private void LateUpdate() { if (Input.GetKey(KeyCode.Escape) && selected) { Informations.SetInfo(information); selected = false; GetComponent <Text>().text = PlayerPrefs.GetString(action, "<None>"); } }
// Update is called once per frame void Update() { changedThisFrame = false; Vector2 pos = transform.position; if (titre != null) { titre.transform.position = new Vector2(pos.x, pos.y + distanceTitre); } if (enabled) { GetComponent <Text>().color = new Color(enabledColor.r, enabledColor.g, enabledColor.b, GetComponent <Text>().color.a); } else { GetComponent <Text>().color = new Color(disabledColor.r, disabledColor.g, disabledColor.b, GetComponent <Text>().color.a); } if (selected) { Informations.SetInfo(instructions); GetComponent <Text>().text = "(Enter key)"; foreach (KeyCode v in Enum.GetValues(typeof(KeyCode))) { Debug.Log("Key pressed:" + v); if (Input.GetKeyDown(v) && !Input.GetButton("Start") && !(Input.GetKey(KeyCode.Escape) || Input.GetKey(KeyCode.Return))) { GetComponent <Text>().text = v.ToString(); PlayerPrefs.SetString(action, v.ToString()); Controls.LoadControls(); Debug.Log(v); selected = false; Informations.SetInfo(instructions); changedThisFrame = true; } } } if (selected) { string axis = Controls.GetAxis(); if (axis != null) { GetComponent <Text>().text = axis; PlayerPrefs.SetString(action, axis); selected = false; } Informations.SetInfo(instructions); } }
// Update is called once per frame void Update() { if (enabled) { GetComponent <Text>().color = new Color(enabledColor.r, enabledColor.g, enabledColor.b, GetComponent <Text>().color.a); } else { GetComponent <Text>().color = new Color(disabledColor.r, disabledColor.g, disabledColor.b, GetComponent <Text>().color.a); } if (hovering) { Informations.SetInfo(information + "(currently " + choix[numChoix] + ")"); } GetComponent <Text>().text = choix[numChoix]; PlayerPrefs.SetString(action, choix[numChoix]); }
// Update is called once per frame void Update() { if (active) { if (alpha < alphaTarget) { alpha = Mathf.Min(alpha + alphaSpeed, alphaTarget); } Text[] texts = GetComponentsInChildren <Text>(); foreach (Text t in texts) { t.color = new Color(t.color.r, t.color.g, t.color.b, alpha); } Image[] images = GetComponentsInChildren <Image>(); foreach (Image im in images) { im.color = new Color(im.color.r, im.color.g, im.color.b, alpha); } if (!horizontal) { if (Controls.DownMenu()) { cursor = Next(cursor);//cursor = (cursor + 1) % options.Length; selected.transform.position = new Vector2(sx, sy - sep * cursor); Sounds.Play("sound_menu_change"); } if (Controls.UpMenu()) { cursor = Last(cursor);//cursor = (cursor + options.Length - 1) % options.Length; selected.transform.position = new Vector2(sx, sy - sep * cursor); Sounds.Play("sound_menu_change"); } } if (horizontal) { if (Controls.RightMenu()) { cursor = Next(cursor);//cursor = (cursor + 1) % options.Length; selected.transform.position = new Vector2(sx + sep * cursor, sy); Sounds.Play("sound_menu_change"); } if (Controls.LeftMenu()) { cursor = Last(cursor);//cursor = (cursor + options.Length - 1) % options.Length; selected.transform.position = new Vector2(sx + sep * cursor, sy); Sounds.Play("sound_menu_change"); } } bool occupied = false; foreach (Option op in options) { Debug.Log(op.GetComponent <Text>().text + op.selected); if (op.selected) { occupied = true; } } if (Controls.LastMenu() && !occupied) { Sounds.Play("sound_menu_cancel"); if (parent != null) { Disappear(false); parent.GetComponent <Menu>().Appear(); } } if (Controls.Select()) { if (optionsObj[cursor].GetComponent <Option>().menu != null) { optionsObj[cursor].GetComponent <Option>().menu.GetComponent <Menu>().parent = gameObject; } optionsObj[cursor].GetComponent <Option>().parentMenu = gameObject; optionsObj[cursor].GetComponent <Option>().Select(); if (optionsObj[cursor].GetComponent <OptionKey>() != null) { optionsObj[cursor].GetComponent <OptionKey>(); } Sounds.Play("sound_menu_select"); } } foreach (Option op in options) { op.hovering = false; } options[cursor].hovering = true; Informations.SetInfo(options[cursor].information); selected.transform.SetParent(optionsObj[cursor].transform); HandleActivation(); if (!active) { if (alpha > alphaTarget) { alpha = Mathf.Max(alpha - alphaSpeed, alphaTarget); } else if (alpha == 0) { gameObject.SetActive(false); } Text[] texts = GetComponentsInChildren <Text>(); foreach (Text t in texts) { t.color = new Color(t.color.r, t.color.g, t.color.b, alpha); } Image[] images = GetComponentsInChildren <Image>(); foreach (Image im in images) { im.color = new Color(im.color.r, im.color.g, im.color.b, alpha); } } if (Mathf.Abs(move) < Mathf.Abs(target)) { float dx; if (target < 0) { dx = -Mathf.Min(speed, Mathf.Abs(move - target)); move -= dx; } else { dx = Mathf.Min(speed, Mathf.Abs(move - target)); move += dx; } Vector2 pos = transform.position; transform.position = new Vector2(pos.x + dx, pos.y); } }
// Update is called once per frame void Update() { if (hovering && !selected) { if (Controls.DownMenu()) { if (alternates.Count > 0) { Sounds.Play("sound_menu_change"); } selectedNum = (selectedNum + 1) % (alternates.Count); Vector2 localpos = selectedObject.transform.localPosition; selectedObject.transform.SetParent(alternates[selectedNum].transform); selectedObject.transform.localPosition = localpos; } if (Controls.UpMenu()) { if (alternates.Count > 0) { Sounds.Play("sound_menu_change"); } selectedNum = (selectedNum - 1 + (alternates.Count)) % (alternates.Count); Vector2 localpos = selectedObject.transform.localPosition; selectedObject.transform.SetParent(alternates[selectedNum].transform); selectedObject.transform.localPosition = localpos; } } if (selected && action.keyAble) { alternates[selectedNum].GetComponent <Text>().text = "(Enter key)"; if (!Controls.Select()) { endSelect = true; } if (!Controls.Select() || endSelect) { foreach (KeyCode v in Enum.GetValues(typeof(KeyCode))) { if (Input.GetKeyDown(v))// { alternates[selectedNum].GetComponent <Text>().text = v.ToString(); PlayerPrefs.SetString(Controls.PREFIXE_ACTION + action.id + "-" + selectedNum, v.ToString()); PlayerPrefs.SetInt(Controls.PREFIXE_ACTION + action.id + "-" + selectedNum + "-" + "type", (int)Action.InputType.Key); selected = false; if (selectedNum == alternates.Count - 1 && action.keys.Count <= selectedNum) { action.AddKey(new ActionKey()); } if (alternates.Count < Controls.numAlternates) { AddEmpty(); } Controls.LoadControls(); endSelect = false; } } } Informations.SetInfo(action.information); } if (selected && action.axisAble) { alternates[selectedNum].GetComponent <Text>().text = "(Enter axis)"; string axis = Controls.GetAxis(); if (axis != null) { alternates[selectedNum].GetComponent <Text>().text = axis; PlayerPrefs.SetString(Controls.PREFIXE_ACTION + action.id + "-" + selectedNum, axis); PlayerPrefs.SetInt(Controls.PREFIXE_ACTION + action.id + "-" + selectedNum + "-" + "type", (int)Action.InputType.Axis); selected = false; if (selectedNum == alternates.Count - 1 && alternates.Count < Controls.numAlternates) { action.AddKey(new ActionKey(Action.InputType.Axis, axis)); AddEmpty(); } Controls.LoadControls(); } Informations.SetInfo(action.information); } }
override public void Select() { numChoix = (numChoix + 1) % choix.Length; Informations.SetInfo(information + "(currently " + choix[numChoix] + ")"); selected = false; }