public PrestigeScroll(int influenceAmount) : this() { Name = "a prestige scroll"; Hue = 2615; m_Region = InfluencePersistance.GetRandomRegion(); m_InfluenceAmount = influenceAmount; }
public PrestigeScroll() : base(0x1F65) { Name = "a prestige scroll"; Hue = 2615; m_Region = InfluencePersistance.GetRandomRegion(); m_InfluenceAmount = GetRandomInfluenceAmount(); }
public PrestigeScroll(IndexedRegionName region) : this() { Name = "a prestige scroll"; Hue = 2615; m_Region = region; m_InfluenceAmount = GetRandomInfluenceAmount(); }
public PrestigeScroll(IndexedRegionName region, int influenceAmount) : this() { Hue = 2615; m_Region = region; m_InfluenceAmount = influenceAmount; Name = "a prestige scroll"; }
private static void AddDungeonArmor(BaseCreature mob) { if (mob.Region == null) { return; } double chance = 1.0 / 2500.0; int luck = 0; if (mob.LastPlayerKiller != null) { luck = mob.LastPlayerKiller.Luck; } chance = chance * (1 + (luck / 100.0)); bool getArmor = false; if (Utility.RandomDouble() <= chance) { getArmor = true; IndexedRegionName regionName = mob.Region.IndexedName; Item item = null; switch (regionName) { /* * case IndexedRegionName.Deceit: item = DungeonArmor.CreateDungeonArmor(DungeonEnum.Deceit, DungeonArmor.ArmorTierEnum.Tier1, DungeonArmor.ArmorLocation.Unspecified); break; * case IndexedRegionName.Destard: item = DungeonArmor.CreateDungeonArmor(DungeonEnum.Destard, DungeonArmor.ArmorTierEnum.Tier1, DungeonArmor.ArmorLocation.Unspecified); break; * case IndexedRegionName.Shame: item = DungeonArmor.CreateDungeonArmor(DungeonEnum.Shame, DungeonArmor.ArmorTierEnum.Tier1, DungeonArmor.ArmorLocation.Unspecified); break; * case IndexedRegionName.Hythloth: item = DungeonArmor.CreateDungeonArmor(DungeonEnum.Hythloth, DungeonArmor.ArmorTierEnum.Tier1, DungeonArmor.ArmorLocation.Unspecified); break; * * * //Luthius Expansion * case IndexedRegionName.Covetous: item = DungeonArmor.CreateDungeonArmor(DungeonEnum.Covetous, DungeonArmor.ArmorTierEnum.Tier1, DungeonArmor.ArmorLocation.Unspecified); break; * case IndexedRegionName.Wrong: item = DungeonArmor.CreateDungeonArmor(DungeonEnum.Wrong, DungeonArmor.ArmorTierEnum.Tier1, DungeonArmor.ArmorLocation.Unspecified); break; * case IndexedRegionName.Despise: item = DungeonArmor.CreateDungeonArmor(DungeonEnum.Despise, DungeonArmor.ArmorTierEnum.Tier1, DungeonArmor.ArmorLocation.Unspecified); break; * case IndexedRegionName.IceDungeon: item = DungeonArmor.CreateDungeonArmor(DungeonEnum.Ice, DungeonArmor.ArmorTierEnum.Tier1, DungeonArmor.ArmorLocation.Unspecified); break; * case IndexedRegionName.FireDungeon: item = DungeonArmor.CreateDungeonArmor(DungeonEnum.Fire, DungeonArmor.ArmorTierEnum.Tier1, DungeonArmor.ArmorLocation.Unspecified); break; */ } if (item != null) { mob.PackItem(item); } } //if (getArmor) //mob.PackItem(new ArcaneDust()); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); //Version 0 if (version >= 0) { m_Region = (IndexedRegionName)reader.ReadInt(); m_InfluenceAmount = reader.ReadInt(); } }
public PrestigeScrollLibraryEntry GetEntryDetail(IndexedRegionName regionName) { PrestigeScrollLibraryEntry targetEntry = null; foreach (PrestigeScrollLibraryEntry entry in m_LibraryEntries) { if (entry.regionName == regionName) { return(entry); } } return(targetEntry); }
public static Region GetRegionByIndexedRegionName(IndexedRegionName indexedRegionName) { foreach (Region region in m_Regions) { if (region == null) { continue; } if (region.IndexedName == indexedRegionName) { return(region); } } return(null); }
