private void UpdateAsyncOperation() { if (m_AsyncOperation != null) { if (m_AsyncOperation.isDone) { if (m_AsyncOperation.allowSceneActivation) { InnerLoadResourceAgentHelperLoadCompleteEventArgs loadResourceAgentHelperLoadCompleteEventArgs = InnerLoadResourceAgentHelperLoadCompleteEventArgs.Create(new SceneAsset()); m_LoadResourceAgentHelperLoadCompleteEventHandler(this, loadResourceAgentHelperLoadCompleteEventArgs); ReferencePool.Release(loadResourceAgentHelperLoadCompleteEventArgs); m_AssetName = null; m_LastProgress = 0f; m_AsyncOperation = null; } else { InnerLoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = InnerLoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.AssetError, DBD.Utility.Text.Format("Can not load scene asset '{0}' from asset bundle.", m_AssetName)); m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs); ReferencePool.Release(loadResourceAgentHelperErrorEventArgs); } } else if (m_AsyncOperation.progress != m_LastProgress) { m_LastProgress = m_AsyncOperation.progress; InnerLoadResourceAgentHelperUpdateEventArgs loadResourceAgentHelperUpdateEventArgs = InnerLoadResourceAgentHelperUpdateEventArgs.Create(LoadResourceProgress.LoadScene, m_AsyncOperation.progress); m_LoadResourceAgentHelperUpdateEventHandler(this, loadResourceAgentHelperUpdateEventArgs); ReferencePool.Release(loadResourceAgentHelperUpdateEventArgs); } } }
private void UpdateAssetBundleRequest() { if (m_AssetBundleRequest != null) { if (m_AssetBundleRequest.isDone) { if (m_AssetBundleRequest.asset != null) { InnerLoadResourceAgentHelperLoadCompleteEventArgs loadResourceAgentHelperLoadCompleteEventArgs = InnerLoadResourceAgentHelperLoadCompleteEventArgs.Create(m_AssetBundleRequest.asset); m_LoadResourceAgentHelperLoadCompleteEventHandler(this, loadResourceAgentHelperLoadCompleteEventArgs); ReferencePool.Release(loadResourceAgentHelperLoadCompleteEventArgs); m_AssetName = null; m_LastProgress = 0f; m_AssetBundleRequest = null; } else { InnerLoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = InnerLoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.AssetError, DBD.Utility.Text.Format("Can not load asset '{0}' from asset bundle which is not exist.", m_AssetName)); m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs); ReferencePool.Release(loadResourceAgentHelperErrorEventArgs); } } else if (m_AssetBundleRequest.progress != m_LastProgress) { m_LastProgress = m_AssetBundleRequest.progress; InnerLoadResourceAgentHelperUpdateEventArgs loadResourceAgentHelperUpdateEventArgs = InnerLoadResourceAgentHelperUpdateEventArgs.Create(LoadResourceProgress.LoadAsset, m_AssetBundleRequest.progress); m_LoadResourceAgentHelperUpdateEventHandler(this, loadResourceAgentHelperUpdateEventArgs); ReferencePool.Release(loadResourceAgentHelperUpdateEventArgs); } } }
private void UpdateBytesAssetBundleCreateRequest() { if (m_BytesAssetBundleCreateRequest != null) { if (m_BytesAssetBundleCreateRequest.isDone) { AssetBundle assetBundle = m_BytesAssetBundleCreateRequest.assetBundle; if (assetBundle != null) { AssetBundleCreateRequest oldBytesAssetBundleCreateRequest = m_BytesAssetBundleCreateRequest; InnerLoadResourceAgentHelperParseBytesCompleteEventArgs loadResourceAgentHelperParseBytesCompleteEventArgs = InnerLoadResourceAgentHelperParseBytesCompleteEventArgs.Create(assetBundle); m_LoadResourceAgentHelperParseBytesCompleteEventHandler(this, loadResourceAgentHelperParseBytesCompleteEventArgs); ReferencePool.Release(loadResourceAgentHelperParseBytesCompleteEventArgs); if (m_BytesAssetBundleCreateRequest == oldBytesAssetBundleCreateRequest) { m_BytesAssetBundleCreateRequest = null; m_LastProgress = 0f; } } else { InnerLoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = InnerLoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.NotExist, "Can not load asset bundle from memory which is not a valid asset bundle."); m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs); ReferencePool.Release(loadResourceAgentHelperErrorEventArgs); } } else if (m_BytesAssetBundleCreateRequest.progress != m_LastProgress) { m_LastProgress = m_BytesAssetBundleCreateRequest.progress; InnerLoadResourceAgentHelperUpdateEventArgs loadResourceAgentHelperUpdateEventArgs = InnerLoadResourceAgentHelperUpdateEventArgs.Create(LoadResourceProgress.LoadResource, m_BytesAssetBundleCreateRequest.progress); m_LoadResourceAgentHelperUpdateEventHandler(this, loadResourceAgentHelperUpdateEventArgs); ReferencePool.Release(loadResourceAgentHelperUpdateEventArgs); } } }
