public override void Draw() { // may be the luck with drawing on two windows parallel-ly ran out... bool isHost = _role == MultiplayerRole.Host; MultiplayerData data = _connection.CurrentData; PlayerData host = isHost ? data.Host : data.Guest, guest = isHost ? data.Guest : data.Host; // draw player side InformationBar.Draw( TimeFormatter.GetTime(_connection.TimePlayed), (host.Board as MinesweeperBoard).Flag, _playerProps.WindowWidth ); DrawBoard(host.Board.DrawableBoard); // a line in between screens int wW = _playerProps.WindowWidth, wH = _playerProps.WindowHeight; SplashKit.DrawLine(Constants.TEXT_COLOR, wW, 0, wW, wH); // draw opponent side InformationBar.Draw( TimeFormatter.GetTime(guest.Time), guest.Flag, _opponentProps.WindowWidth, true, _playerProps.WindowWidth ); DrawBoard(guest.Board.DrawableBoard, true); }
public override void Draw() { int size = _mode.SquareSize, x = 0, y = 0; var p = _properties; // draw information bar InformationBar.Draw(_stopWatch.GetTime(), (_mode.Board as MinesweeperBoard).Flag); // draw each squares on the board foreach (string representativeChar in _mode.Board.DrawableBoard) { // draw the whole square Bitmap image = BitmapList.GetBitmap(representativeChar); // x and y must all be substracted with its respective offsets SplashKit.DrawBitmapOnWindow( SplashKit.CurrentWindow(), image, p.MarginLeft + x * size - p.SquareOffsetX, p.MarginTop + y * size - p.SquareOffsetY, p.SquareOptions ); // advances to another row if (x++ == _mode.Board.Width - 1) { x = 0; y++; } } }
protected override async void HandleInformationBarMenu(InformationBar bar, IntPtr hwndOwner, int id) { if (id == 1) // first item has id 1, etc. { await WindowsUtilities.DoModelessAsync(() => { System.Windows.Forms.MessageBox.Show(new Win32Window(hwndOwner), "UAC level is " + DiagnosticsInformation.GetTokenElevationType(), "Registry Folder"); }); return; } }
protected override InformationBar GetInformationBar() { if (Hive != RegistryHive.LocalMachine || DiagnosticsInformation.GetTokenElevationType() == TokenElevationType.Full) { return(null); } var bar = new InformationBar(); bar.Guid = _adminMessageGuid; bar.Message = "You must be running with full priviledges to change anything here"; return(bar); }
protected override void CreateInformationBarMenu(InformationBar bar, ShellMenu appendMenu) { var item = new ShellMenuItem(appendMenu, "What is my UAC level?"); appendMenu.Items.Add(item); }