void Start() { shop = GameObject.FindObjectOfType <InGameShop>(); //FieldInfo[] propertyInfo = typeof(MonoBehaviour); //foreach(FieldInfo p in propertyInfo) // Debug.Log(p); //Debug.Log( propertyInfo.GetValue(shop, null)); }
// Use this for initialization void Start() { shop = GameObject.FindObjectOfType <InGameShop>(); button.onClick.AddListener(ButtonHandler); }