コード例 #1
0
ファイル: Init.cs プロジェクト: wayye/JEngine
    void LoadHotFixAssembly()
    {
        appdomain = new AppDomain();

        pdb = null;

        //编译模式
        if (!Assets.runtimeMode)
        {
            if (File.Exists(dllPath))
            {
                fs = new MemoryStream(DLLMgr.FileToByte(dllPath));
            }
            else
            {
                Log.PrintError("DLL文件不存在");
                return;
            }

            //查看是否有PDB文件
            if (File.Exists(pdbPath) && UsePdb && (File.GetLastWriteTime(dllPath) - File.GetLastWriteTime(pdbPath)).Seconds < 30)
            {
                pdb = new MemoryStream(DLLMgr.FileToByte(pdbPath));
            }
        }
        else//解密加载
        {
            var dllAsset = Assets.LoadAsset("HotUpdateScripts.bytes", typeof(TextAsset));
            if (dllAsset.error != null)
            {
                Log.PrintError(dllAsset.error);
                return;
            }
            var dll = (TextAsset)dllAsset.asset;
            try
            {
                var original = CryptoHelper.AesDecrypt(dll.bytes, Key);
                fs = new MemoryStream(original);
            }
            catch (Exception ex)
            {
                Log.PrintError("加载热更DLL失败,可能是解密密码不正确");
                Log.PrintError("加载热更DLL错误:\n" + ex.Message);
                return;
            }
        }

        try
        {
            appdomain.LoadAssembly(fs, pdb, new PdbReaderProvider());
        }
        catch (Exception e)
        {
            if (!UsePdb)
            {
                Log.PrintError("加载热更DLL失败,请确保HotUpdateResources/Dll里面有HotUpdateScripts.bytes文件,并且Build Bundle后将DLC传入服务器");
                Log.PrintError("加载热更DLL错误:\n" + e.Message);
                return;
            }

            Log.PrintError("PDB不可用,可能是DLL和PDB版本不一致,可能DLL是Release,如果是Release出包,请取消UsePdb选项,本次已跳过使用PDB");
            UsePdb = false;
            LoadHotFixAssembly();
        }

        InitILrt.InitializeILRuntime(appdomain);
        OnHotFixLoaded();
    }
コード例 #2
0
ファイル: Init.cs プロジェクト: ycc921129/JEngine
    void LoadHotFixAssembly()
    {
        Appdomain = new AppDomain();
        _pdb      = null;

        byte[] buffer;

        //开发模式
        #if XASSET_PRO
        if (Assets.development)
        #else
        if (!Assets.runtimeMode)
        #endif
        {
            if (File.Exists(DLLPath))//直接读DLL
            {
                buffer = DLLMgr.FileToByte(DLLPath);

                //模拟加密
                buffer = CryptoHelper.AesEncrypt(buffer, key);
            }
            else
            {
                Log.PrintError("DLL文件不存在");
                return;
            }

            //查看是否有PDB文件
            if (File.Exists(PdbPath) && usePdb && (File.GetLastWriteTime(DLLPath) - File.GetLastWriteTime(PdbPath)).Seconds < 30)
            {
                _pdb = new MemoryStream(DLLMgr.FileToByte(PdbPath));
            }
        }
        else//真机模式解密加载
        {
            var dllAsset = Assets.LoadAsset("HotUpdateScripts.bytes", typeof(TextAsset));
            if (dllAsset.error != null)
            {
                Log.PrintError(dllAsset.error);
                return;
            }
            var dll = (TextAsset)dllAsset.asset;
            buffer = new byte[dll.bytes.Length];
            Array.Copy(dll.bytes, buffer, dll.bytes.Length);
            dllAsset.Release();//释放掉不需要再用的dll
        }
        try
        {
            // var original = CryptoHelper.AesDecrypt(dll.bytes, Key);以前的用法,过时了

            _fs = new JStream(buffer, key);

