public MoneyShot() { this.lvlreq = 500; this.spacing = 130; this.active_image = new Image("Assets/Img/Gui/icon_transmute_active.png"); this.inactive_image = new Image("Assets/Img/Gui/icon_transmute_inactive.png"); AddGraphic(can_buy); can_buy.SetPosition(X - 1, Y - 1); AddGraphic(active_image); AddGraphic(inactive_image); SetPosition(1920 / 2 + 51 * 5, 1080 - 261 - 50); infoBackground.SetPosition(infoBackground.X - 51 * 5, infoBackground.Y); InfoText.SetPosition(InfoText.X - 51 * 5, InfoText.Y); skillName.SetPosition(skillName.X - 51 * 5, skillName.Y); this.name = "Transmute"; this.magnitude = (5 * this.level) + 10; this.cost = GetNextUpgradeCost(this.lvlreq, this.spacing); this.cooldown = 0; this.TotalCooldown = 60 * 60 * 60; this.duration = 30 * 60; scene.Add(this); skillName.String = this.name; CreateText(ref durationText, "test", 20, new Vector2(0, 0)); durationText.Visible = true; durationText.CenterTextOrigin(); durationText.SetPosition(25, 25); }
public CriticalStrike() { this.lvlreq = 200; this.spacing = 140; this.active_image = new Image("Assets/Img/Gui/icon_perfectaim_active.png"); this.inactive_image = new Image("Assets/Img/Gui/icon_perfectaim_inactive.png"); AddGraphic(can_buy); can_buy.SetPosition(X - 1, Y - 1); AddGraphic(active_image); AddGraphic(inactive_image); SetPosition(1920 / 2 + 102, 1080 - 261 - 50); infoBackground.SetPosition(infoBackground.X - 51 * 2, infoBackground.Y); InfoText.SetPosition(InfoText.X - 51 * 2, InfoText.Y); skillName.SetPosition(skillName.X - 51 * 2, skillName.Y); this.name = "Perfect Aim"; this.magnitude = (3 * this.level) + 14; this.cost = GetNextUpgradeCost(this.lvlreq, this.spacing); this.cooldown = 0; this.TotalCooldown = 30 * 60 * 60; this.duration = 30 * 60; scene.Add(this); skillName.String = this.name; CreateText(ref durationText, "test", 20, new Vector2(0, 0)); durationText.Visible = true; durationText.CenterTextOrigin(); durationText.SetPosition(25, 25); }
public void TrySave() { if (loadoutEditor.GetUnitCount() > 14) { InfoText.Show("Loadouts may only have 16 Units"); return; } if (loadoutEditor.GetLeaderCount() < 1) { InfoText.Show("Loadouts must contain at least 1 Leader"); return; } string loadoutName = loadoutNameInput.text; if (fileManager.LoadoutWithNameExistsInFolder(loadoutName, "DefaultLoadouts")) { InfoText.Show($"Can't use {loadoutName} as a name"); return; } if (fileManager.LoadoutWithNameExistsInFolder(loadoutName, "Loadouts")) { Show(); } else { loadoutEditor.Save(); } }
// ----------------------------------------------------------------------------------- // AddMessage // @Client // ----------------------------------------------------------------------------------- public void AddMsg(InfoText info, bool show = true) { if (content.childCount >= keepHistory) { Destroy(content.GetChild(0).gameObject); } GameObject go = Instantiate(textPrefab); go.transform.SetParent(content.transform, false); go.GetComponent <Text>().text = messagePrefix + info.content; go.GetComponent <Text>().color = textColors[info.color]; AutoScroll(); if (show) { if (displayTime > 0) { Invoke("FadeHide", displayTime); LeanTween.alpha(panel.GetComponent <RectTransform>(), 1.0f, 0f).setEase(LeanTweenType.easeInCirc); } panel.SetActive(true); } }
void Start() { its = new InfoTextSpecifications("Canvas_Right", "Merih", "Merih_Asansör_hub1", "Kapı ve punch makinasının bağlı olduğu hub ile ilgili sensör bilgilerini içermektedir.", new Vector2(320f, 320f), new Vector3(-180f, 0, 0)); its_child = new InfoTextSpecifications("MainMenu", "Canvas_Right", "fam", "fam", "Lorem ipsum dolor sit FAM FAM", new Vector2(100f, 100f), new Vector3(189f, 56f, 0)); ms_right = new MenuSpecifications("Canvas_Left", "MainMenu", "menunameee", new string[] { "Show Analysis", "Show Analysis 2" }, 2, new Vector2(200, 200), ffb2, new Vector3(250, 0, 