// Update is called once per frame private void FixedUpdate() { if (RunGame && !pause) { initializeController.Update(); } else if (timer <= 0f && !RunGame) { Cursor.lockState = CursorLockMode.None; Cursor.visible = true; timerText.text = "00:00"; endGame.Find("PlayerScore").GetComponent <Text>().text = References.playerController.Score.ToString(); endGame.gameObject.SetActive(true); } }
// Update is called once per frame void Update() { initializeController.Update(); }