public override void SetUp() { base.SetUp(); IConfigSource config = new IniConfigSource(); config.AddConfig("Modules"); config.AddConfig("GridService"); config.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector"); config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService"); config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); config.Configs["GridService"].Set("Region_Test_Region_1", "DefaultRegion"); config.Configs["GridService"].Set("Region_Test_Region_2", "FallbackRegion"); config.Configs["GridService"].Set("Region_Test_Region_3", "FallbackRegion"); config.Configs["GridService"].Set("Region_Other_Region_4", "FallbackRegion"); m_LocalConnector = new LocalGridServicesConnector(config, null); }
public void SaveRegionToFile(string description, string filename) { if (filename.ToLower().EndsWith(".ini")) { IniConfigSource source = new IniConfigSource(); try { source = new IniConfigSource(filename, Nini.Ini.IniFileType.AuroraStyle); // Load if it exists } catch (Exception) { } WriteNiniConfig(source); source.Save(filename); } }
public void WriteNiniConfig(IConfigSource source) { try { //MUST reload or it will overwrite other changes! source = new IniConfigSource(RegionFile, Nini.Ini.IniFileType.AuroraStyle); } catch (FileNotFoundException) { //If this happens, it is the first time a user has opened Aurora and the RegionFile doesn't exist // yet, so just let it gracefully fail and create itself later return; } CreateIConfig(source); source.Save(); }
void cargaSettings() { !!!!!!!!Creo que aquí está el error.Dónde se crea el archivo si no existe ?? (Anotación externa..debería producir error) iniciando = true; archivoConf = new IniConfigSource(rutaConf); archivoConf.AutoSave = true; config = archivoConf.Configs["Configuracion"]; sliderVolumen.Value = (int)(volumen * 100); setBotonControlVolumen(); labelMarquesina.Text = txtMarquesina; labelCuerpo.Text = txtCuerpo; labelPie.Text = txtPie; iniciando = false; }
private Scene CreateScriptingEnabledTestScene() { IConfigSource config = new IniConfigSource(); List <object> modules = new List <object>(); AddCommonConfig(config, modules); AddScriptingConfig(config, modules); Scene scene = new SceneHelpers().SetupScene( "attachments-test-scene", TestHelpers.ParseTail(999), 1000, 1000, config); SceneHelpers.SetupSceneModules(scene, config, modules.ToArray()); scene.StartScripts(); return(scene); }
private void timer4_Tick(object sender, EventArgs e) { IniConfigSource launcher = new IniConfigSource("launcher.ini"); IConfig patchSection = launcher.Configs["Patch"]; string PATCHPATH = patchSection.Get("PatchPath"); string filename = "bin32.zip"; if (patchvrs != "Default") { filename = patchvrs + ".zip"; filename = filename.Replace("|", "~"); } // Label change progressBar1.Value = 0; label1.Text = "Downloading zip file..."; // Download Files try { using (WebClient webClient = new WebClient()) { //Catch Or download Uri uri = new System.Uri(PATCHPATH + "/" + filename); Autoupdate.setupname = System.IO.Path.GetFileName(uri.LocalPath); WebClient client = new WebClient(); client.DownloadProgressChanged += new DownloadProgressChangedEventHandler(client_DownloadProgressChanged); client.DownloadFileCompleted += new AsyncCompletedEventHandler(client_DownloadFileCompleted); client.DownloadFileAsync(uri, System.Environment.CurrentDirectory + "/" + "patch.zip"); } } catch (WebException ea) { var response = ea.Response as HttpWebResponse; label1.Text = "Connection Error"; timer4.Stop(); if (ea.Status == WebExceptionStatus.ProtocolError) { MessageBox.Show("Unable to download the file (" + (int)response.StatusCode + " " + ((HttpWebResponse)ea.Response).StatusDescription + ")", "Connection Error: (" + (int)response.StatusCode + ")", MessageBoxButtons.OK, MessageBoxIcon.Error); } label1.Text = "Ready to Update.." + " (" + patchvrs + ")";; cclupdate(); } }
