コード例 #1
0
        //-------------------------------------------------------------------------------
        //
        // Private Methods
        //
        //-------------------------------------------------------------------------------

        #region Private Methods


        /// <summary>
        /// SelectionAdorner MouseButtonDown
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="args"></param>
        private void OnAdornerMouseButtonDownEvent(object sender, MouseButtonEventArgs args)
        {
            // If the ButtonDown is raised by RightMouse, we should just bail out.
            if ( (args.StylusDevice == null && args.LeftButton != MouseButtonState.Pressed) )
            {
                return;
            }

            Point pointOnSelectionAdorner = args.GetPosition(InkCanvas.SelectionAdorner);

            InkCanvasSelectionHitResult hitResult = InkCanvasSelectionHitResult.None;

            // Check if we should start resizing/moving
            hitResult = HitTestOnSelectionAdorner(pointOnSelectionAdorner);
            if ( hitResult != InkCanvasSelectionHitResult.None )
            {
                // We always use MouseDevice for the selection editing.
                EditingCoordinator.ActivateDynamicBehavior(EditingCoordinator.SelectionEditingBehavior, args.Device);
            }
            else
            {
                //
                //push selection and we're done
                //
                // If the current captured device is Stylus, we should activate the LassoSelectionBehavior with
                // the Stylus. Otherwise, use mouse.
                EditingCoordinator.ActivateDynamicBehavior(EditingCoordinator.LassoSelectionBehavior,
                    args.StylusDevice != null ? args.StylusDevice : args.Device);
            }
        }
コード例 #2
0
        // Token: 0x060077B8 RID: 30648 RVA: 0x00222B14 File Offset: 0x00220D14
        internal InkCanvasSelectionHitResult SelectionHandleHitTest(Point point)
        {
            InkCanvasSelectionHitResult inkCanvasSelectionHitResult = InkCanvasSelectionHitResult.None;
            Rect wireFrameRect = this.GetWireFrameRect();

            if (!wireFrameRect.IsEmpty)
            {
                for (InkCanvasSelectionHitResult inkCanvasSelectionHitResult2 = InkCanvasSelectionHitResult.TopLeft; inkCanvasSelectionHitResult2 <= InkCanvasSelectionHitResult.Left; inkCanvasSelectionHitResult2++)
                {
                    Rect rect;
                    Rect rect2;
                    this.GetHandleRect(inkCanvasSelectionHitResult2, wireFrameRect, out rect, out rect2);
                    if (rect2.Contains(point))
                    {
                        inkCanvasSelectionHitResult = inkCanvasSelectionHitResult2;
                        break;
                    }
                }
                if (inkCanvasSelectionHitResult == InkCanvasSelectionHitResult.None && Rect.Inflate(wireFrameRect, 4.0, 4.0).Contains(point))
                {
                    inkCanvasSelectionHitResult = InkCanvasSelectionHitResult.Selection;
                }
            }
            return(inkCanvasSelectionHitResult);
        }
コード例 #3
0
        // Token: 0x06006D84 RID: 28036 RVA: 0x001F72D4 File Offset: 0x001F54D4
        internal InkCanvasSelectionHitResult HitTestSelection(Point pointOnInkCanvas)
        {
            if (this._activeSelectionHitResult != null)
            {
                return(this._activeSelectionHitResult.Value);
            }
            if (!this.HasSelection)
            {
                return(InkCanvasSelectionHitResult.None);
            }
            GeneralTransform            generalTransform            = this._inkCanvas.TransformToDescendant(this._inkCanvas.SelectionAdorner);
            Point                       point                       = generalTransform.Transform(pointOnInkCanvas);
            InkCanvasSelectionHitResult inkCanvasSelectionHitResult = this._inkCanvas.SelectionAdorner.SelectionHandleHitTest(point);