            /*
             * 如果一定要先解密,可以这样:
             * var original = CryptoHelper.AesDecrypt(dll.bytes, Key);
             * fs = new JStream(original, Key);
             * fs.Encrypted = false;
             */

            Appdomain.LoadAssembly(_fs, _pdb, new PdbReaderProvider());
        }
        catch (Exception e)
        {
            Log.PrintError("加载热更DLL错误:\n" + e);
            if (!usePdb)
            {
                Log.PrintError("加载热更DLL失败,请确保HotUpdateResources/Dll里面有HotUpdateScripts.bytes文件,并且Build Bundle后将DLC传入服务器");
            }
            else
            {
                Log.PrintError("PDB不可用,可能是DLL和PDB版本不一致,可能DLL是Release,如果是Release出包,请取消UsePdb选项,本次已跳过使用PDB");
                usePdb = false;
                LoadHotFixAssembly();
            }
            return;
        }

        Success = true;
        InitILrt.InitializeILRuntime(Appdomain);
    }
コード例 #3
0
ファイル: Init.cs プロジェクト: neverdowncast/JEngine
    void LoadHotFixAssembly()
    {
        appdomain = new AppDomain();

        pdb = null;

        //编译模式
        if (!Assets.runtimeMode)
        {
            if (File.Exists("Assets/HotUpdateResources/Dll/Hidden~/HotUpdateScripts.dll"))
            {
                fs = new MemoryStream(DLLMgr.FileToByte("Assets/HotUpdateResources/Dll/Hidden~/HotUpdateScripts.dll"));
            }
            else
            {
                Log.PrintWarning("DLL文件不存在");
                return;
            }

            //查看是否有PDB文件
            if (File.Exists("Assets/HotUpdateResources/Dll/Hidden~/HotUpdateScripts.pdb"))
            {
                pdb = new MemoryStream(DLLMgr.FileToByte("Assets/HotUpdateResources/Dll/Hidden~/HotUpdateScripts.pdb"));
            }
        }
        else//解密加载
        {
            var dllAsset = Assets.LoadAsset("HotUpdateScripts.bytes", typeof(TextAsset));
            if (dllAsset.error != null)
            {
                Log.PrintError(dllAsset.error);
                return;
            }
            var dll = (TextAsset)dllAsset.asset;
            try
            {
                var original = CryptoHelper.AesDecrypt(dll.bytes, Key);
                fs = new MemoryStream(original);
            }
            catch (Exception ex)
            {
                Log.PrintError("加载热更DLL失败,可能是解密密码不正确");
                Log.PrintError("加载热更DLL错误:\n" + ex.Message);
                return;
            }
        }
        try
        {
            appdomain.LoadAssembly(fs, pdb, new PdbReaderProvider());
        }
        catch (Exception e)
        {
            Log.PrintError("加载热更DLL失败,请确保HotUpdateResources/Dll里面有HotUpdateScripts.bytes文件,并且Build Bundle后将DLC传入服务器");
            Log.PrintError("加载热更DLL错误:\n" + e.Message);
            return;
        }


        InitILrt.InitializeILRuntime(appdomain);
        OnHotFixLoaded();
    }
コード例 #4
0
ファイル: Init.cs プロジェクト: mengtest/JEngine
    void LoadHotFixAssembly()
    {
        appdomain = new AppDomain();

        if (!Assets.runtimeMode)
        {
            DLLMgr.MakeBytes();
        }

        var dllAsset = Assets.LoadAsset("HotUpdateScripts.bytes", typeof(TextAsset));

        if (dllAsset.error != null)
        {
            Log.PrintError(dllAsset.error);
            return;
        }

        var dll = (TextAsset)dllAsset.asset;

        byte[] original = dll.bytes;
        try
        {
            if (!Assets.runtimeMode)
            {
                original = CryptoHelper.AesDecrypt(original, "DevelopmentMode.");
            }
            else
            {
                original = CryptoHelper.AesDecrypt(original, Key);
            }
        }
        catch (Exception ex)
        {
            Log.PrintError("加载热更DLL失败,可能是解密密码不正确");
            Log.PrintError("加载热更DLL错误:\n" + ex.Message);
            return;
        }

        fs = new MemoryStream(original);
        MemoryStream pdb = null;

