コード例 #1
0
        /// <summary>
        /// Reads a key from the Terminal. This is the closest equivalent to Console.ReadKey
        /// </summary>
        /// <param name="intercept">if set to <c>true</c> the pressed key will not be rendered to the output.</param>
        /// <param name="disableLocking">if set to <c>true</c> the output will continue to be shown.
        /// This is useful for services and daemons that are running as console applications and wait for a key to exit the program.</param>
        /// <returns>The console key information</returns>
        public static ConsoleKeyInfo ReadKey(bool intercept, bool disableLocking = false)
        {
            if (IsConsolePresent == false)
            {
                return(default(ConsoleKeyInfo));
            }
            if (disableLocking)
            {
                return(Console.ReadKey(intercept));
            }

            lock (SyncLock)
            {
                Flush();
                InputDone.Reset();
                try
                {
                    Console.CursorVisible = true;
                    return(Console.ReadKey(intercept));
                }
                finally
                {
                    Console.CursorVisible = false;
                    InputDone.Set();
                }
            }
        }
コード例 #2
0
ファイル: CustomInput.cs プロジェクト: U3DC/ConnectAppCN
 public CustomInput(
     string replyUserName   = null,
     InputDone doneCallBack = null,
     Key key = null
     ) : base(key)
 {
     this.replyUserName = replyUserName;
     this.doneCallBack  = doneCallBack;
 }
コード例 #3
0
        /// <summary>
        /// Reads a line of text from the console
        /// </summary>
        /// <returns>The read line</returns>
        public static string ReadLine()
        {
            if (IsConsolePresent == false)
            {
                return(default(string));
            }

            lock (SyncLock)
            {
                Flush();
                InputDone.Reset();

                try
                {
                    Console.CursorVisible = true;
                    return(Console.ReadLine());
                }
                finally
                {
                    Console.CursorVisible = false;
                    InputDone.Set();
                }
            }
        }