コード例 #1
0
ファイル: B.cs プロジェクト: sakapon/AtCoder-Contests
    static object Solve()
    {
        var n  = int.Parse(Console.ReadLine());
        var s0 = Console.ReadLine().Select(c => c == 'B').ToArray();
        var t  = Console.ReadLine().Select(c => c == 'B').ToArray();

        var s = new IndexedList <bool>();

        foreach (var v in s0)
        {
            s.Add(v);
        }

        var r = 0L;
        // 先行インデックス
        var q = 0;

        for (int i = 0; i < n; i++)
        {
            var v = s[i];
            if (v == t[i])
            {
                continue;
            }

            if (i == n - 1)
            {
                return(-1);
            }

            q = Math.Max(q, i);
            while (q + 1 < n && s[q] != s[q + 1])
            {
                q++;
            }
            if (q == n - 1)
            {
                return(-1);
            }

            r += q - i + 1;
            s.RemoveAt(q);
            s.RemoveAt(q);
            s.Insert(i, !v);
            s.Insert(i, !v);
        }

        if (!s.SequenceEqual(t))
        {
            throw new InvalidOperationException();
        }

        return(r);
    }
コード例 #2
0
        public void TestAddRemoveAndClearMethods()
        {
            var sut = new IndexedList <ItemMetadata>();

            sut.AddIndex("Idx", metadata => metadata.BlobRef);

            var item1 = new ItemMetadata
            {
                BlobRef = Guid.NewGuid().ToString(),
                Name    = "Tag",
                Value   = "Cuba"
            };

            var item2 = new ItemMetadata
            {
                BlobRef = Guid.NewGuid().ToString(),
                Name    = "Tag",
                Value   = "beach"
            };

            var item3 = new ItemMetadata
            {
                BlobRef = Guid.NewGuid().ToString(),
                Name    = "Tag",
                Value   = "pooltable"
            };

            Assert.That(sut.Count, Is.EqualTo(0));

            sut.Add(item1);

            Assert.That(sut.Count, Is.EqualTo(1));

            sut.Add(item2);

            Assert.That(sut.Count, Is.EqualTo(2));

            sut.Insert(1, item3);
            Assert.That(sut.Count, Is.EqualTo(3));

            sut.RemoveAt(2);

            Assert.That(sut.Count, Is.EqualTo(2));
            Assert.That(sut[0].Value, Is.EqualTo("Cuba"));

            sut.Clear();

            Assert.That(sut.Count, Is.EqualTo(0));
        }
コード例 #3
0
        //we should check entire collection at least in 5 seconds, calculate trackCount for that purpose
        private static void Update()
        {
#if UNITY_EDITOR
            if (UseAssetDatabase)
            {
                return;                   //don't need to run this on assetdatabase mode
            }
#endif
            //first, owner
            {
                int trackCount = Mathf.CeilToInt(Time.unscaledDeltaTime * 0.2f * s_TrackingOwners.Count);
                for (int i = 0; i < trackCount; i++)
                {
                    if (s_TrackingOwners.TryGetNext(out var kv) && kv.Value.Owner == null)
                    {
                        s_TrackingOwners.Remove(kv.Key);
                        UntrackObjectInternal(kv.Value.Child);
                    }
                }
            }

            //second, objects(so owner can release ref)
            {
                int trackCount = Mathf.CeilToInt(Time.unscaledDeltaTime * 0.2f * s_TrackingObjects.Count);
                for (int i = 0; i < trackCount; i++)
                {
                    if (s_TrackingObjects.TryGetNext(out var kv) && !kv.Value.WeakRef.IsAlive)
                    {
                        s_TrackingObjects.Remove(kv.Key);
                        ReleaseBundleInternal(kv.Value.Bundle, 1);
                        s_WeakRefPool.Push(kv.Value.WeakRef);
                    }
                }
            }

            //next, sole object
            {
                int trackCount = Mathf.CeilToInt(Time.unscaledDeltaTime * 0.2f * s_TrackingGameObjects.Count);
                for (int i = 0; i < trackCount; i++)
                {
                    if (s_TrackingGameObjects.TryGetNext(out var trackInfo) && trackInfo.GameObject == null)
                    {
                        s_TrackingGameObjects.RemoveAt(s_TrackingGameObjects.CurrentIndex);
                        ReleaseBundleInternal(trackInfo.Bundle, 1);
                    }
                }
            }
        }
コード例 #4
0
ファイル: PlayerHistory.cs プロジェクト: honorbuddy/Trinity
        public void MaintainCache()
        {
            var worldId = Core.Player.WorldSnoId;

            Cache.RemoveAll(p => p.WorldId != worldId);

            while (RecentPositions.Count > RecentPositionsLimit)
            {
                RecentPositions.RemoveAt(0);
            }

            while (Cache.Count > CacheLimit)
            {
                Cache.RemoveAt(0);
            }
        }