コード例 #1
0
 private void KeysPress(InputBuilder builder, IEnumerable <VirtualKeyCode> keyCodes)
 {
     if (keyCodes == null)
     {
         return;
     }
     foreach (var key in keyCodes)
     {
         builder.AddKeyPress(key);
     }
 }
コード例 #2
0
 private void KeysPress(InputBuilder builder, IEnumerable <Win32Constants.VirtualKeys> keyCodes)
 {
     if (keyCodes == null)
     {
         return;
     }
     foreach (Win32Constants.VirtualKeys key in keyCodes)
     {
         builder.AddKeyPress(key);
     }
 }
コード例 #3
0
        /// <summary>
        /// Simulates a modified keystroke where there are multiple modifiers and multiple keys like CTRL-ALT-K-C where CTRL and ALT are the modifierKeys and K and C are the keys.
        /// The flow is Modifiers KeyDown in order, Keys Press in order, Modifiers KeyUp in reverse order.
        /// </summary>
        /// <param name="modifierKeyCodes">The list of modifier keys</param>
        /// <param name="keyCodes">The list of keys to simulate</param>
        public void ModifiedKeyStroke(IEnumerable<VirtualKeyCode> modifierKeyCodes, IEnumerable<VirtualKeyCode> keyCodes)
        {
            var builder = new InputBuilder();
            if (modifierKeyCodes != null) modifierKeyCodes.ToList().ForEach(x => builder.AddKeyUp(x));
            if (keyCodes != null) keyCodes.ToList().ForEach(x => builder.AddKeyPress(x));
            if (modifierKeyCodes != null) modifierKeyCodes.Reverse().ToList().ForEach(x => builder.AddKeyUp(x));

            SendSimulatedInput(builder.ToArray());
        }
コード例 #4
0
        /// <summary>
        /// Simulates a modified keystroke where there are multiple modifiers and one key like CTRL-ALT-C where CTRL and ALT are the modifierKeys and C is the key.
        /// The flow is Modifiers KeyDown in order, Key Press, Modifiers KeyUp in reverse order.
        /// </summary>
        /// <param name="modifierKeyCodes">The list of modifier keys</param>
        /// <param name="keyCode">The key to simulate</param>
        public void ModifiedKeyStroke(IEnumerable<VirtualKeyCode> modifierKeyCodes, VirtualKeyCode keyCode)
        {
            var builder = new InputBuilder();
            var modifierKeyCodesList = modifierKeyCodes.ToList();
            if (modifierKeyCodes != null) modifierKeyCodesList.ForEach(x => builder.AddKeyDown(x));
            builder.AddKeyPress(keyCode);
            if (modifierKeyCodes != null)
            {
                modifierKeyCodesList.Reverse();
                modifierKeyCodesList.ForEach(x => builder.AddKeyUp(x));
            }

            SendSimulatedInput(builder.ToArray());
        }
コード例 #5
0
 private void KeysPress(InputBuilder builder, IEnumerable<VirtualKeyCode> keyCodes)
 {
     if (keyCodes == null) return;
     foreach (var key in keyCodes) builder.AddKeyPress(key);
 }
コード例 #6
0
ファイル: KeyboardSimulator.cs プロジェクト: derjabkin/eXpand
 private void KeysPress(InputBuilder builder, IEnumerable<Win32Constants.VirtualKeys> keyCodes){
     if (keyCodes == null) return;
     foreach (Win32Constants.VirtualKeys key in keyCodes) builder.AddKeyPress(key);
 }
コード例 #7
0
 private void KeysPress(InputBuilder builder, IEnumerable<DirectInputKeyCode> dikCodes)
 {
     if (dikCodes == null) return;
     foreach (var dik in dikCodes) builder.AddKeyPress(dik);
 }