public static Town GetTown(IndexedRegionName indexedRegionName) { Town townInstance = null; foreach (Town instance in TownList) { if (instance == null) { continue; } if (instance.RegionName == indexedRegionName) { return(instance); } } return(townInstance); }
public void Register() { if (m_Registered) { return; } OnRegister(); m_Registered = true; if (m_Parent != null) { m_Parent.m_Children.Add(this); m_Parent.OnChildAdded(this); } m_Regions.Add(this); m_Map.RegisterRegion(this); m_IndexedName = IndexedRegionName.NotIndexed; if (m_Name != null) { IndexedRegionName temp; if (m_NameToIndexLookup.TryGetValue(m_Name, out temp)) { m_IndexedName = temp; } } List <Sector> sectors = new List <Sector>(); for (int i = 0; i < m_Area.Length; i++) { Rectangle3D rect = m_Area[i]; Point2D start = m_Map.Bound(new Point2D(rect.Start)); Point2D end = m_Map.Bound(new Point2D(rect.End)); Sector startSector = m_Map.GetSector(start); Sector endSector = m_Map.GetSector(end); for (int x = startSector.X; x <= endSector.X; x++) { for (int y = startSector.Y; y <= endSector.Y; y++) { Sector sector = m_Map.GetRealSector(x, y); sector.OnEnter(this, rect); if (!sectors.Contains(sector)) { sectors.Add(sector); } } } } m_Sectors = sectors.ToArray(); }
public void EjectScroll(Mobile from, IndexedRegionName regionName, int value, bool removeAll) { if (from == null) { return; } PrestigeScrollLibraryEntry entry = GetEntryDetail(regionName); if (entry == null) { return; } switch (value) { case 1: if (entry.Value1 == 0) { from.SendMessage("The are no prestige scrolls of that type currently stored within."); return; } break; case 2: if (entry.Value2 == 0) { from.SendMessage("The are no prestige scrolls of that type currently stored within."); return; } break; case 3: if (entry.Value3 == 0) { from.SendMessage("The are no prestige scrolls of that type currently stored within."); return; } break; default: return; break; } if (from.Backpack == null) { return; } if (from.Backpack.TotalItems == from.Backpack.MaxItems) { from.SendMessage("Your backpack is at maximum capacity. Please remove some items and try again."); return; } if (removeAll) { int scrollCount = 0; for (int a = 0; a < 1000; a++) { bool outOfScrolls = false; switch (value) { case 1: if (entry.Value1 == 0) { outOfScrolls = true; } break; case 2: if (entry.Value2 == 0) { outOfScrolls = true; } break; case 3: if (entry.Value3 == 0) { outOfScrolls = true; } break; } if (from.Backpack.TotalItems == from.Backpack.MaxItems) { break; } if (outOfScrolls) { break; } PrestigeScroll prestigeScroll = new PrestigeScroll(regionName, value); if (prestigeScroll != null) { switch (value) { case 1: entry.Value1--; break; case 2: entry.Value2--; break; case 3: entry.Value3--; break; } from.Backpack.DropItem(prestigeScroll); } scrollCount++; } if (scrollCount > 1) { from.SendMessage("You retrieve " + scrollCount.ToString() + " prestige scrolls from the library."); from.SendSound(addItemSound); } else if (scrollCount == 1) { from.SendMessage("You retrieve a prestige scroll from the library."); from.SendSound(addItemSound); } else { from.SendMessage("You do not have any scrolls of that value in the library."); } } else { PrestigeScroll prestigeScroll = new PrestigeScroll(regionName, value); if (prestigeScroll != null) { switch (value) { case 1: entry.Value1--; break; case 2: entry.Value2--; break; case 3: entry.Value3--; break; } from.Backpack.DropItem(prestigeScroll); from.SendSound(addItemSound); from.SendMessage("You retrieve a prestige scroll from the library."); } } }