コード例 #1
0
        private async Task ValidateLetter()
        {
            Attempts++;
            var wordArray = Word.ToCharArray();

            if (wordArray.Contains(Letter))
            {
                foreach (Match m in Regex.Matches(Word, Letter.ToString()))
                {
                    Letters[m.Index] = Letter;
                }

                if (!Letters.Any(c => c == '_'))
                {
                    await Win();
                }
            }
            else
            {
                IncorrectLetters.Add(Letter);
                SetImage();

                if (IncorrectLetters.Count == 6)
                {
                    await Loose();
                }
            }
        }
コード例 #2
0
        public void TryLetter(String letter)
        {
            if (String.IsNullOrEmpty(letter))
            {
                throw new HangmanException("TryLetter(string) expected a Letter of the English Alphabet. Got empty or null string");
            }
            if (letter.Length > 1)
            {
                throw new HangmanException("TryLetter(string) expected a Letter of the English Alphabet. Got " + letter);
            }
            if (letter.Any(x => !char.IsLetter(x)))
            {
                throw new HangmanException("TryLetter(string) expected a Letter of the English Alphabet. Got " + letter);
            }

            if (!IsGameStarted)
            {
                throw new HangmanGameNotStartedException();
            }
            _lastState = HangmanState.LetterTried;
            var c = letter.ToUpper();

            if (GivenWord.Contains(c))
            {
                if (!CorrectLetters.Contains(c))
                {
                    CorrectLetters.Add(c);
                    FetchGameState();
                    OnAttempt?.Invoke(_lastGameState);
                }
            }
            else
            {
                if (!IncorrectLetters.Contains(c))
                {
                    IncorrectLetters.Add(c);
                    FetchGameState();
                    OnAttempt?.Invoke(_lastGameState);
                }
            }
            CheckGameState();
        }