0)); IT = FindObjectOfType(typeof(InfoText)) as InfoText; fillDummyVar(); MS = new MenuSpecifications("Canvas_Right", menuName, bNames, noOfButtons, size, ffb, menuPosition); ms_child = new MenuSpecifications("Canvas_Left", "Canvas_Right", "SubMenu1", new string[] { "Graph Chart 1", "Bar Chart 2" }, 2, new Vector2(200, 200), ffb2, new Vector3(250, 0, 0)); bcs = new BarChartSpecifications(new Vector3(0, 0, 0), new Vector2(400, 400), "Month Breakdown", 48.77f, 23.77f, 13, 13, 13, true, "Canvas_Right", "Canvas_Left_Left", new string[] { "Jan", "Feb", "March" }, new float[] { 5f, 3f, 10f }); bcs2 = new BarChartSpecifications(new Vector3(0, 0, 0), new Vector2(317, 317), "Region Breakdown", 38.77f, 33.77f, 16, 16, 16, true, "Canvas_Right", "Canvas_Left_Left", new string[] { "Jan", "Feb", "March" }, new float[] { 5f, 3f, 10f }); gcs = new GraphChartSpecifications(new Vector3(0, 0, 0), new Vector2(600, 400), "Merih kapı2 sıcaklık", 2f, 13, AxisFormat.Time, 1f, 12, 2.569, 11.19, "Canvas_Right", "Canvas_Left_Left"); gcs1 = new GraphChartSpecifications(new Vector3(0, 0, 0), new Vector2(600, 400), "Merih kapı1 titreşim", 2f, 13, AxisFormat.Time, 1f, 12, 2.569, 11.19, "Canvas_Right", "Canvas_Left_Left"); gcs2 = new GraphChartSpecifications(new Vector3(0, 0, 0), new Vector2(600, 400), "Merih punch1 sıcaklık", 2f, 13, AxisFormat.Time, 1f, 12, 2.569, 11.19, "Canvas_Right", "Canvas_Left_Left"); gcs3 = new GraphChartSpecifications(new Vector3(0, 0, 0), new Vector2(600, 400), "Merih Kapı2 sıcaklık1", 2f, 13, AxisFormat.Time, 1f, 12, 2.569, 11.19, "Canvas_Right", "Canvas_Left_Left"); Uicont = FindObjectOfType(typeof(UIController)) as UIController; BC = FindObjectOfType(typeof(BarChartClass)) as BarChartClass; SBM = FindObjectOfType(typeof(ScrollBarMenu)) as ScrollBarMenu; LC = FindObjectOfType(typeof(LineChart)) as LineChart; // Uicont.CreateScrollBarMenu(MS); // OnVRTriggerPressed(new Vector3(0, 0, 0)); // SBM.CreateScrollBarMenu(MS); // SBM.CreateScrollBarMenu(MS); GameObject.Find("Month Breakdown").GetComponent <Button>().onClick.Invoke(); }
private void ApplySettings() { // Demo-specific stuff var demo = TactisDemo.Instance; if (demo != null) { InfoText textComp = GetComponent <InfoText>(); if (textComp != null) { TactisDemo.Instance.infoText.text = textComp.text; } Animator infoAnim = TactisDemo.Instance.infoAnim; infoAnim.SetBool("show_intro", showIntroScreen); infoAnim.SetBool("end", showEndScreen); infoAnim.SetBool("show_pane", textComp != null); } // General if (touchEnabled) { GetComponentInParent <PhysicsInputManager>().EnableTouch(); } else { GetComponentInParent <PhysicsInputManager>().DisableTouch(); } }
public Singleton() { Load(); screen = Camera.main.ScreenToWorldPoint(new Vector2(Camera.main.pixelWidth, Camera.main.pixelHeight)) - Camera.main.ScreenToWorldPoint(new Vector2(0, 0)); screen.Set(Mathf.Abs(screen.x), Mathf.Abs(screen.y)); TopBorder = Resources.Load <Border>("prefub/TopBorder"); BottomBorder = Resources.Load <Border>("prefub/BottomBorder"); barrier = Resources.Load <SpriteRenderer>("prefub/triangle"); Particles onEnd = Resources.Load <Particles>("prefub/OnStar"); onEndEmit = new ObjectPool(() => UnityEngine.Object.Instantiate(onEnd)); Particles onGood = Resources.Load <Particles>("prefub/OnGood"); onGoodEmit = new ObjectPool(() => UnityEngine.Object.Instantiate(onGood)); Pause = Resources.Load <Sprite>("images/pause"); Play = Resources.Load <Sprite>("images/play"); RunInfo uiInformation = Resources.Load <RunInfo>("prefub/UI/RunInfo"); UIRunInformation = new ObjectPool(() => UnityEngine.Object.Instantiate(uiInformation)); InfoText info = Resources.Load <InfoText>("prefub/UI/Info"); InfoTexts = new ObjectPool(() => UnityEngine.Object.Instantiate(info)); }
