private void InitIsisSounds(InitialIsisSoundEffectNode weapon) { Transform root = weapon.weaponSoundRoot.transform; this.InitIsisSoundEffect(weapon.isisDamagingSoundEffect, root); this.InitIsisSoundEffect(weapon.isisHealingSoundEffect, root); weapon.Entity.AddComponent <IsisSoundEffectReadyComponent>(); }
public void InitIsisSounds(NodeAddedEvent evt, [Combine] InitialIsisSoundEffectNode weapon, SingleNode <SoundListenerBattleStateComponent> soundListener) { this.InitIsisSounds(weapon); }