public void NextMessage() { if (mStartID > mEndID) { mIngmaeStateMgr.ChangeState(IngameStateStart.Instance); gameObject.SetActive(false); return; } mMessageText.text = TableManager._instance.Get(eTableType.ExplainDialog)._datas[(mStartID++).ToString()]["Explain"]; }
public void Execute(IngameStateManager e) { _timeCheck += Time.deltaTime; if (_timeCheck > 1.0f) { _timeCheck = 0; if (!_countDownWnd.ChangeCountBG()) { _countDownWnd.gameObject.SetActive(false); e.ChangeState(IngameStatePlay.Instance); } } }