コード例 #1
0
 public override ExecutionResult Execute(SuperMetroidModel model, InGameState inGameState, int times = 1, bool usePreviousRoom = false)
 {
     if (inGameState.HasItem(Item))
     {
         // Clone the In-game state to fulfill method contract
         ExecutionResult result = new ExecutionResult(inGameState.Clone());
         result.AddItemsInvolved(new[] { Item });
         return(result);
     }
     else
     {
         return(null);
     }
 }