private void createAndSaveToCSV(string filePath, string outputfileName, string EPC, int quantity, string print0, string print1, string print2, string print3) { string outputText = "EPC;Print1;Print2;Print3;Print4" + Environment.NewLine; string EPCFront = EPC.Substring(0, 14); long index = Convert.ToInt64(EPC.Substring(14), 16); string indexStr = ""; for (int j = 0; j < quantity; j++) { indexStr = Convert.ToString(index, 16); indexStr = indexStr.PadLeft(10, '0'); indexStr = indexStr.ToUpper(); string newEPC = EPCFront + indexStr; if (!checkEPCValided(indexStr, true) || !checkEPCValided(newEPC, false)) { InfoText.AppendText("EPC length is not correct: " + newEPC + Environment.NewLine); MessageBox.Show("EPC length is not correct.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } string newLine = newEPC + ";" + print0 + ";" + print1 + ";" + print2 + ";" + print3 + ";" + Environment.NewLine; index++; outputText += newLine; } writeToFile(filePath, outputText); }
public Editor(Viewport view, ContentManager content, int screenWidth, int screenHeight) { mode = Modes.View; currentLevel = new Level(new Vector2(100, 100), ""); currentLevel.populateWithGrid(content); Width = 32 * 100; Height = 32 * 100; EditorCamera = new EditorCamera(view, Width, Height, 1.0f); Margin = 2; // MAGIC NUMBERS YAY Layer = 2; initDialogBoxes(content, screenWidth, screenHeight); CursorPosition = Vector2.Zero; TileText = new InfoText(content, "Tilesheet", new Vector2(370, -315)); // again, MAGIC NUMBERS! SelectedTile = null; HelpDiag = false; }
public void newGameButtonPressed() { PlayButton.SetActive(true); newGameButton.SetActive(false); inputField.SetActive(true); InfoText.SetActive(false); }
public bool PrintIfInvalid() { if (!valid) { InfoText.Show(error); } return(valid); }
private void MovingYes() { GameObject it = GameObject.Find("InfoText"); InfoText infot = it.GetComponent <InfoText>(); infot.YesMoving(); }
private void WaitingNo() { GameObject it = GameObject.Find("InfoText"); InfoText infot = it.GetComponent <InfoText>(); infot.NoWaiting(); }
public static InfoText SpawnInfoText(Vector2 pos, string text, Vector2 offset = default(Vector2), InfoTextType type = InfoTextType.Plain) { InfoText inst = Instantiate(infoText, pos, Quaternion.identity).GetComponent <InfoText>(); inst.text = text; inst.addedOffset = offset; inst.type = type; return(inst); }
public ScreenControl(Game game) { this.game = game; Chat = new ChatBox(new CPos(0, 4096, 0)); Message = new MessageBox(new CPos(0, 4096, 0)); Screen = new InfoScreen(); Text = new InfoText(); }
private void SetText(string text) { this.InfoText.AppendText(text + "\n"); if (InfoText.Lines.Length > 5000) { InfoText.Clear(); } this.InfoText.ScrollToCaret(); }
private string convertToEPC(string UPCCompanyPrefix, string ItemReferenceNumber, string serialNumber) { string EPC = ""; string EPCBin = ""; string headerBin = Convert.ToString(header, 2); headerBin = headerBin.PadLeft(8, '0'); string filterBin = Convert.ToString(filter, 2); filterBin = filterBin.PadLeft(3, '0'); string partitionBin = Convert.ToString(partition, 2); partitionBin = partitionBin.PadLeft(3, '0'); EPCBin = headerBin + filterBin + partitionBin; string GS1CompanyPrefix = Convert.ToString(int.Parse(UPCCompanyPrefix), 2); GS1CompanyPrefix = GS1CompanyPrefix.PadLeft(24, '0'); //GS1CompanyPrefix = "0000" + GS1CompanyPrefix; InfoText.AppendText("GS1CompanyPrefix: " + GS1CompanyPrefix + Environment.NewLine); InfoText.AppendText("The length of GS1CompanyPrefix: " + GS1CompanyPrefix.Length + Environment.NewLine); EPCBin = EPCBin + GS1CompanyPrefix; string indicatorBin = Convert.ToString(indicator, 2); indicatorBin = indicatorBin.PadLeft(4, '0'); string ItemReferenceNumberBin = Convert.ToString(int.Parse(ItemReferenceNumber), 2); ItemReferenceNumberBin = ItemReferenceNumberBin.PadLeft(16, '0'); ItemReferenceNumberBin = indicatorBin + ItemReferenceNumberBin; InfoText.AppendText("ItemReferenceNumber: " + ItemReferenceNumber + Environment.NewLine); InfoText.AppendText("The length of ItemReferenceNumber: " + ItemReferenceNumber.Length + Environment.NewLine); EPCBin = EPCBin + ItemReferenceNumberBin; string serialNumberBin = Convert.ToString(int.Parse(serialNumber), 2); serialNumberBin = serialNumberBin.PadLeft(38, '0'); EPCBin = EPCBin + serialNumberBin; if (EPCBin.Length == 96) { int theNum = -1; int index = -1; string theNumBin = ""; string theNumHex = ""; for (int i = 0; i < 24; i++) { index = i * 4; theNumBin = EPCBin.Substring(index, 4); theNum = Convert.ToInt32(theNumBin, 2); theNumHex = Convert.ToString(theNum, 16); EPC = EPC + theNumHex; } } EPC = EPC.ToUpper(); InfoText.AppendText("EPC: " + EPC + Environment.NewLine); return(EPC); }
public void ShowInfo(string s) { GameObject obj = PrefabUtils.CreateGameObjectToParent(InfoRoot.gameObject, infoPrefab); obj.SetActive(true); InfoText info = obj.GetComponent <InfoText>(); info.SetText(s); }
public static InfoText SpawnInfoText(Transform parent, string text, Vector2 offset = default(Vector2), InfoTextType type = InfoTextType.Plain) { InfoText inst = Instantiate(infoText, parent.position, Quaternion.identity).GetComponent <InfoText>(); inst.text = text; inst.addedOffset = offset; inst.type = type; inst.SetParent(parent); //cannot simply pass in parent to Instantiate, as it would follow the rotation as well return(inst); }
public void DeleteGameButton() { GameData.currentGame.DeleteSavedGame(); //Borra archivo de datos guardados. //Actualizamos visualizacion interfaz. PlayButton.SetActive(false); newGameButton.SetActive(true); inputField.SetActive(false); InfoText.SetActive(false); }
private void ConvertButton_Click(object sender, EventArgs e) { if (!string.IsNullOrEmpty(UPCCompanyPrefix) && !string.IsNullOrEmpty(ItemReferenceNumber) && !string.IsNullOrEmpty(serialNumber)) { EPCText.Text = convertToEPC(); } else { InfoText.AppendText("UPC or referenceNumber is empty" + Environment.NewLine); } }
public void OpenInfo(InfoText info) { if (info == null) { GD.PrintErr("Info is empty"); return; } Tabs.CurrentTab = 3; Tabs.GetNode <Visual.Tables.InfoTable>("InfoTable").SetInfoText(info); Open(); }
public void SetTextToWaypointDeleted() { Text t = this.GetComponent <Text>(); InfoText it = GameObject.Find("InfoText").GetComponent <InfoText>(); if (it.currWaypoint == null) { t.text = "No Point Selected."; } }
public void displayInfo(string text) { Text newText = Instantiate(originalText); newText.text = text; newText.transform.SetParent(uiCanvas.transform); newText.rectTransform.anchoredPosition = new Vector2(0, 0); InfoText infoText = new InfoText(newText, infoTextSpeed); listInfoText.Add(infoText); }
void Awake() { GameManager.Hud = this; thisCanvas = GetComponent <Canvas> (); mainButtons = GetComponentsInChildren <MainButton> (); Infotext = GetComponentInChildren <InfoText> (); EraText.text = GameManager.HumanPlayer.Era.ToString(); xCameraRotation = Camera.main.transform.eulerAngles.x; speciesPopSpriteDick = new Dictionary <Species, Sprite> (); speciesPopSpriteDick.Add(Species.Bunnies, popSprites [0]); speciesPopSpriteDick.Add(Species.Deer, popSprites [1]); speciesPopSpriteDick.Add(Species.Sheep, popSprites [2]); speciesResourceSpriteDick = new Dictionary <Species, Dictionary <ResourceType, Sprite> >(); for (int i = 0; i < GameManager.speciesArray.Length - 1; i++) { speciesResourceSpriteDick.Add(GameManager.speciesArray[i], new Dictionary <ResourceType, Sprite>()); speciesResourceSpriteDick[GameManager.speciesArray[i]].Add(ResourceType.Gold, resSprites[0]); speciesResourceSpriteDick[GameManager.speciesArray[i]].Add(ResourceType.Wood, resSprites[1]); switch (GameManager.speciesArray[i]) { case Species.Bunnies: speciesResourceSpriteDick[GameManager.speciesArray[i]].Add(ResourceType.Unique, resSprites[2]); break; case