public void When(StuffPutInInbox e) { var info = new StuffInfo(e.StuffId, e.StuffDescription); // Store the details of this stuff in this dictionary StuffInInbox.Add(e.StuffId, info); // Now Add StuffId to our Inbox HashSet for easy lookup of our "Stuff" Inbox.Add(e.StuffId); }
private void Notified(PlayerNotification obj) { if (_blocked.Contains(obj.Sender)) { return; } Inbox.Add(obj); NumMessagesReceived++; }
public void Store(Letter m) => Inbox.Add(m);
public bool AddMessageToInbox(Message c) { Inbox.Add(c); return(true); }
public void Pickup(Item item) { Inbox.Add(item); InventoryGUIController.Instance.NewInboxItem(); }