#if UNITY_EDITOR
        if (File.Exists("Assets/HotUpdateResources/Dll/Hidden~/HotUpdateScripts.pdb"))
        {
            try
            {
                pdb = new MemoryStream(AssetDatabase.LoadAssetAtPath <TextAsset>("Assets/HotUpdateResources/Dll/Hidden~/HotUpdateScripts.pdb").bytes);
            }
            catch
            {
            }
        }
#endif

        try
        {
            appdomain.LoadAssembly(fs, pdb, new PdbReaderProvider());
        }
        catch (Exception e)
        {
            Log.PrintError("加载热更DLL失败,请确保HotUpdateResources/Dll里面有HotUpdateScripts.bytes文件,并且Build Bundle后将DLC传入服务器");
            Log.PrintError("加载热更DLL错误:\n" + e.Message);
            return;
        }


        InitILrt.InitializeILRuntime(appdomain);
        OnHotFixLoaded();
    }
コード例 #5
0
ファイル: Program.cs プロジェクト: chengyisi/JEngine
        public static void RunGame()
        {
            /*
             * ====================================
             *         DO NOT DELETE THIS
             * ====================================
             */
            InitILrt.BindAllScripts();

            return;



            /*
             * ====================================
             *                Demos
             * ====================================
             */

            /*
             * ====================================
             *           JResource EXAMPLE
             * ====================================
             */
            var txt = JResource.LoadRes <TextAsset>("Text.txt");

            Log.Print("Get Resource with Sync method: " + txt.text);

            JResource.LoadResAsync <TextAsset>("Text.txt", (txt) =>
            {
                Log.Print("Get Resource with Async method: " + txt.text);
            });

            /*
             * ====================================
             *           JAction EXAMPLE
             * ====================================
             */
            int   num            = 0;
            int   repeatCounts   = 3;
            float repeatDuration = 0.5f;
            float timeout        = 10f;

            //Simple use
            JAction j = new JAction();

            j.Do(() => Log.Print("[j] Hello from JAction!"))
            .Execute();

            //Until
            JAction j1 = new JAction();

            j1.Until(() => true)
            .Do(() => Log.Print("[j1] until condition has done"))
            .Execute();

            //Repeat
            JAction j2 = new JAction();

            j2.Repeat(() =>
            {
                num++;
                Log.Print($"[j2] num is: {num}");
            }, repeatCounts, repeatDuration)
            .Execute();

            //Repeat when
            JAction j3 = new JAction();

            j3.RepeatWhen(() =>
            {
                Log.Print($"[j3] num is more than 0, num--");
                num--;
            },
                          () => num > 0, repeatDuration, timeout)
            .Execute();

            //Repeat until
            JAction j4 = new JAction();

            j4.RepeatUntil(() =>
            {
                Log.Print($"[j4] num is less than 3, num++");
                num++;
            }, () => num < 3, repeatDuration, timeout)
            .Execute();

            //Delay
            JAction j5 = new JAction();

            j5.Do(() => Log.Print("[j5] JAction will do something else in 3 seconds"))
            .Delay(3.0f)
            .Do(() => Log.Print("[j5] Bye from JAction"))
            .Execute();

            //Execute Async
            JAction j6 = new JAction();

            _ = j6.Do(() => Log.Print("[j6] This is an async JAction"))
                .ExecuteAsync();

            //Execute Async With Callback
            JAction j7 = new JAction();

            j7.Do(() => Log.Print("[j7] This is an async JAction but runs parallel, callback will be called after it has done"))
            .ExecuteAsync(() => Log.Print("[j7] Done"));

            //Cancel a JAction
            JAction j8 = new JAction();

            j8.RepeatWhen(() => Log.Print("[j8] I am repeating!!!"), () => true, 1, timeout)
            .ExecuteAsync();
            //You can either add a cancel callback
            j8.OnCancel(() => Log.Print("[j8] has been cancelled!"));

