void Start() { controller = GetComponent <PlayerController>(); inflator = GetComponent <InflateFish>(); rb = GetComponent <Rigidbody>(); tf = GetComponent <Transform>(); lookForward = Quaternion.LookRotation(Vector3.left, Vector3.up); health = GetComponent <PlayerHealth>(); _audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <AudioManager>(); _audioSource = GetComponent <AudioSource>(); }
void Start() { inflation = GetComponent <InflateFish>(); health = GetComponent <PlayerHealth>(); animator = GetComponentInChildren <Animator>(); }