public RegionInfo[] LoadRegions() { IConfig RegionStartupConfig = m_configSource.Configs["RegionStartup"]; if (RegionStartupConfig != null) { string url = RegionStartupConfig.GetString("WebServerURL", String.Empty).Trim(); if (url == String.Empty) { //m_log.Error("[WEBLOADER]: Unable to load webserver URL - URL was empty."); return(null); } else { HttpWebRequest webRequest = (HttpWebRequest)WebRequest.Create(url); webRequest.Timeout = 30000; //30 Second Timeout m_log.Debug("[WEBLOADER]: Sending Download Request..."); HttpWebResponse webResponse = (HttpWebResponse)webRequest.GetResponse(); m_log.Info("[WEBLOADER]: Downloading Region Information From Remote Server..."); StreamReader reader = new StreamReader(webResponse.GetResponseStream()); m_log.Debug("[WEBLOADER]: Done downloading region information from server."); List <RegionInfo> regionInfos = new List <RegionInfo>(); IConfigSource source = new IniConfigSource(new Nini.Ini.IniDocument(reader.BaseStream, Nini.Ini.IniFileType.AuroraStyle)); int i = 0; foreach (IConfig config in source.Configs) { RegionInfo region = new RegionInfo(); //Use this to load the config from the file RegionLoaderFileSystem system = new RegionLoaderFileSystem(); system.LoadRegionFromFile("REGION CONFIG #" + (i + 1), "", false, m_configSource, config.Name); regionInfos.Add(region); i++; } return(regionInfos.ToArray()); } } return(null); }
public override void SetUp() { base.SetUp(); IConfigSource initConfigSource = new IniConfigSource(); IConfig config = initConfigSource.AddConfig("XEngine"); config.Set("Enabled", "true"); Scene scene = new SceneHelpers().SetupScene(); SceneObjectPart part = SceneHelpers.AddSceneObject(scene).RootPart; XEngine.XEngine engine = new XEngine.XEngine(); engine.Initialise(initConfigSource); engine.AddRegion(scene); m_lslApi = new LSL_Api(); m_lslApi.Initialize(engine, part, null); }
public void GetString() { StringWriter writer = new StringWriter(); writer.WriteLine("[Test]"); writer.WriteLine(" cat = muffy"); writer.WriteLine(" dog = rover"); writer.WriteLine(" bird = tweety"); IniConfigSource source = new IniConfigSource(new StringReader(writer.ToString())); IConfig config = source.Configs["Test"]; Assert.AreEqual("muffy", config.Get("cat")); Assert.AreEqual("rover", config.Get("dog")); Assert.AreEqual("muffy", config.GetString("cat")); Assert.AreEqual("rover", config.GetString("dog")); Assert.AreEqual("my default", config.Get("Not Here", "my default")); Assert.IsNull(config.Get("Not Here 2")); }
public void Rename() { IniConfigSource source = new IniConfigSource(); IConfig config = source.AddConfig("Pets"); config.Set("cat", "Muffy"); config.Set("dog", "Rover"); config.Name = "MyPets"; Assert.AreEqual("MyPets", config.Name); Assert.IsNull(source.Configs["Pets"]); IConfig newConfig = source.Configs["MyPets"]; Assert.AreEqual(config, newConfig); Assert.AreEqual(2, newConfig.GetKeys().Length); }
private GroupLoader() { var dir = System.IO.Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); IniConfigSource config = new IniConfigSource(System.IO.Path.Combine(dir, "Halcyon.ini")); var settings = new ConfigSettings(); settings.SettingsFile = config.Configs; Data.Assets.Stratus.Config.Settings.Instance.DisableWritebackCache = true; _stratus = new Data.Assets.Stratus.StratusAssetClient(); _stratus.Initialize(settings); _stratus.Start(); _legacyInv = new LegacyMysqlInventoryStorage(Properties.Settings.Default.CoreConnStr); _inv = new InventoryStorage(Properties.Settings.Default.InventoryCluster); _invSelector = new CassandraMigrationProviderSelector(Properties.Settings.Default.MigrationActive, Properties.Settings.Default.CoreConnStr, _inv, _legacyInv); }
