private void sendChatMessage(Chat.ChatChannel chatchannel, List <BasePlayer> basePlayers, String message, BasePlayer inputUser) { LogChatFile("", message, inputUser.UserIDString, inputUser.displayName); foreach (BasePlayer basePlayer in BasePlayer.activePlayerList) { basePlayer.SendConsoleCommand("chat.add2", new object[] { chatchannel, inputUser.UserIDString, message, inputUser.displayName, "#" + InfoUtils.GetUserNameColor(), 1f }); /* * basePlayer.SendConsoleCommand("chat.add", new object[] { * chatchannel, * inputUser, * message, * inputUser.displayName, * "#" + InfoUtils.GetUserNameColor() * //"<color=#" + InfoUtils.GetUserNameColor() + ">" + playerName + ": </color>" + * //"<color=#" + InfoUtils.GetUserMessageColor() + ">" + convertMessage + "</color>" * }); */ } }
object OnPlayerChat(ConsoleSystem.Arg arg, Chat.ChatChannel chatchannel) { BasePlayer inputChatBasePlayer = arg.Connection.player as BasePlayer; String playerName = arg.Connection.username; String message = arg.GetString(0); String convertMessage = "KR".Equals(InfoUtils.GetUserMode(inputChatBasePlayer, User[inputChatBasePlayer.UserIDString])) ? StringUtils.getConvertKor(message) : message; // 콘솔로그 Puts(playerName + ": " + convertMessage); // 욕설 변환 convertMessage = this.getChangeForbiddenWord(convertMessage, inputChatBasePlayer, chatchannel); if (!isUsePlugin("BetterChat")) { if (chatchannel == Chat.ChatChannel.Team) { List <Connection> sendUserList = new List <Connection>(); RelationshipManager.PlayerTeam team = inputChatBasePlayer.Team; if (null == team || team.members.Count < 1) { return(true); } foreach (ulong teamUserId in team.members) { Connection inUser = BasePlayer.FindByID(teamUserId).Connection; if (null != inUser) { sendUserList.Add(inUser); } } // 메시지 전송 if (sendUserList.Count > 0) { ConsoleNetwork.SendClientCommand(sendUserList, "chat.add2", new object[] { chatchannel, inputChatBasePlayer.UserIDString, convertMessage, "[TEAM] " + inputChatBasePlayer.displayName, "#" + InfoUtils.GetUserNameColor() }); } } else { List <Connection> sendUserList = new List <Connection>(); foreach (BasePlayer basePlayer in BasePlayer.activePlayerList) { sendUserList.Add(basePlayer.Connection); } // 메시지 전송 if (sendUserList.Count > 0) { ConsoleNetwork.SendClientCommand(sendUserList, "chat.add2", new object[] { chatchannel, inputChatBasePlayer.UserIDString, convertMessage, inputChatBasePlayer.displayName, "#" + InfoUtils.GetUserNameColor() }); } } return(false); } return(null); }