            if (inkCanvasSelectionHitResult == InkCanvasSelectionHitResult.Selection && this.SelectedElements.Count == 1 && this.SelectedStrokes.Count == 0)
            {
                GeneralTransform generalTransform2  = this._inkCanvas.TransformToDescendant(this._inkCanvas.InnerCanvas);
                Point            pointOnInnerCanvas = generalTransform2.Transform(pointOnInkCanvas);
                if (this.HasHitSingleSelectedElement(pointOnInnerCanvas))
                {
                    inkCanvasSelectionHitResult = InkCanvasSelectionHitResult.None;
                }
            }
            return(inkCanvasSelectionHitResult);
        }
コード例 #4
0
        // Token: 0x06006D7B RID: 28027 RVA: 0x001F6DE4 File Offset: 0x001F4FE4
        internal void StartFeedbackAdorner(Rect feedbackRect, InkCanvasSelectionHitResult activeSelectionHitResult)
        {
            this._activeSelectionHitResult = new InkCanvasSelectionHitResult?(activeSelectionHitResult);
            AdornerLayer             adornerLayer    = AdornerLayer.GetAdornerLayer(this._inkCanvas.InnerCanvas);
            InkCanvasFeedbackAdorner feedbackAdorner = this._inkCanvas.FeedbackAdorner;

            adornerLayer.Add(feedbackAdorner);
            feedbackAdorner.UpdateBounds(feedbackRect);
        }
コード例 #5
0
        // Token: 0x060077BD RID: 30653 RVA: 0x00222EDC File Offset: 0x002210DC
        private void GetHandleRect(InkCanvasSelectionHitResult hitResult, Rect rectWireFrame, out Rect visibleRect, out Rect toleranceRect)
        {
            Point  point = default(Point);
            double num   = 0.0;
            double num2  = 3.0;

            switch (hitResult)
            {
            case InkCanvasSelectionHitResult.TopLeft:
                num   = 8.0;
                point = new Point(rectWireFrame.Left, rectWireFrame.Top);
                break;

            case InkCanvasSelectionHitResult.Top:
                num   = 6.0;
                point = new Point(rectWireFrame.Left + rectWireFrame.Width / 2.0, rectWireFrame.Top);
                num2  = 5.0;
                break;

            case InkCanvasSelectionHitResult.TopRight:
                num   = 8.0;
                point = new Point(rectWireFrame.Right, rectWireFrame.Top);
                break;

            case InkCanvasSelectionHitResult.Right:
                num   = 6.0;
                point = new Point(rectWireFrame.Right, rectWireFrame.Top + rectWireFrame.Height / 2.0);
                num2  = 5.0;
                break;

            case InkCanvasSelectionHitResult.BottomRight:
                num   = 8.0;
                point = new Point(rectWireFrame.Right, rectWireFrame.Bottom);
                break;

            case InkCanvasSelectionHitResult.Bottom:
                num   = 6.0;
                point = new Point(rectWireFrame.Left + rectWireFrame.Width / 2.0, rectWireFrame.Bottom);
                num2  = 5.0;
                break;

            case InkCanvasSelectionHitResult.BottomLeft:
                num   = 8.0;
                point = new Point(rectWireFrame.Left, rectWireFrame.Bottom);
                break;