public static CharacterSettings Load(string name) { string fileName = name + ".cset"; if (!File.Exists(fileName)) { throw new FileNotFoundException("Char settings not found", name); } var settings = new CharacterSettings(); var configSource = new IniConfigSource(fileName); settings.Mode = configSource.Configs["Main"].Get("Mode").To <CharacterModes>(); if (settings.Mode == CharacterModes.Grind) { settings.MobIds = configSource.Configs["Grind"].Get("MobIDs").Split('|').Select(int.Parse).ToArray(); settings.StartCoords = new Coords( configSource.Configs["Grind"].GetFloat("CoordX", 0), configSource.Configs["Grind"].GetFloat("CoordY", 0), configSource.Configs["Grind"].GetFloat("CoordZ", 0), true); settings.Radius = configSource.Configs["Grind"].GetFloat("Radius", 10000); settings.AntiKs = configSource.Configs["Grind"].GetBoolean("AntiKS"); settings.ExitOnDeath = configSource.Configs["Grind"].GetBoolean("ExitOnDeath"); } else if (settings.Mode == CharacterModes.Single) { settings.UseSpark = configSource.Configs["Single"].GetInt("UseSpark", 0); settings.UseAttack = configSource.Configs["Single"].GetBoolean("UseAttack"); settings.SkillIds = configSource.Configs["Single"].GetString("SkillIDs").Split('|').WhereNot(string.IsNullOrEmpty).Select(int.Parse).ToArray(); } else if (settings.Mode == CharacterModes.Cleric) { settings.PlayerId = configSource.Configs["Cleric"].GetInt("PlayerID"); settings.BuffIds = configSource.Configs["Cleric"].GetString("BuffIDs").Split('|').Select(int.Parse).ToArray(); } else if (settings.Mode == CharacterModes.Frost) { settings.FrostBoss = configSource.Configs["Frost"].GetInt("BossNumber"); } return(settings); }
public void Initialize() { IConfigSource openSimINI = new IniConfigSource(); IConfig startupConfig = openSimINI.AddConfig("Startup"); startupConfig.Set("physics", "OpenDynamicsEngine"); startupConfig.Set("DecodedSculptMapPath", "j2kDecodeCache"); Vector3 regionExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); //PhysicsScene pScene = physicsPluginManager.GetPhysicsScene( // "BulletSim", "Meshmerizer", openSimINI, "BSTestRegion", regionExtent); RegionInfo info = new RegionInfo(); info.RegionName = "ODETestRegion"; info.RegionSizeX = info.RegionSizeY = info.RegionSizeZ = Constants.RegionSize; Framework.Scenes.Scene scene = new Framework.Scenes.Scene(info); //IMesher mesher = new OpenSim.Region.PhysicsModule.Meshing.Meshmerizer(); //INonSharedRegionModule mod = mesher as INonSharedRegionModule; //mod.Initialise(openSimINI); //mod.AddRegion(scene); //mod.RegionLoaded(scene); // pScene = new OdeScene(); odemodule = new PhysicsModule.ODE.OdeModule(); Console.WriteLine("HERE " + (odemodule == null ? "Null" : "Not null")); odemodule.Initialise(openSimINI); odemodule.AddRegion(scene); odemodule.RegionLoaded(scene); // Loading ODEPlugin //cbt = new OdePlugin(); // Getting Physics Scene //ps = cbt.GetScene("test"); // Initializing Physics Scene. //ps.Initialise(imp.GetMesher(TopConfig), null, Vector3.Zero); float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize]; for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++) { _heightmap[i] = 21f; } pScene = scene.PhysicsScene; pScene.SetTerrain(_heightmap); }
public void Init() { base.SetUp(); IConfigSource config = new IniConfigSource(); config.AddConfig("NPC"); config.Configs["NPC"].Set("Enabled", "true"); config.AddConfig("Modules"); config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); m_afMod = new AvatarFactoryModule(); m_umMod = new UserManagementModule(); m_attMod = new AttachmentsModule(); m_npcMod = new NPCModule(); m_scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule()); }
private static bool _fileExists = false; // does the ini file exists? static ConfigurationManager() { try { Parser = new IniConfigSource(ConfigFile); // see if the file exists by trying to parse it. _fileExists = true; } catch (Exception) { Parser = new IniConfigSource(); // initiate a new .ini source. _fileExists = false; Logger.Warn("Error loading settings config.ini, will be using default settings."); } finally { Parser.Alias.AddAlias("On", true); // adds aliases so we can use On and Off directives in ini files. Parser.Alias.AddAlias("Off", false); } }
