/// <summary> /// Load options. /// </summary> public static void load() { Debug.Log("Loading settings"); #if PACKAGE_INI_FILE IniFile iniFile=new IniFile("Settings"); if (iniFile.count()==0) { save(); iniFile.load("Settings"); } #endif #region Game #if OPTION_LANGUAGE LanguageManager languageManager=LanguageManager.Instance; #if PACKAGE_INI_FILE mLanguage=iniFile.get ("Game.Language", languageManager.GetSystemLanguage()); #else mLanguage=PlayerPrefs.GetString("Game.Language", languageManager.GetSystemLanguage()); #endif if (!languageManager.IsLanguageSupported(mLanguage)) { mLanguage="en"; } Debug.Log("Application language: "+mLanguage); languageManager.ChangeLanguage(mLanguage); #endif #if OPTION_DIFFICULTY #if PACKAGE_INI_FILE mDifficulty=iniFile.get ("Game.Difficulty", difficultyCount/2); #else mDifficulty=PlayerPrefs.GetInt("Game.Difficulty", difficultyCount/2); #endif Debug.Log("Difficulty: "+mDifficulty.ToString()); #endif #if OPTION_BLOOD #if PACKAGE_INI_FILE mBlood=iniFile.get ("Game.Blood", true); #else mBlood=PlayerPrefs.GetInt("Game.Blood", 1)==1; #endif Debug.Log("Blood: "+mBlood.ToString()); #endif #if OPTION_USE_HINTS #if PACKAGE_INI_FILE mUseHints=iniFile.get ("Game.UseHints", true); #else mUseHints=PlayerPrefs.GetInt("Game.UseHints", 1)==1; #endif Debug.Log("Use hints: "+mUseHints.ToString()); #endif #if OPTION_AUTOSAVE #if PACKAGE_INI_FILE mAutosave=iniFile.get ("Game.Autosave", true); #else mAutosave=PlayerPrefs.GetInt("Game.Autosave", 1)==1; #endif Debug.Log("Autosave: "+mAutosave.ToString()); #endif #endregion #region Audio #if OPTION_SOUND #if PACKAGE_INI_FILE mSound=iniFile.get ("Audio.Sound", true); #else mSound=PlayerPrefs.GetInt("Audio.Sound", 1)==1; #endif Debug.Log("Sound: "+mSound.ToString()); #endif #if OPTION_MASTER_VOLUME #if PACKAGE_INI_FILE mMasterVolume=iniFile.get ("Audio.MasterVolume", 1f); #else mMasterVolume=PlayerPrefs.GetFloat("Audio.MasterVolume", 1f); #endif Debug.Log("Master volume: "+mMasterVolume.ToString()); #endif #if OPTION_MUSIC_VOLUME #if PACKAGE_INI_FILE mMusicVolume=iniFile.get ("Audio.MusicVolume", 1f); #else mMusicVolume=PlayerPrefs.GetFloat("Audio.MusicVolume", 1f); #endif Debug.Log("Music volume: "+mMusicVolume.ToString()); #endif #if OPTION_VOICE_VOLUME #if PACKAGE_INI_FILE mVoiceVolume=iniFile.get ("Audio.VoiceVolume", 1f); #else mVoiceVolume=PlayerPrefs.GetFloat("Audio.VoiceVolume", 1f); #endif Debug.Log("Voice volume: "+mVoiceVolume.ToString()); #endif #if OPTION_EFFECTS_VOLUME #if PACKAGE_INI_FILE mEffectsVolume=iniFile.get ("Audio.EffectsVolume", 1f); #else mEffectsVolume=PlayerPrefs.GetFloat("Audio.EffectsVolume", 1f); #endif Debug.Log("Effects volume: "+mEffectsVolume.ToString()); #endif #if OPTION_SUBTITLES #if PACKAGE_INI_FILE mSubtitles=iniFile.get ("Audio.Subtitles", true); #else mSubtitles=PlayerPrefs.GetInt("Audio.Subtitles", 1)==1; #endif Debug.Log("Subtitles: "+mSubtitles.ToString()); #endif setAudioListenerVolume(); #endregion #region Video #if OPTION_SHOW_FPS #if PACKAGE_INI_FILE mShowFPS=iniFile.get ("Video.ShowFPS", false); #else mShowFPS=PlayerPrefs.GetInt("Video.ShowFPS", 0)==1; #endif Debug.Log("Show FPS: "+mShowFPS.ToString()); FPSCounter.isOn=mShowFPS; #endif #if OPTION_FULL_SCREEN_AND_RESOLUTION #if PACKAGE_INI_FILE mFullScreen=iniFile.get ("Video.FullScreen", true); mResolution=iniFile.get ("Video.Resolution", "800x600"); #else mFullScreen=PlayerPrefs.GetInt ("Video.FullScreen", 1)==1; mResolution=PlayerPrefs.GetString("Video.Resolution", "800x600"); #endif Debug.Log("Full screen: "+mFullScreen.ToString()); Debug.Log("Resolution: "+mResolution); changeResolution(); #endif #if OPTION_QUALITY #if PACKAGE_INI_FILE mQuality=iniFile.get ("Video.Quality", QualitySettings.GetQualityLevel()); #else mQuality=PlayerPrefs.GetInt("Video.Quality", QualitySettings.GetQualityLevel()); #endif if (mQuality>=QualitySettings.names.Length) { // TODO: Add custom quality mQuality=0; } Debug.Log("Video quality: "+mQuality.ToString()); QualitySettings.SetQualityLevel(mQuality); #endif #endregion #region Controls #if MENU_DEFINE_KEYS foreach (KeyMapping key in InputControl.getKeys()) { #if PACKAGE_INI_FILE key.primaryInput = StringToCustomInput(iniFile.get ("Controls."+key.name+".Primary", key.primaryInput.ToString())); key.secondaryInput = StringToCustomInput(iniFile.get ("Controls."+key.name+".Secondary", key.secondaryInput.ToString())); key.thirdInput = StringToCustomInput(iniFile.get ("Controls."+key.name+".Third", key.thirdInput.ToString())); #else key.primaryInput = StringToCustomInput(PlayerPrefs.GetString("Controls."+key.name+".Primary", key.primaryInput.ToString())); key.secondaryInput = StringToCustomInput(PlayerPrefs.GetString("Controls."+key.name+".Secondary", key.secondaryInput.ToString())); key.thirdInput = StringToCustomInput(PlayerPrefs.GetString("Controls."+key.name+".Third", key.thirdInput.ToString())); #endif Debug.Log("Key: "+key.name+" ; Primary = "+key.primaryInput.ToString()); Debug.Log("Key: "+key.name+" ; Secondary = "+key.secondaryInput.ToString()); Debug.Log("Key: "+key.name+" ; Third = "+key.thirdInput.ToString()); } #endif #if OPTION_ALWAYS_RUN #if PACKAGE_INI_FILE mAlwaysRun=iniFile.get ("Controls.AlwaysRun", false); #else mAlwaysRun=PlayerPrefs.GetInt("Controls.AlwaysRun", 0)==1; #endif Debug.Log("Always run: "+mAlwaysRun.ToString()); #endif #if OPTION_AUTO_AIM #if PACKAGE_INI_FILE mAutoAim=iniFile.get ("Controls.AutoAim", false); #else mAutoAim=PlayerPrefs.GetInt("Controls.AutoAim", 0)==1; #endif Debug.Log("Auto aim: "+mAutoAim.ToString()); #endif #if OPTION_MOUSE_SENSITIVITY #if PACKAGE_INI_FILE mMouseSensitivity=iniFile.get ("Controls.MouseSensitivity", 1f); #else mMouseSensitivity=PlayerPrefs.GetFloat("Controls.MouseSensitivity", 1f); #endif Debug.Log("Mouse sensitivity: "+mouseSensitivity.ToString()); #if PACKAGE_INPUT_CONTROL InputControl.mouseSensitivity=mMouseSensitivity; #endif #endif #if OPTION_INVERT_MOUSE_Y #if PACKAGE_INI_FILE mInvertMouseY=iniFile.get ("Controls.InvertMouseY", false); #else mInvertMouseY=PlayerPrefs.GetInt("Controls.InvertMouseY", 0)==1; #endif Debug.Log("Invert mouse Y: "+mInvertMouseY.ToString()); #if PACKAGE_INPUT_CONTROL InputControl.invertMouseY=mInvertMouseY; #endif #endif #if OPTION_INPUT_DEVICE #if PACKAGE_INI_FILE InputControl.preferredInputDevice=(InputDevice)iniFile.get ("Controls.InputDevice", (int)InputDevice.Any); #else InputControl.preferredInputDevice=(InputDevice)PlayerPrefs.GetInt("Controls.InputDevice", (int)InputDevice.Any); #endif Debug.Log("Input device: "+InputControl.preferredInputDevice.ToString()); #endif #endregion }