            case InkCanvasSelectionHitResult.Left:
                num   = 6.0;
                point = new Point(rectWireFrame.Left, rectWireFrame.Top + rectWireFrame.Height / 2.0);
                num2  = 5.0;
                break;
            }
            visibleRect   = new Rect(point.X - num / 2.0, point.Y - num / 2.0, num, num);
            toleranceRect = visibleRect;
            toleranceRect.Inflate(num2, num2);
        }
コード例 #6
0
 /// <summary>
 /// This method updates the cursor when the mouse is hovering ont the selection adorner.
 /// It is called from
 ///  OnAdornerMouseLeaveEvent
 ///  OnAdornerMouseEvent
 /// </summary>
 /// <param name="hitPoint">the handle is being hit</param>
 private void UpdateSelectionCursor(Point hitPoint)
 {
     InkCanvasSelectionHitResult hitResult = HitTestOnSelectionAdorner(hitPoint);
     if ( _hitResult != hitResult )
     {
         // Keep the current handle
         _hitResult = hitResult;
         EditingCoordinator.InvalidateBehaviorCursor(this);
     }
 }
コード例 #7
0
 // Token: 0x060077BB RID: 30651 RVA: 0x00222C40 File Offset: 0x00220E40
 private void DrawHandles(DrawingContext drawingContext, Rect rectWireFrame)
 {
     for (InkCanvasSelectionHitResult inkCanvasSelectionHitResult = InkCanvasSelectionHitResult.TopLeft; inkCanvasSelectionHitResult <= InkCanvasSelectionHitResult.Left; inkCanvasSelectionHitResult++)
     {
         Rect rectangle;
         Rect rect;
         this.GetHandleRect(inkCanvasSelectionHitResult, rectWireFrame, out rectangle, out rect);
         drawingContext.DrawRectangle(this._adornerFillBrush, this._adornerPenBrush, rectangle);
     }
 }
コード例 #8
0
        // Token: 0x06006DEC RID: 28140 RVA: 0x001FA254 File Offset: 0x001F8454
        private void UpdateSelectionCursor(Point hitPoint)
        {
            InkCanvasSelectionHitResult inkCanvasSelectionHitResult = this.HitTestOnSelectionAdorner(hitPoint);

            if (this._hitResult != inkCanvasSelectionHitResult)
            {
                this._hitResult = inkCanvasSelectionHitResult;
                base.EditingCoordinator.InvalidateBehaviorCursor(this);
            }
        }
コード例 #9
0
        /// <summary>
        /// Draw Handles
        /// </summary>
        /// <param name="drawingContext"></param>
        /// <param name="rectWireFrame"></param>
        private void DrawHandles(DrawingContext drawingContext, Rect rectWireFrame)
        {
            for (InkCanvasSelectionHitResult hitResult = InkCanvasSelectionHitResult.TopLeft;
                 hitResult <= InkCanvasSelectionHitResult.Left; hitResult++)
            {
                // Draw the handle
                Rect toleranceRect;
                Rect visibleRect;
                GetHandleRect(hitResult, rectWireFrame, out visibleRect, out toleranceRect);

                drawingContext.DrawRectangle(_adornerFillBrush, _adornerPenBrush, visibleRect);
            }
        }
コード例 #10
0
        // Token: 0x06006DCA RID: 28106 RVA: 0x001F8F28 File Offset: 0x001F7128
        internal static Cursor GetSelectionCursor(InkCanvasSelectionHitResult hitResult, bool isRightToLeft)
        {
            Cursor result;

            switch (hitResult)
            {
            case InkCanvasSelectionHitResult.TopLeft:
            case InkCanvasSelectionHitResult.BottomRight:
                if (isRightToLeft)
                {
                    result = Cursors.SizeNESW;
                }
                else
                {
                    result = Cursors.SizeNWSE;
                }
                break;

            case InkCanvasSelectionHitResult.Top:
            case InkCanvasSelectionHitResult.Bottom:
                result = Cursors.SizeNS;
                break;

            case InkCanvasSelectionHitResult.TopRight:
            case InkCanvasSelectionHitResult.BottomLeft:
                if (isRightToLeft)
                {
                    result = Cursors.SizeNWSE;
                }
                else
                {
                    result = Cursors.SizeNESW;
                }
                break;

            case InkCanvasSelectionHitResult.Right:
            case InkCanvasSelectionHitResult.Left:
                result = Cursors.SizeWE;
                break;

            case InkCanvasSelectionHitResult.Selection:
                result = Cursors.SizeAll;
                break;

