コード例 #1
0
    /////////////////////////////////////////////

    public bool Swipe(Cell _selectedCell, InputController.SwipeDirection _direction)
    {
        Cell c        = GetCellByDirection(_selectedCell, _direction);
        bool canSwipe = false;

        if (_selectedCell != null && c != null)
        {
            if (_selectedCell.GetChildrens().Count > 0 && c.GetChildrens().Count > 0)
            {
                Vector3 newPos = new Vector3(c.GetWorldPosition().x, c.GetWorldPosition().y + c.GetChildrens().Count *Cell.ingredientOffset, c.GetWorldPosition().z);
                canSwipe = true;

                _selectedCell.MoveObjects(newPos, _direction, () =>
                {
                    for (int i = _selectedCell.GetChildrens().Count - 1; i >= 0; i--)
                    {
                        c.AddChild(_selectedCell.GetChildrens()[i]);
                    }

                    if (GameManager.I.GetGameController().CurrentGameType == GameController.GameType.Numbers)
                    {
                        c.CheckCombinations();
                    }
                    _selectedCell.ClearIngredients();
                    GameManager.I.GetGameController().CheckVictory();
                });
            }
        }
        return(canSwipe);
    }
コード例 #2
0
    internal void MoveObjects(Vector3 newPosition, InputController.SwipeDirection _direction, TweenCallback callBack)
    {
        TweenCallback margeCallback = () =>
        {
            callBack();
            ObjectToMove.transform.localPosition = Vector3.zero;
            ObjectToRotate.ResetRotation();
            InputController.CellInMotion = false;
        };
        float ingredients = GetChildrens().Count;

        ObjectToRotate.transform.localPosition = new Vector3(ObjectToMove.transform.localPosition.x, ingredients / 2 * 0.1f, ObjectToMove.transform.localPosition.z);

        for (int i = 0; i < GetChildrens().Count; i++)
        {
            GetChildrens()[i].transform.parent = ObjectToRotate.transform;
        }

        ObjectToMove.transform.DOJump(newPosition, 0.5f, 1, 0.4f).OnComplete(margeCallback);
        ObjectToRotate.SetRotation(_direction);
    }
コード例 #3
0
    /////////////////////////////////////////////

    /// <summary>
    /// Return the cell next to the start cell given by direction
    /// </summary>
    /// <param name="_startCell"></param>
    /// <param name="_direction"></param>
    /// <returns></returns>
    Cell GetCellByDirection(Cell _startCell, InputController.SwipeDirection _direction)
    {
        Cell value = null;

        switch (_direction)
        {
        case InputController.SwipeDirection.Left:
            if (_startCell.GetGridPosition().x > 0)
            {
                value = cells[_startCell.GetGridPosition().x - 1, _startCell.GetGridPosition().y];
            }
            break;

        case InputController.SwipeDirection.Right:
            if (_startCell.GetGridPosition().x < gridDimension_x - 1)
            {
                value = cells[_startCell.GetGridPosition().x + 1, _startCell.GetGridPosition().y];
            }
            break;

        case InputController.SwipeDirection.Up:
            if (_startCell.GetGridPosition().y < gridDimension_y - 1)
            {
                value = cells[_startCell.GetGridPosition().x, _startCell.GetGridPosition().y + 1];
            }
            break;

        case InputController.SwipeDirection.Down:
            if (_startCell.GetGridPosition().y > 0)
            {
                value = cells[_startCell.GetGridPosition().x, _startCell.GetGridPosition().y - 1];
            }
            break;

        default:
            break;
        }
        return(value);
    }