コード例 #1
0
ファイル: TileCollection.cs プロジェクト: zzattack/ccmaps-net
        public TileCollection(TheaterType theater, ModConfig config, VirtualFileSystem vfs, IniFile rules, IniFile art, TheaterSettings theaterSettings, IniFile theaterIni = null)
            : base(CollectionType.Tiles, theater, config, vfs, rules, art)
        {
            _theaterSettings = theaterSettings;
            if (theaterIni == null)
            {
                _theaterIni = _vfs.Open <IniFile>(theaterSettings.TheaterIni);
                if (_theaterIni == null)
                {
                    Logger.Warn("Unavailable theater loaded, theater.ini not found");
                    return;
                }
            }
            else
            {
                _theaterIni = theaterIni;
            }

            #region Set numbers

            IniFile.IniSection General = _theaterIni.GetSection("General");
            ACliffMMPieces      = General.ReadShort("ACliffMMPieces", -1);
            ACliffPieces        = General.ReadShort("ACliffPieces", -1);
            BlackTile           = General.ReadShort("BlackTile", -1);
            BlueMoldTile        = General.ReadShort("BlueMoldTile", -1);
            BridgeBottomLeft1   = General.ReadShort("BridgeBottomLeft1", -1);
            BridgeBottomLeft2   = General.ReadShort("BridgeBottomLeft2", -1);
            BridgeBottomRight1  = General.ReadShort("BridgeBottomRight1", -1);
            BridgeBottomRight2  = General.ReadShort("BridgeBottomRight2", -1);
            BridgeMiddle1       = General.ReadShort("BridgeMiddle1", -1);
            BridgeMiddle2       = General.ReadShort("BridgeMiddle2", -1);
            BridgeSet           = General.ReadShort("BridgeSet", -1);
            BridgeTopLeft1      = General.ReadShort("BridgeTopLeft1", -1);
            BridgeTopLeft2      = General.ReadShort("BridgeTopLeft2", -1);
            BridgeTopRight1     = General.ReadShort("BridgeTopRight1", -1);
            BridgeTopRight2     = General.ReadShort("BridgeTopRight2", -1);
            ClearTile           = General.ReadShort("ClearTile", -1);
            ClearToBlueMoldLat  = General.ReadShort("ClearToBlueMoldLat", -1);
            ClearToCrystalLat   = General.ReadShort("ClearToCrystalLat", -1);
            ClearToGreenLat     = General.ReadShort("ClearToGreenLat", -1);
            ClearToPaveLat      = General.ReadShort("ClearToPaveLat", -1);
            ClearToRoughLat     = General.ReadShort("ClearToRoughLat", -1);
            ClearToSandLat      = General.ReadShort("ClearToSandLat", -1);
            CliffRamps          = General.ReadShort("CliffRamps", -1);
            CliffSet            = General.ReadShort("CliffSet", -1);
            CrystalCliff        = General.ReadShort("CrystalCliff", -1);
            CrystalTile         = General.ReadShort("CrystalTile", -1);
            DestroyableCliffs   = General.ReadShort("DestroyableCliffs", -1);
            DirtRoadCurve       = General.ReadShort("DirtRoadCurve", -1);
            DirtRoadJunction    = General.ReadShort("DirtRoadJunction", -1);
            DirtRoadSlopes      = General.ReadShort("DirtRoadSlopes", -1);
            DirtRoadStraight    = General.ReadShort("DirtRoadStraight", -1);
            DirtTrackTunnels    = General.ReadShort("DirtTrackTunnels", -1);
            DirtTunnels         = General.ReadShort("DirtTunnels", -1);
            GreenTile           = General.ReadShort("GreenTile", -1);
            HeightBase          = General.ReadShort("HeightBase", -1);
            Ice1Set             = General.ReadShort("Ice1Set", -1);
            Ice2Set             = General.ReadShort("Ice2Set", -1);
            Ice3Set             = General.ReadShort("Ice3Set", -1);
            IceShoreSet         = General.ReadShort("IceShoreSet", -1);
            MMRampBase          = General.ReadShort("MMRampBase", -1);
            MMWaterCliffAPieces = General.ReadShort("MMWaterCliffAPieces", -1);
            Medians             = General.ReadShort("Medians", -1);
            MiscPaveTile        = General.ReadShort("MiscPaveTile", -1);
            MonorailSlopes      = General.ReadShort("MonorailSlopes", -1);
            PaveTile            = General.ReadShort("PaveTile", -1);
            PavedRoadEnds       = General.ReadShort("PavedRoadEnds", -1);
            PavedRoadSlopes     = General.ReadShort("PavedRoadSlopes", -1);
            PavedRoads          = General.ReadShort("PavedRoads", -1);
            RampBase            = General.ReadShort("RampBase", -1);
            RampSmooth          = General.ReadShort("RampSmooth", -1);
            Rocks             = General.ReadShort("Rocks", -1);
            RoughGround       = General.ReadShort("RoughGround", -1);
            RoughTile         = General.ReadShort("RoughTile", -1);
            SandTile          = General.ReadShort("SandTile", -1);
            ShorePieces       = General.ReadShort("ShorePieces", -1);
            SlopeSetPieces    = General.ReadShort("SlopeSetPieces", -1);
            SlopeSetPieces2   = General.ReadShort("SlopeSetPieces2", -1);
            SwampTile         = General.ReadShort("SwampTile", -1);
            TrackTunnels      = General.ReadShort("TrackTunnels", -1);
            TrainBridgeSet    = General.ReadShort("TrainBridgeSet", -1);
            Tunnels           = General.ReadShort("Tunnels", -1);
            WaterBridge       = General.ReadShort("WaterBridge", -1);
            WaterCaves        = General.ReadShort("WaterCaves", -1);
            WaterCliffAPieces = General.ReadShort("WaterCliffAPieces", -1);
            WaterCliffs       = General.ReadShort("WaterCliffs", -1);
            WaterSet          = General.ReadShort("WaterSet", -1);
            WaterfallEast     = General.ReadShort("WaterfallEast", -1);
            WaterfallNorth    = General.ReadShort("WaterfallNorth", -1);
            WaterfallSouth    = General.ReadShort("WaterfallSouth", -1);
            WaterfallWest     = General.ReadShort("WaterfallWest", -1);
            WaterToSwampLat   = General.ReadShort("WaterToSwampLat", -1);
            WoodBridgeSet     = General.ReadShort("WoodBridgeSet", -1);

            #endregion
        }