            default:
                result = Cursors.Cross;
                break;
            }
            return(result);
        }
コード例 #11
0
        private void OnAdornerMouseButtonDownEvent(object sender, MouseButtonEventArgs args)
        {
            if (args.StylusDevice == null && args.LeftButton != MouseButtonState.Pressed)
            {
                return;
            }
            Point position = args.GetPosition(base.InkCanvas.SelectionAdorner);
            InkCanvasSelectionHitResult inkCanvasSelectionHitResult = this.HitTestOnSelectionAdorner(position);

            if (inkCanvasSelectionHitResult != InkCanvasSelectionHitResult.None)
            {
                base.EditingCoordinator.ActivateDynamicBehavior(base.EditingCoordinator.SelectionEditingBehavior, args.Device);
                return;
            }
            base.EditingCoordinator.ActivateDynamicBehavior(base.EditingCoordinator.LassoSelectionBehavior, (args.StylusDevice != null) ? args.StylusDevice : args.Device);
        }
コード例 #12
0
        // Token: 0x06006DEB RID: 28139 RVA: 0x001FA1EC File Offset: 0x001F83EC
        private InkCanvasSelectionHitResult HitTestOnSelectionAdorner(Point position)
        {
            InkCanvasSelectionHitResult inkCanvasSelectionHitResult = InkCanvasSelectionHitResult.None;

            if (base.InkCanvas.InkCanvasSelection.HasSelection)
            {
                inkCanvasSelectionHitResult = base.InkCanvas.SelectionAdorner.SelectionHandleHitTest(position);
                if (inkCanvasSelectionHitResult >= InkCanvasSelectionHitResult.TopLeft && inkCanvasSelectionHitResult <= InkCanvasSelectionHitResult.Left)
                {
                    inkCanvasSelectionHitResult = (base.InkCanvas.ResizeEnabled ? inkCanvasSelectionHitResult : InkCanvasSelectionHitResult.None);
                }
                else if (inkCanvasSelectionHitResult == InkCanvasSelectionHitResult.Selection)
                {
                    inkCanvasSelectionHitResult = (base.InkCanvas.MoveEnabled ? inkCanvasSelectionHitResult : InkCanvasSelectionHitResult.None);
                }
            }
            return(inkCanvasSelectionHitResult);
        }
コード例 #13
0
        //-------------------------------------------------------------------------------
        //
        // Internal Methods
        //
        //-------------------------------------------------------------------------------

        #region Internal Methods

        /// <summary>
        /// Start a feedback rubberband.
        /// This method is called from SelectionEditingBehavior.OnActivated
        /// </summary>
        /// <param name="feedbackRect"></param>
        /// <param name="activeSelectionHitResult"></param>
        internal void StartFeedbackAdorner(Rect feedbackRect, InkCanvasSelectionHitResult activeSelectionHitResult)
        {
            Debug.Assert(_inkCanvas.EditingCoordinator.UserIsEditing == true);
            Debug.Assert(activeSelectionHitResult != InkCanvasSelectionHitResult.None, "activeSelectionHitResult cannot be InkCanvasSelectionHitResult.None.");

            _activeSelectionHitResult = activeSelectionHitResult;

            AdornerLayer adornerLayer = AdornerLayer.GetAdornerLayer(_inkCanvas.InnerCanvas);

            // Until the next start, we are going to use this adorner regardless user will change feedback adorner or not during the editing.
            InkCanvasFeedbackAdorner feedbackAdorner = _inkCanvas.FeedbackAdorner;

            // The feedback adorner shouldn't have been connected to the adorner layer yet.
            Debug.Assert(VisualTreeHelper.GetParent(feedbackAdorner) == null,
                         "feedbackAdorner shouldn't be added to tree.");

