private void Awake() { // checks if script exists or creates it if (_instance != null && _instance != this) { Destroy(this.gameObject); } else { _instance = this; } inputActions = new InputActionManager(); }
public void Awake() { m_ActionManager = new InputActionManager(); ////TODO: this currently falls over due to missing support for composites in InputActionManager ////TEMP: we don't yet have support for setting up composite bindings in the UI; hack //// in WASD keybindings as a temp workaround controls.gameplay.move.AppendCompositeBinding("Dpad") .With("Left", "<Keyboard>/a") .With("Right", "<Keyboard>/d") .With("Up", "<Keyboard>/w") .With("Down", "<Keyboard>/s"); m_ActionManager.AddActionMap(controls.gameplay); }
void OnXAxisMovementStart(InputAction inputAction) { float moveScale = 1.0f; float moveInfluence; InputAction zAxisMovement = InputActionManager.getInputAction("zAxisMovement"); Quaternion originalRotation = HMDSimulator.getCamera.transform.rotation; Vector3 originalEuler = originalRotation.eulerAngles; originalEuler.z = originalEuler.x = 0f; originalRotation = Quaternion.Euler(originalEuler); if (zAxisMovement.isZAxisAtRest == false) { moveScale *= 0.7072f; } moveScale *= movementRate * Time.deltaTime; moveInfluence = accelerationRate * moveScale; if (isRunActive) { moveInfluence *= 2.0f; } if (inputAction.xAxisValue > 0 || inputAction.buttonValue > 0) { Debug.LogWarning("xAxisValue: " + inputAction.xAxisValue); Debug.LogWarning("buttonValue: " + inputAction.buttonValue); moveThrottle += originalRotation * (HMDSimulator.getCamera.root.lossyScale.x * moveInfluence * backAndSideDampingRate * Vector3.right); moveThrottle += originalRotation * (Mathf.Max(inputAction.buttonValue, inputAction.xAxisValue) * HMDSimulator.getCamera.lossyScale.x * moveInfluence * backAndSideDampingRate * Vector3.right); Debug.LogWarning("moveThrottle: " + moveThrottle.ToString()); } if (inputAction.xAxisValue < 0 || inputAction.buttonValue < 0) { moveThrottle += originalRotation * (HMDSimulator.getCamera.root.lossyScale.x * moveInfluence * backAndSideDampingRate * Vector3.left); moveThrottle += originalRotation * (Mathf.Max(Mathf.Abs(inputAction.buttonValue), Mathf.Abs(inputAction.xAxisValue)) * HMDSimulator.getCamera.lossyScale.x * moveInfluence * backAndSideDampingRate * Vector3.left); } moveAvatar(inputAction); EventManager.endXAxisMovement(inputAction); }
void OnZAxisMovementStart(InputAction inputAction) { float moveScale = 1.0f; float moveInfluence; InputAction xAxisMovement = InputActionManager.getInputAction("xAxisMovement"); Quaternion originalRotation = HMDSimulator.getCamera.transform.rotation; Vector3 originalEuler = originalRotation.eulerAngles; originalEuler.z = originalEuler.x = 0f; originalRotation = Quaternion.Euler(originalEuler); if (xAxisMovement.isXAxisAtRest == false) { moveScale *= 0.7072f; } moveScale *= movementRate * Time.deltaTime; moveInfluence = accelerationRate * moveScale; if (isRunActive) { moveInfluence *= 2.0f; } if (inputAction.zAxisValue > 0 || inputAction.buttonValue > 0) { moveThrottle += originalRotation * (HMDSimulator.getCamera.lossyScale.z * moveInfluence * forwardDampingRate * Vector3.forward); moveThrottle += originalRotation * (Mathf.Max(inputAction.buttonValue, inputAction.zAxisValue) * HMDSimulator.getCamera.lossyScale.z * moveInfluence * forwardDampingRate * Vector3.forward); } if (inputAction.zAxisValue < 0 || inputAction.buttonValue < 0) { moveThrottle += originalRotation * (HMDSimulator.getCamera.lossyScale.z * moveInfluence * backAndSideDampingRate * Vector3.back); moveThrottle += originalRotation * (Mathf.Max(Mathf.Abs(inputAction.buttonValue), Mathf.Abs(inputAction.zAxisValue)) * HMDSimulator.getCamera.lossyScale.z * moveInfluence * backAndSideDampingRate * Vector3.back); } moveAvatar(inputAction); EventManager.endZAxisMovement(inputAction); }
protected override RollbackInputBaseActions GetCurrentActionsValue(int controllerId) { if (controllerToPlayers.Count <= controllerId) { return(new RollbackInputBaseActions()); } InputDevice currentDevice = controllerToPlayers[controllerId].device; RollbackInputBaseActions actionsValue = new RollbackInputBaseActions(5); SetBitFromAction(InputActionManager.InputType.LEFT, ref actionsValue, currentDevice); SetBitFromAction(InputActionManager.InputType.RIGHT, ref actionsValue, currentDevice); SetBitFromAction(InputActionManager.InputType.UP, ref actionsValue, currentDevice); SetBitFromAction(InputActionManager.InputType.DOWN, ref actionsValue, currentDevice); SetBitFromAction(InputActionManager.InputType.SHOOT, ref actionsValue, currentDevice); actionsValue.SetHorizontalAxis(InputActionManager.GetAxis(InputActionManager.AxisType.HORIZONTAL, currentDevice)); actionsValue.SetVerticalAxis(InputActionManager.GetAxis(InputActionManager.AxisType.VERTICAL, currentDevice)); return(actionsValue); }
private void OnDisable() { InputActionManager.Release(inputAction.action, InputAction_performed); }
private void OnEnable() { InputActionManager.Request(inputAction.action, InputAction_performed); }
void OnRightThumbstickClickActivation() { HMDSimulator.getCamera.rotation = Quaternion.Euler(Vector3.zero); InputActionManager.setRightThumbstickClickActivated(false); }
void SetBitFromAction(InputActionManager.InputType inputType, ref RollbackInputBaseActions actionsValue, InputDevice inputDevice) { actionsValue.SetOrClearBit((int)inputType, InputActionManager.GetInput(inputType, inputDevice)); }