コード例 #1
0
        public override void OnUpdate(GameTime gameTime)
        {
            if (!_levelLoaded)
            {
                return;
            }

            base.OnUpdate(gameTime);
            _pausePhysics = true;


            if (Keyboard.GetState().IsKeyDown(Keys.LeftControl) && Keyboard.GetState().IsKeyDown(Keys.S) && !_saveAction)
            {
                _saveAction = true;
                GameWorldManager.Instance.SaveState();
                _level = PrefabRepository.Instance.GetLevelPrefab(@"Content\Levels\" + _levelName + ".eql");
                _level.SetState(GameWorldManager.Instance.GetState());
                _level.SerializeLevel();
                HintManager.Instance.SpawnHint("Saved " + _levelName, new Vector2(200, 200), 5000, 13);
            }
            else if (Keyboard.GetState().IsKeyUp(Keys.S) || Keyboard.GetState().IsKeyUp(Keys.LeftControl))
            {
                _saveAction = false;
            }

            if (Keyboard.GetState(PlayerIndex.One).IsKeyDown(Keys.D))
            {
                if (!_actionToggleDebugView)
                {
                    _debugViewState        = !_debugViewState;
                    _actionToggleDebugView = true;
                }
            }

            if (Keyboard.GetState(PlayerIndex.One).IsKeyUp(Keys.D))
            {
                _actionToggleDebugView = false;
            }

            if (_inputAggregator.HasEvent(UISButton.G, true))
            {
                _debugViewGrid = !_debugViewGrid;
            }

            // debug view segments
            _debugViewGridstep = UnitsConverter.ToSimUnits(1f);
            if (_inputAggregator.HasEvent(UISButton.LeftControl) || _inputAggregator.HasEvent(UISButton.RightControl))
            {
                _debugViewGridstep *= 2f;
            }
            else if (_inputAggregator.HasEvent(UISButton.LeftShift) || _inputAggregator.HasEvent(UISButton.RightShift))
            {
                _debugViewGridstep *= 0.1f;
            }
        }
コード例 #2
0
        public void MoveProcess(GameTime dt)
        {
            if (_selectedEntity != null && _dragging)
            {
                Vector3 m3D         = SceneManager.Instance.IntersectScreenRayWithPlane(_selectedEntity.GetPosition().Z);
                Vector3 newPosition = new Vector3(m3D.X, m3D.Y, _selectedEntity.GetPosition().Z) - _relative;


                if (!newPosition.Equals(_selectedEntity.GetPosition()))
                {
                    if (_inputAggregator.HasEvent(UISButton.LeftControl) || _inputAggregator.HasEvent(UISButton.RightControl))
                    {
                        newPosition = TransformUtility.SnapToGridXY(newPosition, OperationBigIncrement);
                    }
                    else if (_inputAggregator.HasEvent(UISButton.LeftShift) || _inputAggregator.HasEvent(UISButton.RightShift))
                    {
                        newPosition = TransformUtility.SnapToGridXY(newPosition, OperationSmallIncrement);
                    }
                    else
                    {
                        newPosition = TransformUtility.SnapToGridXY(newPosition, 1f);
                    }
                    _selectedEntity.SetPosition(newPosition);
                }
            }

            if (_selectedEntity != null && _state.Equals(EditorState.Selected))
            {
                Vector3 move     = Vector3.Zero;
                float   snapStep = 1f;

                if (_inputAggregator.HasEvent(UISButton.Up))
                {
                    move += Vector3.UnitY;
                }
                else if (_inputAggregator.HasEvent(UISButton.Down))
                {
                    move -= Vector3.UnitY;
                }

                if (_inputAggregator.HasEvent(UISButton.Left))
                {
                    move -= Vector3.UnitX;
                }
                else if (_inputAggregator.HasEvent(UISButton.Right))
                {
                    move += Vector3.UnitX;
                }

                if (_inputAggregator.HasEvent(UISButton.Minus))
                {
                    move -= Vector3.UnitZ;
                }
                else if (_inputAggregator.HasEvent(UISButton.Plus))
                {
                    move += Vector3.UnitZ;
                }

                if (_inputAggregator.HasEvent(UISButton.LeftControl) || _inputAggregator.HasEvent(UISButton.RightControl))
                {
                    move    *= OperationBigIncrement;
                    snapStep = OperationBigIncrement;
                }
                else if (_inputAggregator.HasEvent(UISButton.LeftShift) || _inputAggregator.HasEvent(UISButton.RightShift))
                {
                    move    *= OperationSmallIncrement;
                    snapStep = OperationSmallIncrement;
                }

                if (!move.Equals(Vector3.Zero))
                {
                    if (_inputAggregator.HasEvent(UISButton.Q))
                    {
                        move *= 5;
                    }
                    if (_moveTime < 0)
                    {
                        _moveTime = dt.TotalGameTime.TotalMilliseconds;
                        _selectedEntity.SetPosition(TransformUtility.SnapToGridXY(_selectedEntity.GetPosition() + move, snapStep));
                        _lastSelectedZ = _selectedEntity.GetPosition().Z;
                    }
                    else if (dt.TotalGameTime.TotalMilliseconds - _moveTime > MoveDelay || Keyboard.GetState().IsKeyDown(Keys.Q))
                    {
                        _selectedEntity.SetPosition(TransformUtility.SnapToGridXY(_selectedEntity.GetPosition() + move, snapStep));
                        _lastSelectedZ = _selectedEntity.GetPosition().Z;
                    }
                }
                else
                {
                    _moveTime = -1;
                }
            }
        }