            // Now, attach the feedback adorner to the adorner layer. Then update its bounds
            adornerLayer.Add(feedbackAdorner);
            feedbackAdorner.UpdateBounds(feedbackRect);
        }
コード例 #14
0
        internal InkCanvasSelectionHitResult HitTestSelection(Point pointOnInkCanvas)
        {
            // If Selection is moving or resizing now, we should returns the active hit result.
            if (_activeSelectionHitResult.HasValue)
            {
                return(_activeSelectionHitResult.Value);
            }

            // No selection at all. Just return None.
            if (!HasSelection)
            {
                return(InkCanvasSelectionHitResult.None);
            }

            // Get the transform from InkCanvas to SelectionAdorner
            GeneralTransform inkCanvasToSelectionAdorner = _inkCanvas.TransformToDescendant(_inkCanvas.SelectionAdorner);
            Point            pointOnSelectionAdorner     = inkCanvasToSelectionAdorner.Transform(pointOnInkCanvas);

            InkCanvasSelectionHitResult hitResult = _inkCanvas.SelectionAdorner.SelectionHandleHitTest(pointOnSelectionAdorner);

            // If the hit test returns Selection and there is one and only one element is selected.
            // We have to check whether we hit on inside the element.
            if (hitResult == InkCanvasSelectionHitResult.Selection &&
                SelectedElements.Count == 1 &&
                SelectedStrokes.Count == 0)
            {
                GeneralTransform transformToInnerCanvas = _inkCanvas.TransformToDescendant(_inkCanvas.InnerCanvas);
                Point            pointOnInnerCanvas     = transformToInnerCanvas.Transform(pointOnInkCanvas);

                // Try to find out whether we hit the single selement. If so, just return None.
                if (HasHitSingleSelectedElement(pointOnInnerCanvas))
                {
                    hitResult = InkCanvasSelectionHitResult.None;
                }
            }

            return(hitResult);
        }
コード例 #15
0
        /// <summary>
        /// Hit test for the grab handles
        /// </summary>
        /// <param name="position"></param>
        /// <returns></returns>
        private InkCanvasSelectionHitResult HitTestOnSelectionAdorner(Point position)
        {
            InkCanvasSelectionHitResult hitResult = InkCanvasSelectionHitResult.None;
            
            if ( InkCanvas.InkCanvasSelection.HasSelection )
            {
                // First, do hit test on the adorner
                hitResult = InkCanvas.SelectionAdorner.SelectionHandleHitTest(position);

                // Now, check if ResizeEnabled or MoveEnabled has been set.
                // If so, reset the grab handle.
                if ( hitResult >= InkCanvasSelectionHitResult.TopLeft && hitResult <= InkCanvasSelectionHitResult.Left )
                {
                    hitResult = InkCanvas.ResizeEnabled ? hitResult : InkCanvasSelectionHitResult.None;
                }
                else if ( hitResult == InkCanvasSelectionHitResult.Selection )
                {
                    hitResult = InkCanvas.MoveEnabled ? hitResult : InkCanvasSelectionHitResult.None;
                }
            }

            return hitResult;
        }
コード例 #16
0
        /// <summary>
        /// SelectionHandleHitTest
        /// </summary>
        /// <param name="point"></param>
        /// <returns></returns>
        internal InkCanvasSelectionHitResult SelectionHandleHitTest(Point point)
        {
            InkCanvasSelectionHitResult result = InkCanvasSelectionHitResult.None;
            Rect rectWireFrame = GetWireFrameRect();

            if (!rectWireFrame.IsEmpty)
            {
                // Hit test on the grab handles first
                for (InkCanvasSelectionHitResult hitResult = InkCanvasSelectionHitResult.TopLeft;
                     hitResult <= InkCanvasSelectionHitResult.Left; hitResult++)
                {
                    Rect toleranceRect;
                    Rect visibleRect;
                    GetHandleRect(hitResult, rectWireFrame, out visibleRect, out toleranceRect);

                    if (toleranceRect.Contains(point))
                    {
                        result = hitResult;
                        break;
                    }
                }

