コード例 #1
0
    protected override void OnSelectedIngredient(object selectedIngredient)
    {
        base.OnSelectedIngredient(selectedIngredient);

        IngredientMinion ingredient = (IngredientMinion)selectedIngredient;
        var ingredientView          = ingredient.GetComponent <PhotonView>();

        // Preparing payload
        Byterizer byterizer = new Byterizer();

        byterizer.Push(_PhotonView.ViewID);
        byterizer.Push(ingredientView.ViewID);
        byte[] data = byterizer.GetBuffer();

        // Raising Net Event
        PhotonNetwork.RaiseEvent((byte)NetworkedGameEvents.ON_SELECTED_INGREDIENT, data, _RaiseEventOptions, _SendOptions);
    }
コード例 #2
0
ファイル: HeroController.cs プロジェクト: luckkiss/FoodIsLove
    private void OnTriggerEnter(Collider other)
    {
        // Checking for hero collisions only in the master client
        if (PhotonNetwork.IsMasterClient && !IsInCombat)
        {
            // Checking if the heroes collided
            HeroController hero = other.GetComponent <HeroController>();

            if (hero != null)
            {
                IsInCombat = true;
                _CombatData.HeroesCollidedEvent.Invoke(null);
                return;
            }

            // Ignoring picking up of ingredients if they have entered a combat scenario
            IngredientMinion ingredient = other.GetComponent <IngredientMinion>();
            if (ingredient != null)
            {
                PickUpIngredient(ingredient);

                PhotonView ingredientView = ingredient.GetComponent <PhotonView>();
                Byterizer  byterizer      = new Byterizer();
                byterizer.Push(ingredientView.ViewID);
                byterizer.Push(GetComponent <PhotonView>().ViewID);
                byte[] data = byterizer.GetBuffer();

                // Initializing Network variables
                RaiseEventOptions raiseEventOptions = new RaiseEventOptions {
                    Receivers = ReceiverGroup.Others
                };
                SendOptions sendOptions = new SendOptions {
                    Reliability = true
                };
                PhotonNetwork.RaiseEvent((byte)NetworkedGameEvents.PICKED_UP_INGREDIENT, data, raiseEventOptions, sendOptions);
            }
        }
    }