// Use this for initialization void Start() { weightsPositionsSmoothing.Add(1); weightsSizesSmoothing.Add(0.5f); weightsSizesSmoothing.Add(0.3f); weightsSizesSmoothing.Add(0.2f); parameters = new Parameters(); innerParameters = new InnerParameters(); StartCoroutine(init()); }
// Use this for initialization void Start() { weightsPositionsSmoothing.Add(1); weightsSizesSmoothing.Add(0.5f); weightsSizesSmoothing.Add(0.3f); weightsSizesSmoothing.Add(0.2f); parameters = new Parameters(); innerParameters = new InnerParameters(); webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> (); webCamTextureToMatHelper.Init(); }
// Use this for initialization void Start () { weightsPositionsSmoothing.Add (1); weightsSizesSmoothing.Add (0.5f); weightsSizesSmoothing.Add (0.3f); weightsSizesSmoothing.Add (0.2f); parameters = new Parameters (); innerParameters = new InnerParameters (); StartCoroutine (init ()); }