public override void Load() { TwinSight = RegisterHotKey("Twin Sight", "Z"); Main.tileCut[231] = false; if (!Main.dedServ) { //AddMusicBox(GetSoundSlot(SoundType.Music, "Sounds/Music/Optime"), ItemType("OptimeMusicBox"), TileType("OptimeMusicBox")); //AddMusicBox(GetSoundSlot(SoundType.Music, "Sounds/Music/NiceGuy"), ItemType("NGMusicBox"), TileType("NGMusicBox")); AddMusicBox(GetSoundSlot(SoundType.Music, "Sounds/Music/CavityMusic"), ItemType("CavityMusicBox"), TileType("CavityMusicBox")); AddMusicBox(GetSoundSlot(SoundType.Music, "Sounds/Music/FallenAngel"), ItemType("FAMusicBox"), TileType("FAMusicBox")); BarUIStateInfection = new InfectionBar(); BarUIStateInfection.Activate(); BarInterfaceInfection = new UserInterface(); BarInterfaceInfection.SetState(BarUIStateInfection); } //Filters.Scene["StarShower"] = new Filter(new ScreenShaderData("FilterBloodMoon").UseColor(1.86f, 1.78f, 2.26f).UseOpacity(1f), EffectPriority.VeryHigh); Filters.Scene["Host"] = new Filter(new ScreenShaderData("FilterMiniTower").UseColor(2.56f, 2f, 0.54f).UseOpacity(0.5f), EffectPriority.VeryHigh); instance = this; if (!Main.dedServ) { PremultiplyTexture(GetTexture("NPCs/FallenAngel/Forcefield")); } }
private void LoadUI() { vitalityBar = new VitalityBar(); vitalityBar.Activate(); _interfaceVitality = new UserInterface(); _interfaceVitality.SetState(vitalityBar); shieldBrokenUI = new ShieldBrokenUI(); shieldBrokenUI.Activate(); _interfaceShieldBroken = new UserInterface(); _interfaceShieldBroken.SetState(shieldBrokenUI); infectionBar = new InfectionBar(); infectionBar.Activate(); _interfaceInfectionBar = new UserInterface(); _interfaceInfectionBar.SetState(infectionBar); noteUI = new NoteUI(); noteUI.Activate(); _interfaceNoteUI = new UserInterface(); _interfaceNoteUI.SetState(noteUI); }