コード例 #1
0
ファイル: IngameUIService.cs プロジェクト: WindyIce/HJdemo
    public static IngameUIViewTools CheckHasUIViewTools(this Transform t)
    {
        IngameUIViewTools tool = t.GetComponent <IngameUIViewTools>();

        if (tool == null)
        {
            Debug.LogError("预制体:" + t.name + " 没有手动添加IngameUIViewTools组件,请事后手动添加(目前自动动态添加仅在运行时)");
            tool = t.gameObject.AddComponent <IngameUIViewTools>();
            tool.FindAllGameObejct();
        }
        return(tool);
    }
コード例 #2
0
ファイル: IngameUIViewEditor.cs プロジェクト: WindyIce/HJdemo
        public override void OnInspectorGUI()
        {
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("点击拷贝生成变量定义代码", GUILayout.Height(30.0f)))
            {
                GUIUtility.systemCopyBuffer = CopyVarCreateMessage();
            }
            if (GUILayout.Button("点击拷贝生成变量赋值代码", GUILayout.Height(30.0f)))
            {
                GUIUtility.systemCopyBuffer = CopyVarSetValueMessage();
            }
            EditorGUILayout.EndHorizontal();

            GUI.color = Color.green;
            if (GUILayout.Button("点击拷贝所有代码实现(自带Awake)", GUILayout.Height(30.0f)))
            {
                GUIUtility.systemCopyBuffer = GetVarAllCode();
            }
            GUI.color = Color.white;

            EditorGUILayout.BeginVertical();
            EditorGUILayout.LabelField("手动添加key-value:");
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("Key:", GUILayout.Width(40.0f));
            inputKey = EditorGUILayout.TextField(inputKey);
            EditorGUILayout.LabelField("Object:", GUILayout.Width(40.0f));
            inputObject = EditorGUILayout.ObjectField(inputObject, typeof(GameObject)) as GameObject;
            if (inputObject != null)
            {
                inputKey = inputObject.name;
            }
            if (GUILayout.Button("Add"))
            {
                view.AddObHandItem(inputKey, inputObject);
                SaveAll();
            }
            EditorGUILayout.EndHorizontal();


            if (GUILayout.Button("点击自动获取所有子物体", GUILayout.Height(30.0f)))
            {
                view.FindAllGameObejct();
                SaveAll();
            }
            EditorGUILayout.BeginHorizontal();
            GUI.color = Color.red;
            if (GUILayout.Button("清空自动添加数据", GUILayout.Height(30.0f)))
            {
                ClearAutoData();
                SaveAll();
            }
            if (GUILayout.Button("清空手动添加数据", GUILayout.Height(30.0f)))
            {
                ClearHandData();
                SaveAll();
            }
            GUI.color = Color.white;
            EditorGUILayout.EndHorizontal();

            obHandDicTarget = EditorGUILayout.Foldout(obHandDicTarget, "以下为所有主动添加key-value:");
            if (obHandDicTarget)
            {
                ShowDicData(view.objHandKeyLists, view.objHandLists);
            }

            obDicTarget = EditorGUILayout.Foldout(obDicTarget, "以下为所有自动添加key-value:");
            if (obDicTarget)
            {
                ShowDicData(view.objKeyLists, view.objLists);
            }
            EditorGUILayout.EndVertical();
        }