public void TestDeRezSceneObject() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); TestScene scene = new SceneHelpers().SetupScene(); IConfigSource configSource = new IniConfigSource(); IConfig config = configSource.AddConfig("Startup"); config.Set("serverside_object_permissions", true); SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() }); IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient; // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; sogd.Enabled = false; SceneObjectPart part = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); part.Name = "obj1"; scene.AddNewSceneObject(new SceneObjectGroup(part), false); List <uint> localIds = new List <uint>(); localIds.Add(part.LocalId); scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); // Check that object isn't deleted until we crank the sogd handle. SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); Assert.That(retrievedPart, Is.Not.Null); Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False); sogd.InventoryDeQueueAndDelete(); SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); Assert.That(retrievedPart2, Is.Null); }
public void Save() { IConfigSource source = new IniConfigSource(filename); foreach (Setting setting in settings) { IConfig config; if (source.Configs[setting.Group] == null) { config = source.AddConfig(setting.Group); } else { config = source.Configs[setting.Group]; } config.Set(setting.Name, setting.Data); } source.Save(); }
/// <summary> /// Loads all configuration values into the UI controls. /// </summary> public string init(string path) { string configPath = path + "\\" + ConfigConst.CONFIG_FILE_NAME; if (!File.Exists(configPath)) { return("无法找到配置文件:" + ConfigConst.CONFIG_FILE_NAME); } // Load the configuration source file IConfigSource source = new IniConfigSource(configPath); // Set the config to the Logging section of the INI file. IConfig config = source.Configs[ConfigConst.CONFIG_NETWORK]; // Load up some normal configuration values string serverIp = config.Get(ConfigConst.CONFIG_SERVER_IP); string port = config.Get(ConfigConst.CONFIG_PORT); string restPort = config.Get(ConfigConst.CONFIG_REST_PORT); ConfigManager cfgMgr = ConfigManager.Instance; cfgMgr.add(ConfigConst.CONFIG_SERVER_IP, serverIp); cfgMgr.add(ConfigConst.CONFIG_PORT, port); cfgMgr.add(ConfigConst.CONFIG_REST_PORT, restPort); config = source.Configs[ConfigConst.CONFIG_DATABASE]; string dataSource = config.Get(ConfigConst.CONFIG_DATASOURCE); string databaseMain = config.Get(ConfigConst.CONFIG_DATABASE_MAIN); string databaseGIS = config.Get(ConfigConst.CONFIG_DATABASE_GIS); string databaseUID = config.Get(ConfigConst.CONFIG_DATABASE_UID); string databasePwd = config.Get(ConfigConst.CONFIG_DATABASE_PASSWD); string mxdFile = config.Get(ConfigConst.CONFIG_MXD_FILE); cfgMgr.add(ConfigConst.CONFIG_DATASOURCE, dataSource); cfgMgr.add(ConfigConst.CONFIG_DATABASE_MAIN, databaseMain); cfgMgr.add(ConfigConst.CONFIG_DATABASE_GIS, databaseGIS); cfgMgr.add(ConfigConst.CONFIG_DATABASE_UID, databaseUID); cfgMgr.add(ConfigConst.CONFIG_DATABASE_PASSWD, databasePwd); cfgMgr.add(ConfigConst.CONFIG_MXD_FILE, mxdFile); return(string.Empty); }
private static bool CompileMooege(string mooegePath, bool LibMooNetStatus) { if (LibMooNetStatus) { Console.WriteLine("Compiling Mooege..."); if (File.Exists(Program.madcowINI)) { IConfigSource source = new IniConfigSource(Program.madcowINI); String Src = source.Configs["Balloons"].Get("ShowBalloons"); if (Src.Contains("1")) { Form1.GlobalAccess.MadCowTrayIcon.ShowBalloonTip(1000, "MadCow", "Compiling Mooege......", ToolTipIcon.Info); } } var mooegeProject = new Project(mooegePath); return(mooegeProject.Build(new Microsoft.Build.Logging.FileLogger())); } return(false); }
static public void LoadProfile() { string filename = Application.StartupPath + @"\Prometheus.ini"; if (File.Exists(filename)) { IConfigSource source = new IniConfigSource(); foreach (IConfig config in source.Configs) { string[] keys = config.GetKeys(); for (int x = 0; x < keys.Length; x++) { Setting setting = new Setting(config.Name, keys[x]); setting.Data = config.GetString(keys[x]); Settings.Add(setting); } } } }
