public override void setDamage() { InfoHero tempPrefab = GameController.pool.launchPrefab(NameHero.Arrow, new Vector2(myTransform.position.x, myTransform.position.y), myTransform.rotation); tempPrefab.myRefScript.takeDamage(forceOfAttack, typeOfAttack); tempPrefab.myRefScript.setTarget(target); }
public static void AnimatedAttack(InfoHero target) { target.script.TakeDamage(hero.skillDamage[tempSkill]); switch (tempSkill) { case 0: { hero.script.FirstSkill(); break; } case 1: { hero.script.SecondSkill(); break; } case 2: { hero.script.ThirdSkill(); break; } case 3: { hero.script.FourthSkill(); break; } } isActivatedSkill = false; Time.timeScale = 1f; }
public static void TakeHeroInfo(InfoHero hero) { for (int i = 0; i < 4; i++) { img[i].sprite = hero.img[i]; description[i].text = hero.description[i]; } GameController.hero = hero; }
public int[] skillDamage = new int[4]; // в подальшому це буде об'єкти класу Skill, де будуть прописані вже всякі фішечки (фіз. чи маг. урон/манакост т.д.) protected void Start() { myTransform = transform; animator = myTransform.GetComponent <Animator>(); myInfo = new InfoHero(); myInfo.img = skills; myInfo.description = description; //така інфа потім буде зчитуватись з бд myInfo.skillDamage = skillDamage; myInfo.script = gameObject.GetComponent <Hero>(); health = maxHealth; }
private void Start() { pool = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Pool>(); humanTower.myGameObject = GameObject.FindGameObjectWithTag("HumanTower"); humanTower.myRefScript = humanTower.myGameObject.GetComponent <TDObject>(); humanTower.myTransform = humanTower.myGameObject.transform; targetMonstr = humanTower; monstrTower.myGameObject = GameObject.FindGameObjectWithTag("MonstrTower"); monstrTower.myRefScript = monstrTower.myGameObject.GetComponent <TDObject>(); monstrTower.myTransform = monstrTower.myGameObject.transform; targetHuman = monstrTower; }
public InfoHero launchPrefab(NameHero nameHero, Vector2 vectorXY, Quaternion rot) { InfoHero tempPrefab = new InfoHero(); foreach (InfoHero prefab in heroesInPool[(int)nameHero]) { if (!prefab.myGameObject.activeInHierarchy) { Vector3 tempVector = new Vector3(vectorXY.x, vectorXY.y, prefab.myTransform.position.z); prefab.myTransform.position = tempVector; prefab.myTransform.rotation = rot; prefab.myGameObject.SetActive(true); tempPrefab = prefab; break; } } return(tempPrefab); }
private void Awake() { heroesInPool = new List <InfoHero> [heroesGM.Length]; for (int i = 0; i < heroesInPool.Length; i++) { heroesInPool[i] = new List <InfoHero>(); for (int j = 0; j < countHeroes[i]; j++) { GameObject tempGO = Instantiate(heroesGM[i]); tempGO.SetActive(false); InfoHero tempInfoHero = new InfoHero(); tempInfoHero.myGameObject = tempGO; tempInfoHero.myTransform = tempGO.transform; tempInfoHero.myRefScript = tempGO.GetComponent <TDObject>(); heroesInPool[i].Add(tempInfoHero); heroesInPool[i][j].myTransform.SetParent(objectsParent); } } }
public virtual void setTarget(InfoHero target) { this.target = target; }
public static void fight() { int i = 0; float distance = 1000; int target = 0; if (humanHeroes.Count == 0) { targetMonstr = humanTower; } else { i = 0; distance = 1000; target = 0; foreach (InfoHero tempInfoHero in humanHeroes) { float tempDistance = distanceBetweenPoints(new Vector2(tempInfoHero.myTransform.position.x, tempInfoHero.myTransform.position.y), monstrCreate); if (tempDistance < distance) { distance = tempDistance; target = i; } i++; } targetMonstr = humanHeroes[target]; } foreach (InfoHero tempInfoHero in monstrHeroes) { tempInfoHero.myRefScript.setTarget(targetMonstr); } if (monstrHeroes.Count == 0) { targetHuman = monstrTower; } else { i = 0; distance = 1000; target = 0; foreach (InfoHero tempInfoHero in monstrHeroes) { float tempDistance = distanceBetweenPoints(new Vector2(tempInfoHero.myTransform.position.x, tempInfoHero.myTransform.position.y), humanCreate); if (tempDistance < distance) { distance = tempDistance; target = i; } i++; } targetHuman = monstrHeroes[target]; } foreach (InfoHero tempInfoHero in humanHeroes) { tempInfoHero.myRefScript.setTarget(targetHuman); } }
