public void EditorInput() { InputClient input = Systems.input; // Release TempTool Control every tick: if (EditorTools.tempTool != null) { EditorTools.ClearTempTool(); } // Get the Local Keys Held Down Keys[] localKeys = input.GetAllLocalKeysDown(); if (localKeys.Length == 0) { return; } // Key Presses that AREN'T using control keys: if (!input.LocalKeyDown(Keys.LeftControl) && !input.LocalKeyDown(Keys.RightControl)) { // Func Tool Key Binds if (FuncTool.funcToolKey.ContainsKey(localKeys[0])) { EditorTools.SetTempTool(FuncTool.funcToolMap[FuncTool.funcToolKey[localKeys[0]]]); } // Tile Tool Key Binds else if (EditorUI.currentSlotGroup > 0) { this.CheckTileToolKeyBinds(localKeys[0]); } } // Open Wheel Menu if (input.LocalKeyPressed(Keys.Tab)) { this.editorUI.contextMenu.OpenMenu(); } // Button Mappings else if (input.LocalKeyPressed(Keys.P)) { FuncButton.funcButtonMap[(byte)FuncButtonEnum.Play].ActivateFuncButton(); } // If holding shift down, increase camera movement speed by 3. byte moveMult = (input.LocalKeyDown(Keys.LeftShift) || input.LocalKeyDown(Keys.RightShift)) ? (byte)3 : (byte)1; // Camera Movement Systems.camera.MoveWithInput(Systems.localServer.MyPlayer.input, moveMult); Systems.camera.StayBoundedAuto(350, 250); }