//material private void OnTriggerEnter(Collider other) { if (other.gameObject.name.StartsWith("B")) { InRoom.SetActive(true); } }
//============================================================================== //general void Start() { for (int i = 0; i < InRoom.transform.childCount; i++) { switch (InRoom.transform.GetChild(i).name) { case "Fuel": { Fuel.Add(InRoom.transform.GetChild(i).gameObject); } break; case "Generator": { Generator.Add(InRoom.transform.GetChild(i).gameObject); } break; case "Scrap": { Scrap.Add(InRoom.transform.GetChild(i).gameObject); } break; case "D-DEAD": { Dead.Add(InRoom.transform.GetChild(i).gameObject); } break; default: { } break; } } InRoom.SetActive(false); if (online) { Text.GetComponent <NumberScript>().Energize(); } }