public ClickScene() { Enabled = true; InputDispatcher .Create(this) .SetOnMouseUpFn(OnMouseUp); }
public Scene() { InputDispatcher .Create(this) .SetOnMouseUpFn(OnMouseUp); Enabled = true; Visible = true; Push(new Menu()); DrawOrder = 124; }
public Scene() { Enabled = true; Visible = true; InputDispatcher .Create(this) .SetOnMouseUpFn(OnMouseUp) .SetOnKeyDownFn(OnKeyDown); Push(new Ego(), new Mouse(), new ShadowEgo()); }
public Scene() { this.AutoAddEntities(); InputDispatcher .Create(this) .SetOnKeyDownFn(OnKeyDown); Enabled = true; Visible = true; DrawOrder = 1019; }
public Scene() : base(GlblRes.RoomsLetterScene) { Background .Get <Sprite>() .SetRenderStage(RenderStage.PostBloom); DrawOrder = 500; InputDispatcher .Create(this) .SetOnMouseUpFn(OnMouseUp); }
public Scene() { this.AutoAddEntities(); InputDispatcher .Create(this) .SetOnMouseUpFn(OnMouseUp); ScenePath .Create(this); Enabled = false; DrawOrder = 125; }
public Scene() { Enabled = true; Visible = true; InputDispatcher .Create(this) .SetOnMouseUpFn(OnMouseUp) .SetOnMouseMoveFn(OnMouseMove) .SetOnKeyDownFn(OnKeyDown); ScenePath .Create(this) .SetPath(CreatePath()); Push(new Mouse()); }
public Scene() { this.AutoAddEntities(); Enabled = true; Visible = true; Interactive = true; DrawOrder = 122; InputDispatcher .Create(this) .SetOnMouseUpFn(OnMouseUp) .SetOnKeyUpFn(OnKeyUp) .SetOnMouseScrollFn(OnMouseScroll); Reset(); }
public TestScene() { InputDispatcher .Create(this) .SetOnMouseUpFn(OnMouseUp); }