/// <summary> /// Set bool value of property /// </summary> /// <typeparam name="T"><see cref="ITerminalProperty.TypeName"/></typeparam> /// <param name="block">block reference</param> /// <param name="propertyId">property id (name)</param> /// <param name="value">value to set</param> public static void SetValueBool(this Ingame.IMyTerminalBlock block, string propertyId, bool value) { block.SetValue <bool>(propertyId, value); }
/// <summary> /// Set bool value of property /// </summary> /// <typeparam name="T"><see cref="ITerminalProperty.TypeName"/></typeparam> /// <param name="block">block reference</param> /// <param name="propertyId">property id (name)</param> /// <param name="value">value to set</param> public static void SetValueColor(this Ingame.IMyTerminalBlock block, string propertyId, Color value) { block.SetValue <Color>(propertyId, value); }
/// <summary> /// Set float value of property /// </summary> /// <typeparam name="T"><see cref="ITerminalProperty.TypeName"/></typeparam> /// <param name="block">block reference</param> /// <param name="propertyId">property id (name)</param> /// <param name="value">value to set</param> public static void SetValueFloat(this Ingame.IMyTerminalBlock block, string propertyId, float value) { block.SetValue <float>(propertyId, value); }