                // Now, check if we hit on the frame
                if (result == InkCanvasSelectionHitResult.None)
                {
                    Rect outterRect = Rect.Inflate(rectWireFrame, CornerResizeHandleSize / 2, CornerResizeHandleSize / 2);
                    if (outterRect.Contains(point))
                    {
                        result = InkCanvasSelectionHitResult.Selection;

                        //We need to add Hittest on the selected element
                    }
                }
            }

            return(result);
        }
コード例 #17
0
ファイル: PenCursorManager.cs プロジェクト: JianwenSun/cc
        /// <summary>
        /// Retrieve selection cursor
        /// </summary>
        /// <param name="hitResult">hitResult</param>
        /// <param name="isRightToLeft">True if InkCanvas.FlowDirection is RightToLeft, false otherwise</param>
        /// <returns></returns>
        internal static Cursor GetSelectionCursor(InkCanvasSelectionHitResult hitResult, bool isRightToLeft)
        {
            Cursor cursor;

            switch ( hitResult )
            {
                case InkCanvasSelectionHitResult.TopLeft:
                case InkCanvasSelectionHitResult.BottomRight:
                    {
                        if (isRightToLeft)
                        {
                            cursor = Cursors.SizeNESW;
                        }
                        else
                        {
                            cursor = Cursors.SizeNWSE;
                        }
                        break;
                    }

                case InkCanvasSelectionHitResult.Bottom:
                case InkCanvasSelectionHitResult.Top:
                    {
                        cursor = Cursors.SizeNS;
                        break;
                    }

                case InkCanvasSelectionHitResult.BottomLeft:
                case InkCanvasSelectionHitResult.TopRight:
                    {
                        if (isRightToLeft)
                        {
                            cursor = Cursors.SizeNWSE;
                        }
                        else
                        {
                            cursor = Cursors.SizeNESW;
                        }
                        break;
                    }

                case InkCanvasSelectionHitResult.Left:
                case InkCanvasSelectionHitResult.Right:
                    {
                        cursor = Cursors.SizeWE;
                        break;
                    }
                case InkCanvasSelectionHitResult.Selection:
                    {
                        cursor = Cursors.SizeAll;
                        break;
                    }
                default:
                    {
                        // By default, use the Cross cursor.
                        cursor = Cursors.Cross;
                        break;
                    }
            }

            return cursor;
        }
コード例 #18
0
ファイル: PenCursorManager.cs プロジェクト: beda2280/wpf-1
        /// <summary>
        /// Retrieve selection cursor
        /// </summary>
        /// <param name="hitResult">hitResult</param>
        /// <param name="isRightToLeft">True if InkCanvas.FlowDirection is RightToLeft, false otherwise</param>
        /// <returns></returns>
        internal static Cursor GetSelectionCursor(InkCanvasSelectionHitResult hitResult, bool isRightToLeft)
        {
            Cursor cursor;

            switch (hitResult)
            {
            case InkCanvasSelectionHitResult.TopLeft:
            case InkCanvasSelectionHitResult.BottomRight:
            {
                if (isRightToLeft)
                {
                    cursor = Cursors.SizeNESW;
                }
                else
                {
                    cursor = Cursors.SizeNWSE;
                }
                break;
            }

            case InkCanvasSelectionHitResult.Bottom:
            case InkCanvasSelectionHitResult.Top:
            {
                cursor = Cursors.SizeNS;
                break;
            }

            case InkCanvasSelectionHitResult.BottomLeft:
            case InkCanvasSelectionHitResult.TopRight:
            {
                if (isRightToLeft)
                {
                    cursor = Cursors.SizeNWSE;
                }
                else
                {
                    cursor = Cursors.SizeNESW;
                }
                break;
            }

            case InkCanvasSelectionHitResult.Left:
            case InkCanvasSelectionHitResult.Right:
            {
                cursor = Cursors.SizeWE;
                break;
            }