private void UpdateFileAssetBundleCreateRequest() { if (m_FileAssetBundleCreateRequest != null) { if (m_FileAssetBundleCreateRequest.isDone) { AssetBundle assetBundle = m_FileAssetBundleCreateRequest.assetBundle; if (assetBundle != null) { AssetBundleCreateRequest oldFileAssetBundleCreateRequest = m_FileAssetBundleCreateRequest; InnerLoadResourceAgentHelperReadFileCompleteEventArgs loadResourceAgentHelperReadFileCompleteEventArgs = InnerLoadResourceAgentHelperReadFileCompleteEventArgs.Create(assetBundle); m_LoadResourceAgentHelperReadFileCompleteEventHandler(this, loadResourceAgentHelperReadFileCompleteEventArgs); ReferencePool.Release(loadResourceAgentHelperReadFileCompleteEventArgs); if (m_FileAssetBundleCreateRequest == oldFileAssetBundleCreateRequest) { m_FileAssetBundleCreateRequest = null; m_LastProgress = 0f; } } else { InnerLoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = InnerLoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.NotExist, Utility.Text.Format("Can not load asset bundle from file '{0}' which is not a valid asset bundle.", m_FileName == null ? m_FileFullPath : Utility.Text.Format("{0} | {1}", m_FileFullPath, m_FileName))); m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs); ReferencePool.Release(loadResourceAgentHelperErrorEventArgs); } } else if (m_FileAssetBundleCreateRequest.progress != m_LastProgress) { m_LastProgress = m_FileAssetBundleCreateRequest.progress; InnerLoadResourceAgentHelperUpdateEventArgs loadResourceAgentHelperUpdateEventArgs = InnerLoadResourceAgentHelperUpdateEventArgs.Create(LoadResourceProgress.LoadResource, m_FileAssetBundleCreateRequest.progress); m_LoadResourceAgentHelperUpdateEventHandler(this, loadResourceAgentHelperUpdateEventArgs); ReferencePool.Release(loadResourceAgentHelperUpdateEventArgs); } } }
private void UpdateUnityWebRequest() { if (m_UnityWebRequest != null) { if (m_UnityWebRequest.isDone) { if (string.IsNullOrEmpty(m_UnityWebRequest.error)) { InnerLoadResourceAgentHelperReadBytesCompleteEventArgs loadResourceAgentHelperReadBytesCompleteEventArgs = InnerLoadResourceAgentHelperReadBytesCompleteEventArgs.Create(m_UnityWebRequest.downloadHandler.data); m_LoadResourceAgentHelperReadBytesCompleteEventHandler(this, loadResourceAgentHelperReadBytesCompleteEventArgs); ReferencePool.Release(loadResourceAgentHelperReadBytesCompleteEventArgs); m_UnityWebRequest.Dispose(); m_UnityWebRequest = null; m_BytesFullPath = null; m_LastProgress = 0f; } else { bool isError = false; isError = m_UnityWebRequest.isNetworkError || m_UnityWebRequest.isHttpError; InnerLoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = InnerLoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.NotExist, DBD.Utility.Text.Format("Can not load asset bundle '{0}' with error message '{1}'.", m_BytesFullPath, isError ? m_UnityWebRequest.error : null)); m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs); ReferencePool.Release(loadResourceAgentHelperErrorEventArgs); } } else if (m_UnityWebRequest.downloadProgress != m_LastProgress) { m_LastProgress = m_UnityWebRequest.downloadProgress; InnerLoadResourceAgentHelperUpdateEventArgs loadResourceAgentHelperUpdateEventArgs = InnerLoadResourceAgentHelperUpdateEventArgs.Create(LoadResourceProgress.ReadResource, m_UnityWebRequest.downloadProgress); m_LoadResourceAgentHelperUpdateEventHandler(this, loadResourceAgentHelperUpdateEventArgs); ReferencePool.Release(loadResourceAgentHelperUpdateEventArgs); } } }
/// <summary> /// 通过加载资源代理辅助器开始异步加载资源。 /// </summary> /// <param name="resource">资源。</param> /// <param name="assetName">要加载的资源名称。</param> /// <param name="assetType">要加载资源的类型。</param> /// <param name="isScene">要加载的资源是否是场景。</param> public override void LoadAsset(object resource, string assetName, Type assetType, bool isScene) { if (m_LoadResourceAgentHelperLoadCompleteEventHandler == null || m_LoadResourceAgentHelperUpdateEventHandler == null || m_LoadResourceAgentHelperErrorEventHandler == null) { Log.Fatal("Load resource agent helper handler is invalid."); return; } AssetBundle assetBundle = resource as AssetBundle; if (assetBundle == null) { InnerLoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = InnerLoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.TypeError, "Can not load asset bundle from loaded resource which is not an asset bundle."); m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs); ReferencePool.Release(loadResourceAgentHelperErrorEventArgs); return; } if (string.IsNullOrEmpty(assetName)) { InnerLoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = InnerLoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.AssetError, "Can not load asset from asset bundle which child name is invalid."); m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs); ReferencePool.Release(loadResourceAgentHelperErrorEventArgs); return; } m_AssetName = assetName; if (isScene) { int sceneNamePositionStart = assetName.LastIndexOf('/'); int sceneNamePositionEnd = assetName.LastIndexOf('.'); if (sceneNamePositionStart <= 0 || sceneNamePositionEnd <= 0 || sceneNamePositionStart > sceneNamePositionEnd) { InnerLoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = InnerLoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.AssetError, DBD.Utility.Text.Format("Scene name '{0}' is invalid.", assetName)); m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs); ReferencePool.Release(loadResourceAgentHelperErrorEventArgs); return; } string sceneName = assetName.Substring(sceneNamePositionStart + 1, sceneNamePositionEnd - sceneNamePositionStart - 1); m_AsyncOperation = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive); } else { if (assetType != null) { m_AssetBundleRequest = assetBundle.LoadAssetAsync(assetName, assetType); } else { m_AssetBundleRequest = assetBundle.LoadAssetAsync(assetName); } } }