;
            if (isKeyUp)
            {
                input.Data.Keyboard.dwFlags = KeyboardEventFlags.KEYEVENTF_KEYUP;
            }
            InputList.Add(input);
        }
コード例 #10
0
ファイル: ApiService.cs プロジェクト: e13tech/common
        private InputList <AppServiceConnectionStringArgs> GenerateConnStrings(Persistence includedPersistence)
        {
            var connStrings = new InputList <AppServiceConnectionStringArgs>();

            if (includedPersistence.HasFlag(Persistence.AzureSql))
            {
                connStrings.Add(new AppServiceConnectionStringArgs
                {
                    Name = "db",
                    Type = "SQLAzure",
#pragma warning disable CS8604 // Possible null reference argument. Cannot happen based on code flow
                    Value = DbConnectionString
#pragma warning restore CS8604 // Possible null reference argument.
                });
            }
            return(connStrings);
        }
コード例 #11
0
        /// <summary>
        /// add a new input
        /// </summary>
        /// <param name="index">insert the new input at the index</param>
        public void AppendInput(Input input, int index = -1)
        {
            if (!InputList.Contains(input))
            {
                input.SourceBlock = this;
                if (index > 0)
                {
                    InputList.Insert(index, input);
                }
                else
                {
                    InputList.Add(input);
                }

                FireUpdate(1 << (int)UpdateState.Inputs);
            }
        }
コード例 #12
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        public bool Add(Body value)
        {
            InputList inputList = new InputList();

            foreach (COOPType parametersType in value.parameters.types)
            {
                inputList.Add(parametersType);
            }

            if (inputsListToBody.ContainsKey(inputList))
            {
                return(false);
            }

            inputsListToBody.Add(inputList, value);
            bodies.Add(value);
            return(true);
        }
コード例 #13
0
ファイル: UIManager.cs プロジェクト: BenjaBobs/Hubris
        public void AddInput(string nInput)
        {
            if (nInput != null)
            {
                InputList.Add(nInput);

                InputIndex = InputList.Count;

                if (InputList.Count > CMD_COUNT_MAX)
                {
                    int numToRemove = InputList.Count - CMD_COUNT_MAX;
                    for (int i = 0; i < numToRemove; i++)
                    {
                        InputList.RemoveRange(0, numToRemove);
                    }
                }
            }
        }
コード例 #14
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        //private SnapshotNodeType type=Type;
        // These two are for UI to construct.
        public void ConnectTo(uint connectToUid, int localIndex, int otherIndex, bool isConnectingFromInputSlot, string name = "")
        {
            Connection connection = new Connection();

            connection.LocalIndex = localIndex;
            connection.LocalName  = name;
            connection.OtherIndex = otherIndex;
            connection.OtherNode  = connectToUid;

            if (isConnectingFromInputSlot)
            {
                InputList.Add(connection);
            }
            else
            {
                OutputList.Add(connection);
            }
        }
コード例 #15
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        /// <summary>
        /// Adds an input to the console. If the input already exists, it will be updated with the new value.
        /// This updates the input regex if the input did not previously exist.
        /// </summary>
        /// <param name="inputName">The name of the input to add.</param>
        /// <param name="inputData">The data corresponding to the input.</param>
        /// <returns>true if the input was added, otherwise false.</returns>
        public bool AddInput(string inputName, InputData inputData)
        {
            bool existed = ConsoleInputs.ContainsKey(inputName);

            ConsoleInputs[inputName] = inputData;

            if (existed == false)
            {
                InputList.Add(inputData);
                UpdateInputRegex();
            }
            else
            {
                int index = InputList.FindIndex((inpData) => inpData.Name == inputName);
                InputList.RemoveAt(index);
                InputList.Add(inputData);
            }

            return(true);
        }
コード例 #16
0
ファイル: InputManager.cs プロジェクト: rzstead/ShareXFork
        public void AddKeyPressText(string text)
        {
            byte[] chars = Encoding.ASCII.GetBytes(text);

            for (int i = 0; i < chars.Length; i++)
            {
                ushort scanCode = chars[i];

                INPUT input = new INPUT();
                input.Type                  = InputType.InputKeyboard;
                input.Data.Keyboard         = new KEYBDINPUT();
                input.Data.Keyboard.wScan   = scanCode;
                input.Data.Keyboard.dwFlags = KeyboardEventFlags.KEYEVENTF_UNICODE;
                if ((scanCode & 0xFF00) == 0xE000)
                {
                    input.Data.Keyboard.dwFlags |= KeyboardEventFlags.KEYEVENTF_EXTENDEDKEY;
                }
                InputList.Add(input);

                input.Data.Keyboard.dwFlags |= KeyboardEventFlags.KEYEVENTF_KEYUP;
                InputList.Add(input);
            }
        }
コード例 #17
0
ファイル: Input.cs プロジェクト: zebulonj/pulumi
 public static void Add <T, U>(this InputList <Union <T, U> > list, Input <U> value)
 => list.Add(value.ToOutput().Apply(v => (Union <T, U>)v));