void Start() { Cursor.lockState = CursorLockMode.Locked; if (PV.IsMine) { EquipItem(0); InGameUi = Instantiate(InGameUi, Vector3.zero, Quaternion.identity); InGameUi.transform.parent = gameObject.transform; inGameUiController = InGameUi.GetComponent <InGameUi>(); inGameUiController.healthManager = GetComponent <HealthManager>(); score = inGameUiController.GetComponentInChildren <ScoreCounter>(); } else { Destroy(GetComponentInChildren <Camera>().gameObject); } }