public InformationMessageIn(GameServerPacket packet) { BinaryReader br = new BinaryReader(new MemoryStream(packet.Data)); Event = (InformationEvents)br.ReadByte(); Action = br.ReadByte(); EntityID = br.ReadUInt32(); EntityType = br.ReadByte(); First = Util.ReadAndUnpadString(br, 16); Second = Util.ReadAndUnpadString(br, 16); }
public InformationMessageIn(GameServerPacket packet) { BinaryReader br = new BinaryReader(new MemoryStream(packet.Data)); Event = (InformationEvents)br.ReadByte(); Action = br.ReadByte(); EntityID = br.ReadUInt32(); EntityType = br.ReadByte(); First = Util.ReadAndUnpadString(br, 16); Second = Util.ReadAndUnpadString(br, 16); }