            JAction j9 = new JAction();

            j9.Delay(5)
            .Do(() =>
            {
                j8.Cancel();
                Log.Print("[j9] cancelled j8");
            })
            .Execute();


            //Reset a JAction
            j1.Reset();



            Transform Canvas = GameObject.Find("Canvas").transform;

            /*
             * ====================================
             *           JUI LOOP EXAMPLE
             * ====================================
             */
            var JUILoopExampleGO = new GameObject("JUILoopExampleBtn");

            JUILoopExampleGO.transform.SetParent(Canvas, false);

            var JUILoopExampleText = JUILoopExampleGO.AddComponent <Text>();

            JUILoopExampleText.text      = "[Press me to see LOOP example]";
            JUILoopExampleText.font      = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font;
            JUILoopExampleText.fontSize  = 30;
            JUILoopExampleText.color     = Color.red;
            JUILoopExampleText.alignment = TextAnchor.MiddleCenter;

            JUILoopExampleGO.GetComponent <RectTransform>().sizeDelta        = new Vector2(500, 75);
            JUILoopExampleGO.GetComponent <RectTransform>().anchoredPosition = new Vector2(-250, -100);
            var JUILoopExampleBtn = JUILoopExampleGO.AddComponent <Button>();

            JUILoopExampleBtn.onClick.AddListener(
                () =>
            {
                var JUILoopBG = new GameObject("JUILoopBG").AddComponent <Image>();
                JUILoopBG.transform.SetParent(Canvas);
                JUILoopBG.GetComponent <RectTransform>().sizeDelta        = new Vector2(Screen.width, Screen.height);
                JUILoopBG.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, 0);
                JUILoopBG.color = new Color(0.2f, 0.2f, 0.2f);

                GameObject Showcase = new GameObject("CountdownShowcase");

                //JUI DEMO
                int i   = 10;
                var JUI = Showcase.AddComponent <JUI>()
                          .onInit(t =>
                {
                    Log.Print("JUI Loop Example has been inited");

                    var text = t.Element <Text>();

                    Showcase.transform.SetParent(JUILoopBG.transform);
                    Showcase.GetComponent <RectTransform>().sizeDelta        = new Vector2(Screen.width, 100);
                    Showcase.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, 0);

                    text.text      = "I will be sestroyed in 10 seconds";
                    text.font      = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font;
                    text.fontSize  = 50;
                    text.color     = Color.white;
                    text.alignment = TextAnchor.MiddleCenter;

                    t.FrameMode = false;   //Run in ms
                    t.Frequency = 1000;    //Loop each 1s

                    UnityEngine.Object.Destroy(JUILoopBG.gameObject, 10);
                })
                          .onLoop(t1 =>
                {
                    i--;
                    t1.Element <Text>().text = "I will be destroyed in " + i + " seconds";
                    Log.Print("JUI Loop Example is doing loop!");
                })
                          .onEnd(t2 =>
                {
                    Log.Print("JUI Loop Example has been destroyed!");
                })
                          .Activate();
            });


            /*
             * ====================================
             *           JUI Bind EXAMPLE
             * ====================================
             */
            var JUIBindExampleGO = new GameObject("JUIBindExampleBtn");

            JUIBindExampleGO.transform.SetParent(Canvas, false);

            var JUIBindExampleText = JUIBindExampleGO.AddComponent <Text>();

            JUIBindExampleText.text      = "[Press me to see BIND example]";
            JUIBindExampleText.font      = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font;
            JUIBindExampleText.fontSize  = 30;
            JUIBindExampleText.color     = Color.red;
            JUIBindExampleText.alignment = TextAnchor.MiddleCenter;

            JUIBindExampleGO.GetComponent <RectTransform>().sizeDelta        = new Vector2(500, 75);
            JUIBindExampleGO.GetComponent <RectTransform>().anchoredPosition = new Vector2(250, -100);
            var JUIBindExampleBtn = JUIBindExampleGO.AddComponent <Button>();