            case InkCanvasSelectionHitResult.Selection:
            {
                cursor = Cursors.SizeAll;
                break;
            }

            default:
            {
                // By default, use the Cross cursor.
                cursor = Cursors.Cross;
                break;
            }
            }

            return(cursor);
        }
コード例 #19
0
        /// <summary>
        /// Returns the handle rect (both visibile and the tolerance one)
        /// </summary>
        private void GetHandleRect(InkCanvasSelectionHitResult hitResult, Rect rectWireFrame, out Rect visibleRect, out Rect toleranceRect)
        {
            Point center = new Point();
            double size = 0;
            double tolerance = ResizeHandleTolerance;

            switch ( hitResult )
            {
                case InkCanvasSelectionHitResult.TopLeft:
                    {
                        size = CornerResizeHandleSize;
                        center = new Point(rectWireFrame.Left, rectWireFrame.Top);
                        break;
                    }
                case InkCanvasSelectionHitResult.Top:
                    {
                        size = MiddleResizeHandleSize;
                        center = new Point(rectWireFrame.Left + rectWireFrame.Width / 2, rectWireFrame.Top);
                        tolerance = (CornerResizeHandleSize - MiddleResizeHandleSize) + ResizeHandleTolerance;
                        break;
                    }
                case InkCanvasSelectionHitResult.TopRight:
                    {
                        size = CornerResizeHandleSize;
                        center = new Point(rectWireFrame.Right, rectWireFrame.Top);
                        break;
                    }
                case InkCanvasSelectionHitResult.Left:
                    {
                        size = MiddleResizeHandleSize;
                        center = new Point(rectWireFrame.Left, rectWireFrame.Top + rectWireFrame.Height / 2);
                        tolerance = (CornerResizeHandleSize - MiddleResizeHandleSize) + ResizeHandleTolerance;
                        break;
                    }
                case InkCanvasSelectionHitResult.Right:
                    {
                        size = MiddleResizeHandleSize;
                        center = new Point(rectWireFrame.Right, rectWireFrame.Top + rectWireFrame.Height / 2);
                        tolerance = (CornerResizeHandleSize - MiddleResizeHandleSize) + ResizeHandleTolerance;
                        break;
                    }
                case InkCanvasSelectionHitResult.BottomLeft:
                    {
                        size = CornerResizeHandleSize;
                        center = new Point(rectWireFrame.Left, rectWireFrame.Bottom);
                        break;
                    }
                case InkCanvasSelectionHitResult.Bottom:
                    {
                        size = MiddleResizeHandleSize;
                        center = new Point(rectWireFrame.Left + rectWireFrame.Width / 2, rectWireFrame.Bottom);
                        tolerance = (CornerResizeHandleSize - MiddleResizeHandleSize) + ResizeHandleTolerance;
                        break;
                    }
                case InkCanvasSelectionHitResult.BottomRight:
                    {
                        size = CornerResizeHandleSize;
                        center = new Point(rectWireFrame.Right, rectWireFrame.Bottom);
                        break;
                    }
            }

            visibleRect = new Rect(center.X - size / 2, center.Y - size / 2, size, size);
            toleranceRect = visibleRect;
            toleranceRect.Inflate(tolerance, tolerance);
        }
コード例 #20
0
        //-------------------------------------------------------------------------------
        //
        // Internal Methods
        //
        //-------------------------------------------------------------------------------

        #region Internal Methods

        /// <summary>
        /// Start a feedback rubberband.
        /// This method is called from SelectionEditingBehavior.OnActivated
        /// </summary>
        /// <param name="feedbackRect"></param>
        /// <param name="activeSelectionHitResult"></param>
        internal void StartFeedbackAdorner(Rect feedbackRect, InkCanvasSelectionHitResult activeSelectionHitResult)
        {
            Debug.Assert( _inkCanvas.EditingCoordinator.UserIsEditing == true );
            Debug.Assert(activeSelectionHitResult != InkCanvasSelectionHitResult.None, "activeSelectionHitResult cannot be InkCanvasSelectionHitResult.None.");