Species.Deer: speciesResourceSpriteDick[GameManager.speciesArray[i]].Add(ResourceType.Unique, resSprites[3]); break; case Species.Sheep: speciesResourceSpriteDick[GameManager.speciesArray[i]].Add(ResourceType.Unique, resSprites[4]); break; } } UniqueResSprite uniqueResSprite = GetComponentInChildren <UniqueResSprite> (); uniqueResSprite.GetComponent <Image>().sprite = speciesResourceSpriteDick[GameManager.HumanPlayer.species][ResourceType.Unique]; PopImage popImage = GetComponentInChildren <PopImage> (); switch (GameManager.HumanPlayer.species) { case Species.Bunnies: popImage.GetComponent <Image>().sprite = popSprites[0]; break; case Species.Deer: popImage.GetComponent <Image>().sprite = popSprites[1]; break; case Species.Sheep: popImage.GetComponent <Image>().sprite = popSprites[2]; break; } resDisplayer = GetComponentInChildren <ResourceDisplayer> (); }
private void Update() { if (infoTextQueue.Count > 0) { // Get new text only when current text is done being displayed, based on their timers if (!isDisplayingText) { InfoText infoText = infoTextQueue.Dequeue(); StartCoroutine(DisplayAndWait(infoText)); } } }
private void AddWaypointHouseKeeping(string waypoint) { // Disable Touches on AddWaypointButton. // Disable Touches on DeleteWaypointButton. // Switch CommandText. AddWaypointButtonScript abs = AddWaypointButton.GetComponent <AddWaypointButtonScript>(); abs.DisableTap(); AddWaypointButtonScript absText = AddText.GetComponent <AddWaypointButtonScript>(); absText.DisableTap(); DeleteWaypointButtonScript dwbs = DeleteWaypointButton.GetComponent <DeleteWaypointButtonScript>(); dwbs.DisableTap(); DeleteWaypointButtonScript dwbsText = DeleteText.GetComponent <DeleteWaypointButtonScript>(); dwbsText.DisableTap(); CommandTextScript cts = CommandText.GetComponent <CommandTextScript>(); cts.SetTextToHeightCommand(); // Graying out the AddwaypointButton b/c we're waiting for the height. ButtonColorHandler bch = AddWaypointButton.GetComponent <ButtonColorHandler>(); bch.UpdateColorToGray(); // Graying out the DeleteWaypointButton b/c we're waiting for the height. ButtonColorHandler bchd = DeleteWaypointButton.GetComponent <ButtonColorHandler>(); bchd.UpdateColorToGray(); // Switch ZSliders adding boolean to true. DetailBoxDragHelper dbdh = ZSlider.GetComponent <DetailBoxDragHelper>(); dbdh.AddStateTrue(); // Set CurrWaypoint of InfoText to the current waypoint because // an add action is considered a selection. InfoText it = InfoText.GetComponent <InfoText>(); it.SetCurrWaypoint(waypoint); it.YesAdding(); // Disable all waypoint tap function to prevent moves when waiting for height. DisableAllWaypointTapFunction(); }
public void SetInfoText(string text) { if (InfoText.InvokeRequired) { var d = new SafeCallDelegate(SetInfoText); InfoText.Invoke(d, new object[] { text }); } else { InfoText.Text = text; } LastInfo = text; }
//Displays Information UI Box public void DisplayInfo(InfoText info) { if (!isActive) { timescale = Time.timeScale; Time.timeScale = 0; isActive = !isActive; MenuObject.SetActive(isActive); HeaderText.text = info.Header; InfoTextBox.text = info._InfoText; ConfirmText.text = info.ConfirmText; } }
public override void _Ready() { InfoText found = InfoText.Find("index"); if (found == null) { GD.Print("Null"); } else { SetInfoText(found); } }
/// <summary> /// set the output path depending on the choice whether using default path /// </summary> private void setOutputFolder() { if (!IsUseDefaultSetCheckBox.Checked == true) { if (folderBrowserDialog1.ShowDialog() == System.Windows.Forms.DialogResult.OK) { outputFolderPathPrefix = folderBrowserDialog1.SelectedPath; InfoText.AppendText("outputFolderPathPrefix: " + outputFolderPathPrefix + Environment.NewLine); } } OutputPathText.Text = outputFolderPathPrefix; }