private static LocalGridServicesConnector StartGridService(Scene testScene) { IConfigSource config = new IniConfigSource(); config.AddConfig("Modules"); config.AddConfig("GridService"); config.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector"); config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll:NullRegionData"); config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService"); config.Configs["GridService"].Set("ConnectionString", "!static"); LocalGridServicesConnector gridService = new LocalGridServicesConnector(); gridService.Initialise(config); gridService.AddRegion(testScene); gridService.RegionLoaded(testScene); return(gridService); }
public void TestDeRezSceneObjectToAgents() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); SceneHelpers sh = new SceneHelpers(); TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1000, 999); // We need this so that the creation of the root client for userB in sceneB can trigger the creation of a child client in sceneA LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); EntityTransferModule etmB = new EntityTransferModule(); IConfigSource config = new IniConfigSource(); IConfig modulesConfig = config.AddConfig("Modules"); modulesConfig.Set("EntityTransferModule", etmB.Name); modulesConfig.Set("SimulationServices", lscm.Name); SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); SceneHelpers.SetupSceneModules(sceneB, config, etmB); // We need this for derez //SceneHelpers.SetupSceneModules(sceneA, new PermissionsModule()); UserAccount uaA = UserAccountHelpers.CreateUserWithInventory(sceneA, "Andy", "AAA", 0x1, ""); UserAccount uaB = UserAccountHelpers.CreateUserWithInventory(sceneA, "Brian", "BBB", 0x2, ""); TestClient clientA = (TestClient)SceneHelpers.AddScenePresence(sceneA, uaA).ControllingClient; // This is the more long-winded route we have to take to get a child client created for userB in sceneA // rather than just calling AddScenePresence() as for userA AgentCircuitData acd = SceneHelpers.GenerateAgentData(uaB); TestClient clientB = new TestClient(acd, sceneB); List <TestClient> childClientsB = new List <TestClient>(); EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(clientB, childClientsB); SceneHelpers.AddScenePresence(sceneB, clientB, acd); SceneObjectGroup so = SceneHelpers.AddSceneObject(sceneA); uint soLocalId = so.LocalId; sceneA.DeleteSceneObject(so, false); }
public void TestLogoutClientDueToAck() { TestHelpers.InMethod(); TestHelpers.EnableLogging(); IniConfigSource ics = new IniConfigSource(); IConfig config = ics.AddConfig("ClientStack.LindenUDP"); config.Set("AckTimeout", -1); AddUdpServer(ics); ScenePresence sp = AddClient(); m_udpServer.ClientOutgoingPacketHandler(sp.ControllingClient, true, false, false); ScenePresence spAfterAckTimeout = m_scene.GetScenePresence(sp.UUID); Assert.That(spAfterAckTimeout, Is.Null); }
private static LocalInventoryServicesConnector StartInventoryService(Scene testScene) { LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector(); IConfigSource config = new IniConfigSource(); config.AddConfig("Modules"); config.AddConfig("InventoryService"); config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector"); config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService"); config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); inventoryService.Initialise(config); inventoryService.AddRegion(testScene); inventoryService.RegionLoaded(testScene); testScene.AddRegionModule(inventoryService.Name, inventoryService); return(inventoryService); }
/// <summary> /// Save the config files /// </summary> /// <param name="OldRegionName"></param> /// <param name="regionInfo"></param> private void SaveChangesFile(string OldRegionName, RegionInfo regionInfo) { string regionConfigPath = Path.Combine(Util.configDir(), "Regions"); try { IConfig startupConfig = (IConfig)m_config.Configs["RegionStartup"]; regionConfigPath = startupConfig.GetString("RegionsDirectory", regionConfigPath).Trim(); } catch (Exception) { // No INI setting recorded. } if (!Directory.Exists(regionConfigPath)) { return; } string[] iniFiles = Directory.GetFiles(regionConfigPath, "*.ini"); int i = 0; foreach (string file in iniFiles) { IConfigSource source = new IniConfigSource(file, Nini.Ini.IniFileType.AuroraStyle); IConfig cnf = source.Configs[OldRegionName]; if (cnf != null) //Does the old one exist in this file? { IConfig check = source.Configs[regionInfo.RegionName]; if (check == null) //Is the new name non existant as well? { cnf.Set("Location", (regionInfo.RegionLocX / Constants.RegionSize) + "," + (regionInfo.RegionLocY / Constants.RegionSize)); cnf.Name = regionInfo.RegionName; source.Save(); } else { //The new region exists too, no name change check.Set("Location", (regionInfo.RegionLocX / Constants.RegionSize) + "," + (regionInfo.RegionLocY / Constants.RegionSize)); } } i++; } }
