/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { GlobalState.CURRENT_MAP_NAME = "STREET"; ResourceManager.LoadResources(Content); CardDataManager.ReadCardData(); if (File.Exists("InputConfig.dat")) { using (InputConfigLoader inputConfigWriter = new InputConfigLoader($"{_baseFolder}InputConfig.dat")) { inputConfigWriter.LoadInputConfig(); } } else { SetDefaultKeys(); using (InputConfigWriter inputConfigWriter = new InputConfigWriter($"{_baseFolder}InputConfig.dat")) { inputConfigWriter.WriteInputConfig(); } } if (KeyInput.IsNintendoController) { KeyInput.SwapFaceButtons(); } DialogueManager.LoadDialogue(Language.EN); bwEffect = Content.Load <Effect>("effects/blackwhite"); bwEffect.CurrentTechnique = bwEffect.Techniques["BasicColorDrawing"]; //bwEffect.Parameters["Cutoff"].SetValue(DrawingUtilities.GetDrawingZ(DrawOrder.FG_SPRITES, 0)); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { ResourceManager.LoadResources(Content); CardDataManager.ReadCardData(); if (File.Exists("InputConfig.dat")) { using InputConfigLoader inputConfigWriter = new InputConfigLoader($"{BaseFolder}InputConfig.dat"); inputConfigWriter.LoadInputConfig(); } else { SetDefaultKeys(); using InputConfigWriter inputConfigWriter = new InputConfigWriter($"{BaseFolder}InputConfig.dat"); inputConfigWriter.WriteInputConfig(); } DialogueManager.Reload(); SpriteDrawer.Load(Content); foreach (var effect in GlobalState.AllEffects) { effect.Load(Content, graphics.GraphicsDevice); } }