void ExecuteMovementCheck() { inkTypewriterText.story.ChoosePathString("tutorial_2"); objectPooler.StartWave(); inkTypewriterText.StartDialogue(); FindObjectOfType <PlayerScript>().moveEvent -= OnPlayerMove; GameObject.Find("AxolotlGhost").GetComponent <EntityStatus>().StatusEffects.Add(StatusEffect.Endure); currentTutorialStage++; }
IEnumerator LateStart() { yield return(new WaitForSeconds(0.001f)); if (storyBegin != "") { inkTypewriterText.story.ChoosePathString(storyBegin); inkTypewriterText.StartDialogue(); objectPooler.StartWave(); objectPooler.DialogueKnot = storyEnd; } else { inkTypewriterText.gameObject.SetActive(false); objectPooler.SetLowpass(22000); objectPooler.StartWave(); } }