コード例 #1
0
ファイル: RoomResp.cs プロジェクト: LiuFeng1011/Diablo
    //解析玩家列表
    public void DeserializePlayerList(DataStream reader)
    {
        byte playerCount = reader.ReadByte();

        NetTools.Log("DeserializePlayerList player count : " + playerCount);
        for (int i = 0; i < playerCount; i++)
        {
            InRoomPlayerManager pm = new InRoomPlayerManager();
            pm.Deserialize(reader);
            playerList.Add(pm);
        }
    }
コード例 #2
0
ファイル: RoomResp.cs プロジェクト: LiuFeng1011/Diablo
    public override void Deserialize(DataStream reader)
    {
        base.Deserialize(reader);
        type = reader.ReadSInt32();
        NetTools.Log("RoomResp : " + type);

        switch (type)
        {
        case NetProtocols.ROOM_IN:
            rd = new RoomData();
            rd.Deserialize(reader);
            DeserializePlayerList(reader);
            break;

        case NetProtocols.ROOM_LEAVE:

            break;

        case NetProtocols.ROOM_INPLAYER:
//			uid = reader.ReadSInt64();
//			uname = reader.ReadString16();

            pm = new InRoomPlayerManager();
            pm.Deserialize(reader);
            break;

        case NetProtocols.ROOM_OUTPLAYER:
            uid = reader.ReadSInt64();
            break;

        case NetProtocols.ROOM_SEL_MODE:
            uid    = reader.ReadSInt64();
            modeid = reader.ReadSInt32();
            break;

        case NetProtocols.ROOM_READY:
            time    = reader.ReadSInt64();
            levelid = reader.ReadSInt32();
            break;

        case NetProtocols.ROOM_HIDE:
            time = reader.ReadSInt64();
            DeserializePlayerList(reader);
            break;

        case NetProtocols.ROOM_FIND:
            time = reader.ReadSInt64();
            break;

        case NetProtocols.ROOM_OVER:
            time = reader.ReadSInt64();

            wintype = reader.ReadByte();
            int rewardcount = reader.ReadSInt32();

            for (int i = 0; i < rewardcount; i++)
            {
                rewardList.Add(reader.ReadSInt32());
            }
            break;

        case NetProtocols.ROOM_RESULT:
            time = reader.ReadSInt64();
            break;

        case NetProtocols.ROOM_WAIT:
            time = reader.ReadSInt64();
            break;

        case NetProtocols.ROOM_PLAYER_DIE:
            sourceid = reader.ReadSInt64();
            targetid = reader.ReadSInt64();
            break;

        case NetProtocols.ROOM_SHOW_RAND_ITEM:
            item = InGameItem.Deserialize(reader);
            break;

        case NetProtocols.ROOM_GET_RAND_ITEM:
            item = InGameItem.Deserialize(reader);
            break;

        case NetProtocols.ROOM_USE_ITEM:
            item     = InGameItem.Deserialize(reader);
            targetid = reader.ReadSInt64();
            break;

        case NetProtocols.ROOM_PLAYER_LIFE:
            uid  = reader.ReadSInt64();
            life = reader.ReadSInt32();
            break;
        }
    }