void Start() { float s = Random.Range(2f, 6f); speedhero = new InfoHero(s); }
public void LoadGameConfig() { var objJson = SimpleJSON_DatDz.JSON.Parse(loadJson(gameConfig)); //Debug.Log(objJson); Debug.Log("<color=yellow>Done: </color>LoadGameConfig !"); if (objJson != null) { GameConfig.Instance.GoldStart = objJson["GoldStart"].AsLong; GameConfig.Instance.CoinStart = objJson["CoinStart"].AsInt; GameConfig.Instance.GoldMinerAmount = objJson["GoldMinerAmount"].AsInt; for (int i = 0; i < GameConfig.Instance.RatioBorn.Length; i++) { GameConfig.Instance.RatioBorn[i] = objJson["RatioBorn"][i].AsFloat; } GameConfig.Instance.OwnLand1 = objJson["OwnLand1"].AsInt; GameConfig.Instance.OwnLand2 = objJson["OwnLand2"].AsInt; GameConfig.Instance.RatioBornAdd = objJson["RatioBornAdd"].AsFloat; GameConfig.Instance.TimeDestroy = objJson["TimeDestroy"].AsFloat; GameConfig.Instance.Timeday = objJson["Timeday"].AsFloat; GameConfig.Instance.TimeAd = objJson["TimeAd"].AsFloat; GameConfig.Instance.Rgold = objJson["Rgold"].AsFloat; GameConfig.Instance.CapGold0 = objJson["CapGold0"].AsInt; GameConfig.Instance.CapGoldUp = objJson["CapGoldUp"].AsFloat; GameConfig.Instance.PriceGoldUp = objJson["PriceGoldUp"].AsInt; GameConfig.Instance.Bloodlv0 = objJson["Bloodlv0"].AsLong; GameConfig.Instance.Bloodratio = objJson["Bloodratio"].AsFloat; GameConfig.Instance.PriceBlood0 = objJson["PriceBlood0"].AsLong; GameConfig.Instance.PriceBloodUp = objJson["PriceBloodUp"].AsFloat; GameConfig.Instance.Ri = objJson["Ri"].AsFloat; GameConfig.Instance.Wi = objJson["Wi"].AsFloat; GameConfig.Instance.BuildTime = objJson["BuildTime"].AsFloat; GameConfig.Instance.UpgradeTime = objJson["UpgradeTime"].AsFloat; GameConfig.Instance.Hi = objJson["Hi"].AsFloat; GameConfig.Instance.Med = objJson["Med"].AsFloat; GameConfig.Instance.Lo = objJson["Lo"].AsFloat; GameConfig.Instance.health1 = objJson["health1"].AsFloat; GameConfig.Instance.dam1 = objJson["dam1"].AsFloat; GameConfig.Instance.UnitRange = objJson["UnitRange"].AsFloat; GameConfig.Instance.hitspeed1 = objJson["hitspeed1"].AsFloat; GameConfig.Instance.speed_medium = objJson["speed_medium"].AsFloat; GameConfig.Instance.speed_hard = objJson["speed_hard"].AsFloat; GameConfig.Instance.Price01 = objJson["Price01"].AsLong; GameConfig.Instance.CapWar01 = objJson["CapWar01"].AsInt; GameConfig.Instance.TimeCanon = objJson["TimeCanon"].AsFloat; GameConfig.Instance.Timecanonsurvive = objJson["Timecanonsurvive"].AsFloat; GameConfig.Instance.TimeUp = objJson["TimeUp"].AsInt; GameConfig.Instance.LandUP = objJson["LandUP"].AsInt; GameConfig.Instance.LandDiv = objJson["LandDiv"].AsInt; GameConfig.Instance.AtkWalk = objJson["AtkWalk"].AsInt; GameConfig.Instance.AtkFly = objJson["AtkFly"].AsInt; GameConfig.Instance.AtkMele = objJson["AtkMele"].AsInt; GameConfig.Instance.AtkArcher = objJson["AtkArcher"].AsInt; GameConfig.Instance.HlthWalk = objJson["HlthWalk"].AsInt; GameConfig.Instance.HlthFly = objJson["HlthFly"].AsInt; GameConfig.Instance.HlthMele = objJson["HlthMele"].AsInt; GameConfig.Instance.HlthArcher = objJson["HlthArcher"].AsInt; GameConfig.Instance.Pb1 = objJson["Pb1"].AsInt; GameConfig.Instance.Pbrate = objJson["Pbrate"].AsFloat; GameConfig.Instance.ID_UnityAds_ios = objJson["ID_UnityAds_ios"]; GameConfig.Instance.ID_Inter_android = objJson["ID_Inter_android"]; GameConfig.Instance.ID_Inter_ios = objJson["ID_Inter_ios"]; GameConfig.Instance.ID_Banner_ios = objJson["ID_Banner_ios"]; GameConfig.Instance.kProductID50 = objJson["kProductID50"]; GameConfig.Instance.kProductID300 = objJson["kProductID300"]; GameConfig.Instance.kProductID5000 = objJson["kProductID5000"]; GameConfig.Instance.link_ios = objJson["link_ios"]; GameConfig.Instance.link_android = objJson["link_android"]; GameConfig.Instance.string_Share = objJson["string_Share"]; for (int j = 0; j < objJson["speech"].Count; j++) { GameConfig.Instance.lsSpeech.Add(objJson["speech"][j]); } for (int t = 0; t < objJson["heroes"].Count; t++) { InfoHero _info = new InfoHero(); _info.ID = objJson["heroes"][t]["id"].AsInt; _info.nameHero = objJson["heroes"][t]["Name"]; _info.info = objJson["heroes"][t]["Info"]; _info.health = objJson["heroes"][t]["health1"].AsFloat; _info.dame = objJson["heroes"][t]["dam1"].AsFloat; _info.hitSpeed = objJson["heroes"][t]["hitspeed1"].AsFloat; _info.range = objJson["heroes"][t]["range"].AsFloat; _info.speed = objJson["heroes"][t]["speed1"].AsFloat; _info.rangeBoom = objJson["heroes"][t]["rangeBoom"].AsFloat; _info.dameDead = objJson["heroes"][t]["dameDead"].AsFloat; _info.price = objJson["heroes"][t]["Price01"].AsInt; int _t = objJson["heroes"][t]["xCapWar"].AsInt; if (_t == 0) { _info.capWar = objJson["heroes"][t]["CapWar01"].AsInt * GameConfig.Instance.Hi; } else if (_t == 1) { _info.capWar = objJson["heroes"][t]["CapWar01"].AsInt * GameConfig.Instance.Med; } else if (_t == 2) { _info.capWar = objJson["heroes"][t]["CapWar01"].AsInt * GameConfig.Instance.Lo; } _info.isMom = objJson["heroes"][t]["isMom"].AsBool; _info.isBaby = objJson["heroes"][t]["isBaby"].AsBool; _info.idMom = objJson["heroes"][t]["idMom"].AsInt; _info.idBaby = objJson["heroes"][t]["idBaby"].AsInt; _info.speedBullet = objJson["heroes"][t]["speedBullet"].AsFloat; if (objJson["heroes"][t]["type"].AsInt == 1) { _info.typeHero = TypeHero.ChemThuong; } else if (objJson["heroes"][t]["type"].AsInt == 2) { _info.typeHero = TypeHero.ChemBay; } else if (objJson["heroes"][t]["type"].AsInt == 3) { _info.typeHero = TypeHero.CungThuong; } else if (objJson["heroes"][t]["type"].AsInt == 4) { _info.typeHero = TypeHero.CungBay; } else if (objJson["heroes"][t]["type"].AsInt == 5) { _info.typeHero = TypeHero.Canon; } GameConfig.Instance.lsInfoHero.Add(_info); if (_info.ID < 31) { EquipRD eq = new EquipRD(); eq.eHealth = Random.Range(1, 11); eq.eAtk = Random.Range(1, 11); eq.eHit_Speed = Random.Range(1, 11); eq.eConstruction = Random.Range(1, 11); eq.eCost = Random.Range(1, 11); GameConfig.Instance.lsRdEquip.Add(eq); Equipment equipment = new Equipment(); equipment.IDHero = _info.ID; GameConfig.Instance.lsEquip.Add(equipment); } } for (int t = 0; t < objJson["listMap"].Count; t++) { Vector2[] arrMap = new Vector2[objJson["listMap"][t][0].Count]; for (int k = 0; k < objJson["listMap"][t][0].Count; k++) { arrMap[k] = new Vector2(objJson["listMap"][t][0][k].AsInt, objJson["listMap"][t][1][k].AsInt); } GameConfig.Instance.listMap.Add(arrMap); } } var objJson2 = SimpleJSON_DatDz.JSON.Parse(loadJson(listStory)); if (objJson2 != null) { for (int j = 0; j < objJson2["ListStory"].Count; j++) { GameConfig.Instance.lsStory.Add(objJson2["ListStory"][j]); } for (int j = 0; j < objJson2["listNameIsLand"].Count; j++) { GameConfig.Instance.lsNameIsLand.Add(objJson2["listNameIsLand"][j]); } } gameManager.SetActive(true); }