            JUIBindExampleBtn.onClick.AddListener(
                () =>
            {
                var JUIBindBG = new GameObject("JUIBindBG").AddComponent <Image>();
                JUIBindBG.transform.SetParent(Canvas);
                JUIBindBG.GetComponent <RectTransform>().sizeDelta        = new Vector2(Screen.width, Screen.height);
                JUIBindBG.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, 0);
                JUIBindBG.color = new Color(0.2f, 0.2f, 0.2f);

                var Description = new GameObject("Description");
                Description.transform.SetParent(JUIBindBG.transform, false);
                var DescriptionText       = Description.AddComponent <Text>();
                DescriptionText.font      = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font;
                DescriptionText.fontSize  = 35;
                DescriptionText.color     = Color.white;
                DescriptionText.alignment = TextAnchor.MiddleCenter;
                Description.GetComponent <RectTransform>().sizeDelta        = new Vector2(Screen.width, 75);
                Description.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, 50);
                DescriptionText.text = "Below is a JUI Bind demo, which data updates in each second";

                var A = new GameObject("A");
                A.transform.SetParent(JUIBindBG.transform, false);
                var AText       = A.AddComponent <Text>();
                AText.font      = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font;
                AText.fontSize  = 27;
                AText.color     = Color.red;
                AText.alignment = TextAnchor.MiddleCenter;
                A.GetComponent <RectTransform>().sizeDelta        = new Vector2(500, 75);
                A.GetComponent <RectTransform>().anchoredPosition = new Vector2(-250, -100);

                var B = new GameObject("B");
                B.transform.SetParent(JUIBindBG.transform, false);
                var BText       = B.AddComponent <Text>();
                BText.font      = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font;
                BText.fontSize  = 27;
                BText.color     = Color.red;
                BText.alignment = TextAnchor.MiddleCenter;
                B.GetComponent <RectTransform>().sizeDelta        = new Vector2(500, 75);
                B.GetComponent <RectTransform>().anchoredPosition = new Vector2(250, -100);

                JUIBindBG.gameObject.AddComponent <JUIShowcase>();

                var Close = new GameObject("Close");
                Close.transform.SetParent(JUIBindBG.transform, false);
                var CloseText       = Close.AddComponent <Text>();
                CloseText.font      = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font;
                CloseText.fontSize  = 20;
                CloseText.color     = Color.white;
                CloseText.alignment = TextAnchor.MiddleCenter;
                Close.GetComponent <RectTransform>().sizeDelta        = new Vector2(Screen.width, 75);
                Close.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, -300);
                CloseText.text = "[Close this Example]";
                var CloseBtn   = Close.AddComponent <Button>();
                CloseBtn.onClick.AddListener(() =>
                {
                    UnityEngine.Object.Destroy(JUIBindBG.gameObject);
                    UnityEngine.Object.Destroy(GameObject.Find("BindShowcase"));
                });
            });


            /*
             * ====================================
             *           JBehaviour Example
             * ====================================
             */
            var JBehaviourExampleGO = new GameObject("JBehaviourExampleBtn");

            JBehaviourExampleGO.transform.SetParent(Canvas, false);

            var JBehaviourExampleText = JBehaviourExampleGO.AddComponent <Text>();

            JBehaviourExampleText.text      = "[Press me to see JBehaviour example]";
            JBehaviourExampleText.font      = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font;
            JBehaviourExampleText.fontSize  = 30;
            JBehaviourExampleText.color     = Color.red;
            JBehaviourExampleText.alignment = TextAnchor.MiddleCenter;

            JBehaviourExampleGO.GetComponent <RectTransform>().sizeDelta        = new Vector2(1000, 75);
            JBehaviourExampleGO.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, -300);
            var JBehaviourExampleBtn = JBehaviourExampleGO.AddComponent <Button>();

            JBehaviourExampleBtn.onClick.AddListener(
                () =>
            {
                new GameObject("JBehaviourShowcase").AddComponent <JBehaviourExample>();
            });
        }