// Gets called if player enters the infraredpanel radius. Only changes comfort if the infraredpanel is on private void OnTriggerEnter(Collider other) { inWarmthRadius = true; if (infraredController.isOn() == true) { gettingWarm(); } }
public bool CheckifInfraredAreOn(InfraredController infraredController) { if (infraredController.isOn() == true) { return(true); } else { return(false); } }