void Start() { audioSetup(); welcomePanel.SetActive(true); welcomePhrase = "when the stars begin to shine, pharaohs breathe from the underworld\n....... "; StartCoroutine(showText(welcomePhrase, welcomeText)); GroupID = GameManager.getGroupID(); artifacts = 0; artifactText.text = "ARTIFACTS 0"; progressPanel.SetActive(false); startStringUp = "____ __ "; finalStringUp = "rise of "; startString = "________"; finalString = "PHARAOHS"; NameText2.text = startString; NameText1.text = startStringUp; IndexObject.SetActive(true); IndexObject.GetComponentInChildren <TextMeshProUGUI>().text = GameManager.getName(int.Parse(GameManager.getIndexNo())) + "\n" + GameManager.getIndexNo(); if (GameManager.getGender(int.Parse(GameManager.getIndexNo())) == 'F') { profPic.sprite = FemaleProfPic; } else { profPic.sprite = MaleProfPic; } }
void Start() { source = this.GetComponent <AudioSource>(); source.clip = egypt1; source.Play(); fullText = "you belong to the followers of"; loadingfullText = " 0 0 0 0 0"; imageTargetname = "ImageTarget"; GroupID = GameManager.getGroupID(); if (GroupID > 0) { myGod = GameManager.getGodInfo(GroupID); } IndexObject.SetActive(true); IndexObject.GetComponentInChildren <TextMeshProUGUI>().text = GameManager.getName(int.Parse(GameManager.getIndexNo())) + "\n" + GameManager.getIndexNo(); if (GameManager.getGender(int.Parse(GameManager.getIndexNo())) == 'F') { profPic.sprite = FemaleProfPic; } else { profPic.sprite = MaleProfPic; } allDeactive(); activateFactions(); button.gameObject.SetActive(false); StartCoroutine(showText(fullText, topText)); trackingStatus = "TRACKED"; StatusChanger(); }
private void Start() { welcomePhrase = "when the sun sets over the nile, mummies start to roam the land of the pyramids \n......."; Egypt = this.GetComponent <AudioSource>(); if (!GameManager.getIsCompleted()) { GameManager.ReceiveSavedData(); welcomePanel.SetActive(true); typing = welcomePanel.GetComponent <AudioSource>(); StartCoroutine(showText(welcomePhrase, welcomeText, typing)); } else { Egypt.Play(); } GroupID = GameManager.getGroupID(); GameManager.createGods(); if (GroupID > 0) { myGod = GameManager.getGodInfo(GroupID); } revealPanel.SetActive(false); factionPanel.SetActive(false); nextPanel.SetActive(false); if (GameManager.getInitial() == 0) { factionButton.SetActive(false); infoButton.SetActive(false); IndexObject.SetActive(false); } else { factionButton.SetActive(true); infoButton.SetActive(true); IndexObject.SetActive(true); IndexObject.GetComponentInChildren <TextMeshProUGUI>().text = GameManager.getName(int.Parse(GameManager.getIndexNo())) + "\n" + GameManager.getIndexNo(); if (GameManager.getGender(int.Parse(GameManager.getIndexNo())) == 'F') { profPic.sprite = FemaleProfPic; } else { profPic.sprite = MaleProfPic; } switch (GroupID) { case 1: godSprite = Horus; break; case 2: godSprite = Bastet; break; case 3: godSprite = Osiris; break; case 4: godSprite = Anubis; break; } } }