protected override void NetworkStart() { base.NetworkStart(); if (networkObject.IsServer) { Debug.Log("Network Server started"); networkObject.Networker.playerAccepted += PlayerAcceptedSetup; networkObject.Networker.playerDisconnected += PlayerDisconnectedHandler; contexts = Contexts.sharedInstance; _inputsystems = new InputFeature(contexts); _inputsystems.Initialize(); gameController = FindObjectOfType <GameController>(); gameController.enabled = true; } else { Debug.Log("Network Client started"); testClient = FindObjectOfType <TestClient>(); testClient.enabled = true; } }
void IModuleBase.OnConstruct() { _feature = world.GetFeature <InputFeature>(); }
void ISystemBase.OnConstruct() { this.feature = this.world.GetFeature <InputFeature>(); }
void IModuleBase.OnConstruct() { this.feature = this.world.GetFeature <InputFeature>(); }