/// <summary> /// Setup a default config values in case they aren't present in the ini file /// </summary> /// <returns>A Configuration source containing the default configuration</returns> private static IConfigSource DefaultConfig() { IConfigSource defaultConfig = new IniConfigSource(); { IConfig config = defaultConfig.Configs["Startup"]; if (null == config) { config = defaultConfig.AddConfig("Startup"); } config.Set("region_info_source", "filesystem"); config.Set("physics", "OpenDynamicsEngine"); config.Set("meshing", "Meshmerizer"); config.Set("physical_prim", true); config.Set("see_into_this_sim_from_neighbor", true); config.Set("serverside_object_permissions", false); config.Set("storage_plugin", "OpenSim.Data.SQLite.dll"); config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3"); config.Set("storage_prim_inventories", true); config.Set("startup_console_commands_file", String.Empty); config.Set("shutdown_console_commands_file", String.Empty); config.Set("DefaultScriptEngine", "XEngine"); config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll"); // life doesn't really work without this config.Set("EventQueue", true); } { IConfig config = defaultConfig.Configs["Network"]; if (null == config) { config = defaultConfig.AddConfig("Network"); } config.Set("http_listener_port", ConfigSettings.DefaultRegionHttpPort); } return(defaultConfig); }
public override void SetUp() { base.SetUp(); IConfigSource initConfigSource = new IniConfigSource(); IConfig config = initConfigSource.AddConfig("XEngine"); config.Set("Enabled", "true"); config.Set("AllowOSFunctions", "true"); config.Set("OSFunctionThreatLevel", "Severe"); config = initConfigSource.AddConfig("NPC"); config.Set("Enabled", "true"); m_scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule()); m_engine = new XEngine.XEngine(); m_engine.Initialise(initConfigSource); m_engine.AddRegion(m_scene); }
public void ToStringTest() { StringWriter writer = new StringWriter(); writer.WriteLine("[Test]"); writer.WriteLine(" cat = muffy"); writer.WriteLine(" dog = rover"); writer.WriteLine(" bird = tweety"); IniConfigSource source = new IniConfigSource(new StringReader(writer.ToString())); string eol = Environment.NewLine; string compare = "[Test]" + eol + "cat = muffy" + eol + "dog = rover" + eol + "bird = tweety" + eol; Assert.AreEqual(compare, source.ToString()); }
public void SaveAfterTextWriter() { string filePath = "Test.ini"; StreamWriter writer = new StreamWriter(filePath); writer.WriteLine("[new section]"); writer.WriteLine(" dog = Rover"); writer.Close(); IniConfigSource source = new IniConfigSource(filePath); Assert.AreEqual(filePath, source.SavePath); StringWriter textWriter = new StringWriter(); source.Save(textWriter); Assert.IsNull(source.SavePath); File.Delete(filePath); }
/// <summary> /// Applies any Delete modifications /// </summary> /// <param name="mod">The mod.</param> private void Delete(IniDelete mod) { try { IConfigSource target = new IniConfigSource(targetFile); if (config.BreakOnNoMatch && !target.Configs[mod.section].Contains(mod.key)) { throw new Exception("Could not match section"); } target.Configs[mod.section].Remove(mod.key); target.Save(); LogCount(log); } catch (Exception inner) { throw new Exception("Failed to process Delete modification to Section/Key = " + mod.section + "/" + mod.key, inner); } }
public IniConfig(string name, IConfigSource source) : base(name, source) { _parent = (IniConfigSource)source; }