            _activeSelectionHitResult = activeSelectionHitResult;

            AdornerLayer adornerLayer = AdornerLayer.GetAdornerLayer(_inkCanvas.InnerCanvas);

            // Until the next start, we are going to use this adorner regardless user will change feedback adorner or not during the editing.
            InkCanvasFeedbackAdorner feedbackAdorner = _inkCanvas.FeedbackAdorner;

            // The feedback adorner shouldn't have been connected to the adorner layer yet.
            Debug.Assert(VisualTreeHelper.GetParent(feedbackAdorner) == null,
                "feedbackAdorner shouldn't be added to tree.");

            // Now, attach the feedback adorner to the adorner layer. Then update its bounds
            adornerLayer.Add(feedbackAdorner);
            feedbackAdorner.UpdateBounds(feedbackRect);
        }
コード例 #21
0
        /// <summary>
        /// Returns the handle rect (both visibile and the tolerance one)
        /// </summary>
        private void GetHandleRect(InkCanvasSelectionHitResult hitResult, Rect rectWireFrame, out Rect visibleRect, out Rect toleranceRect)
        {
            Point  center    = new Point();
            double size      = 0;
            double tolerance = ResizeHandleTolerance;

            switch (hitResult)
            {
            case InkCanvasSelectionHitResult.TopLeft:
            {
                size   = CornerResizeHandleSize;
                center = new Point(rectWireFrame.Left, rectWireFrame.Top);
                break;
            }

            case InkCanvasSelectionHitResult.Top:
            {
                size      = MiddleResizeHandleSize;
                center    = new Point(rectWireFrame.Left + rectWireFrame.Width / 2, rectWireFrame.Top);
                tolerance = (CornerResizeHandleSize - MiddleResizeHandleSize) + ResizeHandleTolerance;
                break;
            }

            case InkCanvasSelectionHitResult.TopRight:
            {
                size   = CornerResizeHandleSize;
                center = new Point(rectWireFrame.Right, rectWireFrame.Top);
                break;
            }

            case InkCanvasSelectionHitResult.Left:
            {
                size      = MiddleResizeHandleSize;
                center    = new Point(rectWireFrame.Left, rectWireFrame.Top + rectWireFrame.Height / 2);
                tolerance = (CornerResizeHandleSize - MiddleResizeHandleSize) + ResizeHandleTolerance;
                break;
            }

            case InkCanvasSelectionHitResult.Right:
            {
                size      = MiddleResizeHandleSize;
                center    = new Point(rectWireFrame.Right, rectWireFrame.Top + rectWireFrame.Height / 2);
                tolerance = (CornerResizeHandleSize - MiddleResizeHandleSize) + ResizeHandleTolerance;
                break;
            }

            case InkCanvasSelectionHitResult.BottomLeft:
            {
                size   = CornerResizeHandleSize;
                center = new Point(rectWireFrame.Left, rectWireFrame.Bottom);
                break;
            }

            case InkCanvasSelectionHitResult.Bottom:
            {
                size      = MiddleResizeHandleSize;
                center    = new Point(rectWireFrame.Left + rectWireFrame.Width / 2, rectWireFrame.Bottom);
                tolerance = (CornerResizeHandleSize - MiddleResizeHandleSize) + ResizeHandleTolerance;
                break;
            }

            case InkCanvasSelectionHitResult.BottomRight:
            {
                size   = CornerResizeHandleSize;
                center = new Point(rectWireFrame.Right, rectWireFrame.Bottom);
                break;
            }
            }

            visibleRect   = new Rect(center.X - size / 2, center.Y - size / 2, size, size);
            toleranceRect = visibleRect;
            toleranceRect.Inflate(tolerance, tolerance);
        }